Posts by: Owen Faraday

Out Tonight: Pike & Shot, Indigo Prophecy, Exiles, and more

Don't be so cavalier about it.

Don’t be so cavalier about it.

Owen here, covering Out Tonight while Dave gallivants around San Francisco on a press trip. Or at least, that’s what he told me he was doing. Dave, you better not be lollygagging out on the Best Coast. No lollygagging, Dave.

This week’s releases are very, very sexy, people: Slitherine’s early modern warfare game Pike & Shot is making the jump from PC to iPad tomorrow. Not tonight, strictly speaking — Slitherine will pull the release lever tomorrow morning, but I’ll be sure to let you know when that is.

There are other releases worth looking at for the night owls who want to watch the App Store tick over at midnight. Let’s chat about ‘em and watch videos after the jump.

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First look: Screenshots of Space Marshals Chapter 2, coming for free in March

Hope you brought enough handcuffs.

Hope you brought enough handcuffs.

Tactical action game Space Marshals has been one of 2015’s first hits: it scored an editor’s choice on the App Store and got a respectable 3 out of 5 from us, and cultivated a dedicating following amongst some PT regulars. When the game launched, it promised more episodes of content in the future and Swedish devs Pixelbite have not been idle on that front.

Pixelbite told me today that Chapter 2 of Space Marshal Burt’s quest to hunt down Escaped Space Felons (great name for a bend) will be out in March, and it will be a free update to existing owners of the game. I pestered them for some screenshots of the new content and they’ve kindly obliged us.

After the break, six more screenshots of Space Marshals Chapter 2, plus the trailer. Read Davy’s review, while you’re at it.

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Good as gold: Keith Burgun’s Auro submitted to App Store; release imminent

Nobody knows how to queue anymore.

Nobody knows how to queue anymore.

The latest game from 100 Rogues and Empire designer Keith Burgun has been out for Android since September, but a long stretch in iOS approval purgatory has delayed its launch for the other side of the house. Burgun’s Dinofarm Games beat their heads bloody against a technical problem with the game that didn’t play nicely with iOS 8 (details here if you enjoy analyzing moot software dilemmas) but last week I was told that the problem has been cracked. Expect Auro on iOS in the next week or so.

Like all Burgun titles, Auro is built around a set of unique gameplay mechanics. It’s a tactical puzzler broadly similar to last year’s masterful Hoplite; instead of direct attacks, you have to bump enemies off of the playing board with a variety of spells at your disposal, with every level spawning more (and nastier) opponents. I’ve always thought of it as occult sumo wrestling, which is absolutely something I’d upgrade my Sky Sports package to watch.

You can pick Auro up on Android right now, and we’ll be sure to let you know when it lands on iOS. There’s a trailer below.

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Space jam: Out There Omega Edition trailer shows off new tunes and new look

I warned you about overcooking those eggs.

I warned you about overcooking those eggs.

Up until now we’ve only seen screenshots of Mi-Clos Studio’s forthcoming expanded edition of Out There, but today we can see it in motion and hear it, too. Besides the overhauled graphics engine and the new content, Omega Edition will feature a moody electronic soundtrack composed by Siddhartha Barnhoorn — surely one of the greatest names in games development, right up there with Bear Trickey.

You can get early access to the PC, Linux, or Mac editions of Out There Omega Edition later today when it goes live on the Humble Store — buying a desktop version will net you a free Android version as well. The mobile editions will be out “soon”.

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Sunday Almanac: Beta than Ever Edition

From "Disobedient Objects", a collection of art from protests and demonstrations currently showing at the V&A.

From “Disobedient Objects”, a collection of art from protests and demonstrations currently showing at the V&A in London.

January is always a slow month for new game releases and this year follows suit. There’s been a few eyebrow raisers. The much-buzzed-about Hero Emblems is, like a levitating Gilbert Gottfried, something I can admire without wanting to spend a lot of time with. Clancy has given the highest possible recommendation to Hadean Lands, but it’s the sort of thing you have to be in a very particular mood for.

But there are a hell of a lot of good games just over the next hill. I’ve been knuckle-down in some projects I can’t tell you about just yet (wait until I do) but I’ve found the time to mess around with some very promising pre-release betas for games that are nearing launch.

So don’t fret, people. There’s a lot of worthwhile stuff coming — I’m not even getting into some of the other games I’ve seen because it’s movie night here high atop Mount Hexmap and I think I’ve almost got my lady wife convinced about watching the Director’s Cut of Das Boot. Almost.

Sunday links, anyone?

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Title Challenge: One Warhammer Quest dev’s plan to fix football manager games

Take a punt.

Take a punt.

Every few weeks I pester Rodeo Games co-founder Laurent Maguire about their as-yet-unannounced Games Workshop-licensed followup to 2013’s Warhammer Quest. “You can tell me what the game is,” I insist. “I’ve successfully kept over 70% of the secrets entrusted to me.”

Maguire, to my chagrin, keeps his secrets locked up tighter than Fort Knox. This is the thing about working with Games Workshop: upon signing the license agreement, several of your closest relatives are moved to an undisclosed location within the Eye of Terror. Breach confidentiality, and your auntie gets fed to Khorne. Skulls for the skull throne, etc.

Last week, Maguire tried to distract me with a bit of misdirection. I can’t tell you about the Games Workshop thing, he says, but I can tell you about something I’ve been building on the side. A football management sim. A football management sim that’s going to save what Maguire sees as an ailing genre.

Misdirection successful. After the jump, all of the details about Title Challenge, coming very soon to iOS.

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Roll Britannia: Today’s World of Tanks Blitz update adds British heavies, new map

The inimitable Matilda.

The inimitable Matilda.

World of Tanks Blitz has been a lot of fun since it arrived last summer, but it’s lacked one thing — just one. Something that no game can be truly great without. Most of you by know have guessed the obvious: I’m talking about British tanks.

Yes, ever since Super Mario first stomped on the turret of a Koopa Krusader tank and the Space Marine from DOOM BFG’d a CacoComet, WWII British tanks have been an essential part of any great video game. And finally, with the arrival of the British heavy tank line, WoT Blitz is complete. No further updates are required.

Version 1.6 of our 2014 Action Game of the Year adds nine new tanks that complement the British light/medium line rolled out back in December. These new wagons include my favorite tank from the PC version of the game: the Matilda. The Matilda is slow, but she’s got nigh-impenetrable armor and the top gun is low on firepower but has an unmatched rate of fire. Basically, the Matilda is World of Tanks’ model for a successful life: let attacks bounce right off you and keep firing away — with sufficient persistence you’ll succeed.

Screenshots of every new tank, plus the new map “Castilla” after the jump. If you’re just getting into the game today, you might find my World of Tanks Blitz noob guide to be useful reading.

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