The original Mushroom Wars did what many thought–and still think–is impossible. It created a viable, and enjoyable, real-time-strategy experience on a touch screen. Today, the sequel to Mushroom Wars has arrived for iOS Universal and it takes the fungal feuding to space.
Mushroom Wars: Space! (their exclamation point, not mine) continues the story of the original game with a single player campaign that spans more than fifty new missions. It also has an improved multiplayer mode that allows for battles with up to 3 other people. Other than that, it appears to be much of the same which isn’t a terrible thing when the original was a pretty damn good game.
Mushroom Wars: Space is available right now for iOS Universal and is free to download. The previous game had a bunch of IAP, but Clancy didn’t complain about it so I’m not sure that it’s an issue. Proceed at your own risk. It should be coming out for Android shortly.
Kerry Batts is a busy individual. Every year he puts out a new version of Pro Strategy Football that manages, somehow, to improve upon the year before. When PSF 2014 came out in late October, one of the features he wished to add was a career mode, in which you would be able to follow teams and players through the years. It was originally intended to be included as IAP in the PSF 2014 app, but the scope became a bit overwhelming, and thus we now have Pro Strategy Football Career as a separate iOS Universal app.
It makes sense, actually, because PSF Career is a completely different animal than PSF 2014. If you want to coach individual games, watch seasons unfold, or play against your friends, then PSF 2014 is the right fit. PSF Career lets you focus on one team and guide them through drafts, player aging, trades, and more over the course of many years. All the stats are trackable, for teams and for players, and the screenshots we’ve been sent all look like an Excel spreadsheet that will make any stat geek’s head explode.
You can nab PSF Career for $3 right now on the App Store (20% off), or if PSF 2014 sounds more like your cup of tea, you can get that for $5. Videos after the break.
It may be the first game in which you can kill the rabbit using your spear and magic helmet.
We saw our first trailer for Armello way back in September of 2012 and it blew us away. Since then, it has been a staple of our “Most Anticipated” lists every January but with nothing to show for it. 2015 should be the year, however, and if you want you can even try out an early beta version of Armello for yourself right now on PC/Mac/Linux via Steam’s Early Access program.
Armello is an original board game in which the king is dying of a mysterious disease called “Rot”, and the four animal clans are looking to either usurp or ascend to the throne. What makes the game really interesting are the many paths you can take to victory. You can just kill the king and take over, or you can be leading in Prestige when the king dies of his Rot infection. If those don’t do it for you, you can collect Spirit Stones (treasure from dungeons or other encounters) or you can embrace evil and use the Rot to your advantage.
Along the way, you’ll have to conquer towns that will supply you with gold, complete quests for items and gold, check out dungeons for loot, and do it all while defending yourself from the other clans who want to take all it all away from you. Combat is dice based, but there are some lovely card mechanisms that let you manipulate the dice in your favor. Oh, and did I mention that the game is utterly gorgeous?
The game is still a beta, so it’s not all rose petals and unicorn dreams, but it does play pretty darn nicely at this time if you want to give it a go. It’s also 20% off right now, which means you can nab it for $20.
Why are we talking about a Steam game here on Pocket Tactics? Armello is due to release on iOS and Android, as well as PC/Mac, later this year. Trailer after the break.
The colony is located on the desert planet of Nottatooine.
Doesn’t it seem strange that the Pocket Tactics RPG of 2014, Dream Quest, is closer to being a board/card game than a traditional RPG. Heck, even over at 164 we had to give the RPG award to an actual board game port. For some reason, traditional RPGs and tablets just don’t seem to mix very well. Sure, there are some, but when you look at the amount of RPGs available for PC and consoles, the iOS RPG landscape seems barren.
Crescent Moon has been one of the developers trying to put an end to that. With their open-world, 3D RPGs like Aralon and Ravensword, Crescent Moon has been trying to bring the feel of huge RPGs such as the Elder Scrolls series to iOS for years. Next week, they’re trying again with the release of Exiles: Far Colony which is a sci-fi RPG that looks pretty fantastic.
Exiles tells the story of a colony on a far-flung planet that becomes enslaved by a corrupt government and, I’m guessing, your attempt to save the day. The game offers 3 different classes for both male and female characters, a huge open world and vehicles to explore it with, and huge alien battles. The trailer looks pretty fantastic, and you can catch it yourself after the break.
I was planning on introducing Dragon Quest V’s release tonight by giving a lengthy dissertation on its history, gameplay and other wonderful features, but then I went and looked it up. Let’s just say its Wikipedia page is a fine example of tl;dr. That’s about as far as my research carried me, so I’m just going to admit that I know nothing about Dragon Quest V. Or even Dragon Quest 1-4, for that matter. I’m guessing there’s a lot of big fans of the game who are ready to chase me with torches to an old windmill right about now.
Luckily, tonight I’ll have the ability to familiarize myself with Dragon Quest V, as it’s coming out for both iOS Universal and Android devices. They’re charging $15 for it, so it must be good, right?
Check after the break for more of tonight’s releases.
One of the better games that didn’t get the Pocket Tactics review treatment last year was Super Glyph Quest. It’s an RPG in the same vein as Dungeon Raid or 10000000, which means it’s a mashup of RPG elements and a Match-3 puzzler. Super Glyph Quest seems more RPG-ish to me, though, having actual maps to explore and quests to unlock and conquer. Also, the Match-3 portion of Super Glyph Quest is a much deeper experience than the other games, as you mix and match elements trying to create some massive damage combos. I really should write that review, eh?
On Thursday, Super Glyph Quest will be getting an update that brings in the characters Ida and Totem from Monument Valley. They’ve been redrawn and plopped into the SGQ world along with certain new quests in which you’ll bump into them. That’s not all that’s coming in the update, however. You can also expect other new quests, new monsters, even more characters, and more gear.
Super Glyph Quest is available for iOS Universal and will run you $3. Check out the new trailer after the break.
One of the more famous episodes of Star Trek: The Next Generation was called “The Inner Light” and told the story of Captain Picard living an entire life—family, kids, career—inside his head in the span of about 20 minutes.
Choice of Robots is kind of like that. You, probably, won’t end up sobbing and knowing how to play a Ressikan flute [worked for me –ed.] but you will feel as though you’ve experienced something a little greater than a 30-minute gamebook. Starting as a young graduate student and carrying well into your old age, if you live that long, Choice of Robots has a scope unlike any other gamebook I’ve ever read.
The code is more what you’d call “guidelines” than actual rules.
While January is typically the slowest month for new releases on the App Store, that doesn’t mean that we have nothing worth talking about. For example, tonight we have a big release from renowned gamebook developer Tin Man Games. Bloodbones is a Fighting Fantasy gamebook written by Jonathan Green and follows your exploits as you hunt down the evil undead pirate, Cinnabar, after he killed your family. If you’ve played any of Tin Man’s previous Fighting Fantasy books, you know what to expect: a solid story with good writing, great illustrations, and a dice-filled combat system.