Articles

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Article

That's funny...Owen calls that thing in his office the "Galactic Desk"
We love Out There, you love Out There. There's no reason to argue about it, so let's just agree that the only thing better than Out There would be more Out There.

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Article

So, it's not a comedy?
Last year saw the release of the post-apocalyptic board game, Posthuman, in which you're trying to survive when whatever humanity has evolved into (the Evolved) have decided that the rest of humanity (that's You) no longer needs to exist.

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Article

I don't want to just play this game, I want to move in and live here.
When we think of hobby games we rarely think of the world's largest game company, Hasbro. That said, every now and then they make something worth talking about.

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I can usually beat this guy....
One of our most anticipated games of 2015 was GMT Games' epic cold-war simulation, Twilight Struggle. Of course, it's now 2016 and news from the Twilight Struggle front has been...slow.

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Article

Those with only one room get the shaft.
Sitting on a shelf at Mt. Hexmap is a small red box containing the hidden-role party game, Two Rooms and a Boom. Unfortunately, us writers are stuck in the rather tiny writers' dungeon, hoping against hope that Owen sends...

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Article

This may be the coolest thing I've ever seen. I need it on a t-shirt.
There's a good chance that the upcoming RPG, Iron Maiden: Legacy of the Beast is going to completely suck. First of all, it's free-to-play and second of all, look at this trailer.

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Article

We can finally say good-bye to that damn knight.
Getting Dominion on our iPads has been nothing short of a roller coaster, but with the release (finally) last December it seemed like the ride was slowing down.

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Article

This is pretty much what our camping trip in Yellowstone last year looked like.
One of the best adventure games on my iPad was also one of the first I downloaded for the platform, Machinarium.

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Article

The Dark Fight rises
Punch Club, a tycoon game hidden behind a set of bloody knuckles, was released with much fanfare back in December, but the main game ultimately fell flat. As Alex explained, the concept was great but the execution was dull and repetitive.

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Article

One thing lacking: ability to rename cities.
Last Friday we did something we don't do much of here at Pocket Tactics, we talked about a free-to-play game: the upcoming Clash Royale. The discussion that followed delved into free-to-play, pay-to-win, and the psychology of monetization.

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