Articles

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Article

It's actually a love story.
The best part of writing the Out Tonight post each Wednesday is the fact that I know you guys are going to fill me in on a bunch of great games that I missed.

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All that's missing are the civilians watching the battle while eating their picnic lunches.
It's already been a busy week thus far, with games like Pandemic and Hearthstone heading to the small screen and Sentinels of the Multiverse getting an expansion.

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Not different enough to make me a better player, apparently.
Love it or loathe it, there's no denying that Hearthstone: Heroes of Warcraft is hugely popular. Today's announcement from Blizzard Entertainment isn't going to hurt that popularity at all.

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And I feel fine.
One of the darlings of 2013 was Matt Leacock's cooperative juggernaut Pandemic: The Board Game which was ported to iPad from new developer, F2Z Digital Media. It was the first game developed by F2Z and Z-man, and we all thought it was the...

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Expatriette eschews super powers and instead uses good old fashioned fire power. I'm okay with this.
It's been a long couple of weeks. After Owen unchained me (for cleaning, I assume), I noticed that the garbage can which usually blocks the doggie door here at Mt.

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No, his name is Shebob. Yes, it's totally different.
Reiner Knizia is known for being a master when it comes to game design and then falling down a bit in terms of theme.

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dat massed
The Easter Bunny made the arduous trek up Mount Hexmap over the weekend (the funicular was closed due to the bank holiday here in the UK) to scatter an assortment of pastel-dyed HEAT shells and bouncing betties around the grounds of PT HQ.

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You lead the dragon into a room full of rocking chairs.
Inkle are going to remind us why they're the protectors of the interactive fiction faith in a couple of weeks: Chapter 3 of their fantasy gamebook opus Sorcery is due out on April 16th.

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Pipe dreams.
So wow -- I've been really busy the last few weeks* and what I'm about to post has been out in the world for damn near a month, but I didn't want it to pass without comment here at PT.

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why brian reynolds
Once upon a time, Brian Reynolds was the dauphin prince of strategy game designers. An early protege of Uncle Sid himself, Reynolds was the driving force behind the narrative 4X masterpiece Alpha Centauri, the hugely under-rated Rise of Nations, and the game that some Civ...

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