Let 'em havre it: Uwe Rosenberg's Le Havre-The Inland Port coming to iOS/Android20 Oct 2015 0
From what I remember, Codito Development was the first developer to make the porting of board games to digital their main priority. In the long run it didn't work out, but when they were working they managed to crank out some pretty great board game implementations. I still play Ra and Puerto Rico and someday, I swear, will learn how to play Tigris and Euphrates. The crown jewel of their catalog, however, was Uwe Rosenberg's Le Havre, which captured everything great about the cardboard version then added AI and automated bookkeeping and the world was a better place. Without Codito, someone else needed to step up if the two-player-only version of Le Havre was ever going to be digitized. That developer is Digidiced, and Le Havre: The Inland Port is coming to iOS/Android in November.
Le Havre: The Inland Port is a two player game in which each player sets out to be the richest harbormaster so, it's pretty much Le Havre, at least in theme. Players will buy buildings and use their powers and you can use your opponent's buildings as well, for a fee. If buildings go unused, they must be sold back to the market for half their value, so the trick is buying stuff that you (or your opponent) will continue to make use of. Other than that, you're trying to collect and trade resources from your warehouses which will earn you money, which is the Victory Points of Inland Port. If it all sounds a bit too samey, it's not. Gameplay-wise, this is a mix between Le Havre and another Rosenberg classic, Ora et Labora, but it's different enough to be its own animal.
Inland Port is coming to both phones and tablets around mid-November. The game will have solo play vs. AI as well as pass-and-play and online multiplayer. Online multiplayer will be either synchronous or asynchronous, however you want to play it, and will also be cross-platform.
After the break, check out the teaser for Le Havre: The Inland Port. It's one of the better teaser trailers we've seen--it actually shows gameplay--and the music is interesting. Here's hoping there's a music toggle switch in the game.
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