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Back when Pathfinder Adventures launched it was riddled with bugs and, yet, still managed to be one of the best games I've ever played on a tablet. Obsidian has been on top of things, trying to squash as many of the creepy-crawlies as they can, but every patch seems to fix a few things while breaking a few more. For example, the last major patch added more content with the Hook Mountain Massacre adventure deck, but there are problems with some of the individual scenarios not wrapping up when they should. Today, Obsidian released another patch, a smaller one, to fix some of the major issues. Is it completely bug free now? Not by a long shot, but as Dr. Leo Marvin wisely stated: Baby Steps.

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Last week I posted about One Hundred Ways (now available on the App Store and Google Play, by the way) and reflected, very briefly, on puzzle games that began life on PC or Mac and are making their way to our phones and tablets. When giving examples, I overlooked what might be one of my favorites to fit that category, Human Resource Machine from Tomorrow Corporation. Sure, it sounds like nightmare fuel, but the game itself is one of the best programming puzzlers I've played in a long, long time.

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I was a pretty small kid in 1979, so my recollection of the Iranian Revolution consists of hearing about hostages on the news and wondering where, exactly, Iran was. Nearly 40 years later, we can try to experience what happened on the streets of Tehran via a new adventure-style/interactive fiction title, 1979 Revolution: Black Friday. The game has been available for a couple months on Steam, but is coming to iOS in just a few weeks.

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Three red chips. Fifteen lousy dollars was all I had to my name as I watched the other players count up their hundreds at the end of a recent game of Splotter's Food Chain Magnate. It was an epic failure, possibly the worst showing I've had in any game I'd ever played. It was also the game that convinced me that Food Chain Magnate wasn't just another tabletop game but was the most intriguing board game I'd ever played.

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One of the games at the top of our hotlist for 2016 is the followup to last year's Card Crawl, the similarly titled Card Thief. Tinytouchtales has been doling out tidbits of information about Card Thief for a bit now, but this week did something I wasn't expecting at all. They announced a new game that very much isn't Card Thief, but appears to be a Hoplite-like roguelike called Enyo.

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While touchscreens have proven themselves a wonderful medium for tabletop boardgame ports, the games that seem to truly shine are puzzle apps. There's a billion of them and many of them have transcended being niche and gone mainstream, while very few out-and-out suck. In the past year we've been seeing more and more "grown up" puzzlers make the jump from PC/Mac to the small screen. Games like Desktop Dungeons, Please, Don't Touch Anything, and more have made puzzle games sexy for strategy gamers who tend to want something with a little more depth than Threes. One Hundred Ways looks to fit into that group as well. It's a puzzler that was released on Steam back in October and is coming to both iOS and Android "soon".

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Deep sandbox simulations aren't the type of game we tend to think of when we think of mobile titles. In fact, when last year's fantastic sandbox title Don't Starve was released, we didn't (and still don't) have a category to fit it into. I think we eventually settled on "simulation" and if you disagree with that, it was Kelsey's idea. (If you agree with it, it was my idea.) Star Nomad 2 is another game that bills itself as a sandbox title, allowing you to cruise about space and play the game in any manner you wish. It's been available on Steam since December, but found its way to the App Store this morning.

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AGttPK! may have a new back end, but its front still looks squared off. Europa 1912 adds even more variety, and you'll never guess what else! Unless you're good at guessing, in which case it's ideal for you.

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TraptionBakery was released back in January and for a few fleeting moments we thought it worthy of a post on Pocket Tactics. Then I "played" it, where it quickly became clear that it wasn't a game at all but an intricate and detailed Heath Robinson-esque illustration with no true purpose other than looking interesting. Turns out, and you might want to sit down for this revelation, I was wrong. There is a game buried in there. Somewhere. The details of it are still incredibly scarce, but it appears that the mystery is supposed to be part of the fun.

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Last week we heard a rumor that the next big update for the outstanding Pathfinder Adventures would be landing early this week. The days came and went with no update to be found. As darkness was descending on Friday and still no action on the App Store, it was looking like the promised update wouldn't be in our hands until after the long holiday weekend. On a whim we gave the App Store one last look after dinner last night and, what did we find, but the 1.0.3 update waiting to be downloaded. It's going to be a good weekend.

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