News By Numbers - 10th of April, 2017

By Nick Vigdahl 10 Apr 2017 0

Welcome to the latest edition of News by Numbers, where we highlight some of the can't-miss mobile gaming news each and every week.

Civil War: 1861: $.99

Civil War: 1861 by HexWar games covers many of the opening battles between the North and South in 1861. The game features 19 total missions, including the tutorial campaign. It's a rare HexWar release to the Google Play Store and available for a buck.

Civil War 1861

Mildly Interesting RTS: $1.99 veteran content

Mildly Interesting RTS was launched earlier this year and is a simple yet engaging real-time strategy game. Since launch, additional maps have been added a couple times and the AI difficulty has been cranked up to increase the challenge. In its latest update "veteran content" has been added, which consists of ten more maps and extra options like troop-supply limits, a brand new haste ability, and neutral "guard-mode" troops. The veteran content is available for $1.99 on iOS and is worth a look if you like RTS games.

MIRTS

Fighting Fantasy Legends: 3 books

A couple weeks ago I mentioned that Nomad Games, makers to the digital version of Talisman, had teased something called Fighting Fantasy Legends. Slightly more information has come forth and it seems that Nomad is creating digital versions of three old-school gamebooks by Steve Jackson and Ian Livingstone: City of Thieves, The Warlock of Firetop Mountain, and Citadel of Chaos. "But wait," you say, "didn't Tin Man Games just redo The Warlock of Firetop Mountain?" Yes, they did, but apparently there's little concern about over-saturation here. Fighting Fantasy Legends will be a dungeon crawl based on the events in the books and will feature dice and collectable cards. Also mystery and danger if the trailer is to be believed. It looks pretty promising and will be out on iOS and Android on an undisclosed date.

Kingdom New Lands: $6.99

Do you like tower-defense games that don't feel like tower-defense games? How about real-time strategy? How do you feel about failing, a lot, and having the opportunity to learn from mistakes and get 'em next time? Then you very well may like Kingdom: New Lands. Tof liked it well enough to give it four stars and I tend to agree. The game recently came out on iOS and has been out on Android for some time and right now it is on sale. If the $10 price tag has scared you away until now, $3 off might be more palatable.

868-HACK: 64 bit support

Apple is moving steadily away from supporting 32-bit applications in iOS. First, there was a warning that 32-bit games could slow down your device. An updated message in iOS 10.3 now says the app will not work with future versions of iOS. This suggests Apple intends to eliminate support for 32-bit apps, perhaps as early as with iOS 11 this fall. Developers have a choice to make: update their games or watch them cease to work. Updating isn't necessarily an easy fix, either. This post from Michael Brough, maker of 868-HACK, goes into some detail of how what should be a quick update can snowball into a much larger endeavour. Brough updated 868-HACK, which is good for us because it is a great game and a stalwart of the roguelike genre, but other developers may not be able to justify the effort.

868 HACK

ENYO: 77% revenue from ads

I find inside looks into the mobile development industry to be fascinating and really appreciate developers who are super open about their experiences. Arnold Rauers from TinyTouchtales is about as transparent as you can get and tweeted some info about ENYO last week. The game released last fall and in the seven months it has been out it has made just over $22K, most of that from ads.

Hardback: $20,000 goal

Tim Fowers, creator of Paperback—which Matt reviewed and gave 3 stars— and the recently released Turning has a new game in the works. It's called Hardback, and is a "pre-quill" as he calls it, to Paperback. The game will be another deck building word game and the tabletop version quickly secured Kickstarter funding. The Kickstarter FAQ mentions that they'd love to make a mobile version if there is demand for it, so hopefully we'll see it come our way.

Card Thief: $43,834.87 first week revenue

Speaking of Mr. Rauers, last week also brought this inside look at Card Thief's first week on iOS. The game got a lot of attention from Apple during their Indie spotlight, and has flourished as a result. Card Thief earned almost $44,000 off of just under thirty-two thousand downloads in its first week on the App Store. A great start and certainly well-deserved for a very fun game.

Card Thief Stats

That's it for this week's edition of News by Numbers. If you've got a news item worth sharing send it my way on Twitter @MrVigabool and it may show up in a future edition.

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