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It's official, Pathfinder Adventures is my favorite release of 2016 thus far. It's a rather simple game and completely dependent upon luck (and dice which are obviously rigged; nobody can miss this many rolls by one) but there's something as addictive as heroin buried inside it. Maybe it's the character progression which, somehow, actually makes you feel as though your characters are growing and getting better. Maybe it's the story which, and I never thought I'd say this, feels like an actual RPG. Whatever it is, it's a ton of fun to play and I find myself doing that way more than I probably should. Nah, my kids can cook their own dinner.

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Ah, Wednesday. Woden's Day. Hump day. Whatever you want to call it, it's always been kind of a pain in the ass around Mt. Hexmap. We love new games and all, but sorting the wheat from the chaff is usually more work than anyone down in the Writers' Dungeon is willing to tackle. Even bribing with an extra five minutes in the yard doesn't do the trick. That's most weeks. This week, however, the new games stand out more than my 5-year old when playing hide-and-seek (he wont. stop. talking.). Take a load off, writers, I'll handle this week myself.

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When you first hear that Eisenhorn: Xenos is yet another Warhammer 40K game coming to the App Store, I'd forgive if your eyes end up rolling so far back you can actually see the disappointment forming in your prefrontal cortex. Despite its theme of endless war in SPAAAACE, Eisenhorn: Xenos is actually a different beast than all those other Warhammer games. There are no dudes on a map, no hexes, and no action points. Instead, Eisenhorn is a third-person action/adventure game.

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Paradox Interactive is known for heavy strategy games with an historical bent. Titles like Crusader Kings, Hearts of Iron, and Europa Universalis. Basically, games we'd only dreamed about seeing on mobile. Until now, Paradox's only foray onto mobile was the Knights of Pen and Paper 2, but today, Paradox announced that they're starting to develop more games for mobile platforms with their first title being in the Hearts of Iron series, Hearts of Iron: War Stories.

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Back when Cadwallon: City of Thieves was released in 2012 it came with no online multiplayer and no AI for solo play. While stroking his beard thusly, Owen stated "...Cadwallon was aimed at a niche market to begin with. Add "iPad-only" and "no online multiplayer or offline singleplayer" to that mix and it's hard to imagine that that the game will do anything other than sink into obscurity." He was right, as usual, and I'd be surprised if anyone even remembers that a port of the Cadwallon board game existed. Imagine my surprise, then, when my inbox was littered with Cadwallon news this morning. It might be four years too late, but Cadwallon: City of Thieves was just updated to include an AI for solo play.

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2016 is turning out to be a big year for digital board games. Already we've had games like Tsuro, Patchwork, Glass Road, and the cream of the crop Pathfinder Adventures. Twilight Struggle on iPad should be out fairly soon, and we heard from Vlaada Chvátil on CGE's plans for more Galaxy Trucker, Codenames, and the long awaited Through the Ages all coming before New Year's. With all those goings-on, it's possible I might have forgotten about one or two. Searching Twitter yesterday, I discovered it's more than possible, I did forget about one major board game port: The Castles of Mad King Ludwig. If you were one of many waiting for Suburbia's medieval cousin, you won't have to wait much longer; last night the publishers tweeted that it's being submitted to Apple this week.

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I'm not sure if you've noticed (of course you have), but content on both Pocket Tactics and our sister site, The Wargamer, has dried up a bit. That's to be expected, there are ebbs and flows on the App Store just like everything else. As much as I'd like to blame it all on those ebbs and flows, however, a larger part of the issue revolves around the content flowing through me. I can only handle so much and, while we have the best writing team of any site on the web, we need more.

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Fans of sci-fi 4X gaming are well catered for in terms of both volume and quality. Yet among the hallmarks of the genre is a certain level of complexity and obfuscation. Stuff you just leave for the computer to keep track of, or work out for you. Sometimes, maybe, players have a yearning for something a bit more transparent, a little more comprehensible. A game where you can see the workings, like a tabletop board game. If that sounds like you, you're the target audience for Falling Stars: War of Empires.

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Everyone loves a little Warhammer now and then and, luckily, the App Store is chocked full of the stuff. This weekend, Games Workshop is having Warhammer Fest over in the UK and their also having something called Digital Assault on the App Store. What that means for you, dear reader, is that just about every Warhammer and Games Workshop title that's out there is on sale from 50-70% off. Want Warhammer: Armageddon? It's only $10 now instead of $20. How's about one of our favorites, Warhammer Quest? You can nab it now for only $1. Yep, a buck.

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We first heard of Solitairica way back in September of last year and it instantly became a game to watch for. After all, it's a roguelike/dungeon-crawler that uses a solitaire card game as its base mechanism. Sound like another game I kind of like to anyone else? Also, it's being developed by Righteous Hammer Games, a development house made up of ex-PopCap devs. If PopCap devs know anything, it's how to make an addictive game. I heard from Righteous Hammer's Creative Director, Clint Jorgenson, today with some news about Solitairica, mainly that it's coming to PC on May 31st and will be arriving on iOS this Fall.

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