Out Now: Yoyos and Vengeance Edition02 Sep 2016 1
This week, we’ve looking the sequel to the top procedurally generated retro-RPG of 2014, a puzzle roguelike that almost includes a weaponized yoyo, yet-another gamebook adaptation of a strategy franchise, and the surreal adventures of a little space gnome, among other things.
A Sukeban Deka game? Yo-yo Ma interactive? No, it’s a puzzle roguelike about the Greek Goddes of War, Enyo. Ares gets all the attention, but Enyo gets things done. When Jason and all of the Argonauts called in sick on the same day, did she take a powder? No, she took her trusty yoyo grappling hook and shield and set out to bull rush some minotaurs and stare down a few gorgons.
Thylacine Studios designed Siralim to be “a game that can be played forever.” Two years later, they’re hoping you’ll stop playing Siralim long enough to buy Siralim 2 without going No Man’s Sky crazy on them. Forever is not enough for this micromanagey procedurally-generated monster-summoning retro-RPG sequel, now available with “an infinite amount of content.”
Space Rangers: Quest
Here’s your gaming SAT question for the day: 1C’s Space Rangers: Quest is to their PC Space Rangers games as Paradox’s Hearts of Iron: War Stories and Crusader Kings: Chronicles are to: A) Hearts of Iron B) Crusader Kings C) both D) I wasn’t paying attention, what was the question? Space Rangers: Quest promises space battles and puzzles as well as own adventure choosing, and may benefit from the PC games being strategy-focused Elite-likes rather than grand strategy titles.
Hi ho for the final frontier on iOS (only).
Lumines: Puzzle and Music
If you spent the aughts jealous of your PSP-owning friends who were playing not-Tetris with it's techno soundtrack as you tried to pretend that you were trying to pretend that you were happy playing Snake on your Nokia 3100… well, now is payback time. With Lumines on your smartphone, you can place blocks, listen to sweet tunes and make nya-nya noises at everyone you see.
Lifeline: Crisis Line
Don’t get confused, Lifeline: Crisis Line does not speed dial EMS, grief counseling, or Batman for you. Instead, it’s the latest in the Lifeline series of “messaging” games, where you’re safe and sound but your phone keeps interrupting you with updates on someone else’s (fictional) life and death emergency. Just to be safe, don’t install this one on your Meemaw’s phone. She’s confused enough as it is.
Amanita Design is the first name in cute, trippy adventure games. You’ve foiled robot robbers in Machinarium, you didn’t get eaten in Botanicula, now you can explore a tiny planet in Samorost 3. PC gamers have been going “whoa” and scratching their heads over this one for some time. Now you too come across as stoned or senile in public… see my previous comment about Lifeline not actually summoning real-world help.
The Beggar’s Ride
In this puzzle platformer, you play as a down-and-out older fellow with a Santa Claus beard that’s surprisingly neat, considering the homelessness and all. Don’t worry, this isn’t a consciousness-raising social-benefit game, it’s about finding a magical mask that gives you the power of the gods, and using it to hold up a Tesco go on a wondrous journey of discovery.
I was tough on the Fallen London app when it debuted on iOS, because while it gave Failbetter Games’ flagship title a much-deserved facelift and added a delectably dark and brooding soundtrack, it was also buggy and slow. My contacts in the Great Game tell me that the cogs and sprockets of the Fifth City are turning much more smoothly now, but I ran into a Rubbery Man in the sidestreets of the Bazaar who burbled something foreboding while gesticulating with his Galaxy Note 7, moments before the device exploded.