Posts by: Guest Post

Winning ugly is still winning: Peter Whalen’s guide to Dream Quest

I used to read Word Up magazine.

I used to read Word Up magazine.

PT‘s current fixation with Peter Whalen’s roguelike card combat game Dream Quest is a great reminder that a fine game need not be pretty. Or even remotely close to that.

If Dream Quest is an unsightly toad of a game then it’s one that turns into a prince if you spend more than 20 minutes with it — a couple of runs through its randomized dungeons are all you need to uncover its delightful complexity. With a world that includes 13 character classes and dozens of different cards to pick and choose from, I asked Whalen if he would give us some pointers on how to conquer it.  

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Ascension designers Justin Gary and Brian Kibler: Our favorite iOS games

You can (and should) follow Ascension artist Eric Sabee on Facebook.

You can (and should) follow Ascension artist Eric Sabee on Facebook.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

If Pocket Tactics has an unofficial game, it’s Ascension. Played by the entire staff and a significant proportion of site regulars, there’s always a forums tournament of Ascension on the go. Though the existing Playdek-made iOS app won’t be around come 2015, the game’s original creators Stone Blade will be swooping in with an app of their own soon.

Ascension designers (and world-class Magic: The Gathering players) Justin Gary and Brian Kibler told us about their favorite iOS games.

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Shenandoah founder Eric Lee Smith: My favorite games

Nuts.

Nuts.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Respected tabletop wargame designer Eric Lee Smith founded one of the first game dev outfits to really take the iPad seriously as a platform for hobby wargaming: Shenandoah Studio. Philadelphia-based Shenandoah won many fans with their first two releases Battle of the Bulge and Drive on Moscow, and their third game Desert Fox is coming out very soon. Owen interviewed Smith last October

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Out There creators Michael Peiffert and FibreTigre: Our favorite iOS games

Every planet we reach is dead.

Every planet we reach is dead.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

The French duo consisting of programmer/artist Michaël Peiffert and the enigmatic narrative designer FibreTigre vaulted neatly into the list of our favorite iOS devs with the release of the beautiful and atmospheric Out There back in February. 

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Ravenmark creators Witching Hour: Our favorite iOS games

I've always wanted the Witching Hour guys to make a Voltron game -- is that weird?

I’ve always wanted the Witching Hour guys to make a Voltron game — is that weird?

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Singapore’s Witching Hour Studios are the makers of the criminally underrated single-player fantasy wargame Ravenmark and its multiplayer-focused sequel Ravenmark Mercenaries. Witching Hour are currently working on Romans in my Carpet.

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Civ IV designer Soren Johnson: My favorite iOS games

Don't turn your back on Gandhi.

Don’t turn your back on Gandhi.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

I would hate to re-ignite the Hatfields & McCoys-style acrimony over which one is superior, but it is is uncontroversial to say that Civilization IV and Civilization V are the collective high point of the long-running PC strategy game series. Soren Johnson was the Firaxian responsible for the design of Civ IV, as well as the creator of its AI and the curator of its outstanding soundtrack.

Johnson recently left a post at Zynga to start Mohawk Games, whose first announcements I am eagerly awaiting. 

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Eclipse dev Łukasz Łazarecki: My favorite iOS games

New life and new civilisations.

New life and new civilisations.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Łukasz Łazarecki is a co-founder of Polish studio Big Daddy’s Creations. In the past years, BDC have released attractive and widely-admired iOS translations of some very notable board games like Caylus, Neuroshima Hex, and the enormous sci-fi 4X EclipseŁazarecki hasn’t told me what he and his comrades are working on next but you can bet it’s going to be another big-name board game.

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Canabalt creator Adam Saltsman: My favorite iOS game

Raise the roof.

Raze the roof.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Adam Saltsman created an entire genre with the powerfully influential Canabalt, something we talked about at some length a couple of weeks ago. Saltsman has recently decided to try his hand at publishing the work of other devs under his new Finji imprint, whose promising first titles will include Overland and A Night in the Woods.

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