Maguire, to my chagrin, keeps his secrets locked up tighter than Fort Knox. This is the thing about working with Games Workshop: upon signing the license agreement, several of your closest relatives are moved to an undisclosed location within the Eye of Terror. Breach confidentiality, and your auntie gets fed to Khorne. Skulls for the skull throne, etc.
Last week, Maguire tried to distract me with a bit of misdirection. I can’t tell you about the Games Workshop thing, he says, but I can tell you about something I’ve been building on the side. A football management sim. A football management sim that’s going to save what Maguire sees as an ailing genre.
Misdirection successful. After the jump, all of the details about Title Challenge, coming very soon to iOS.
So: a new Sid Meier game was announced earlier today. When I’m dictator, days like this will be international holidays but in the dark interval until then we’ll just have to make do.
Gather your family around the iPad, friends, because I’ve been on an expedition to find every single morsel of information about Sid Meier’s Starships that’s available for public consumption. Nothing has escaped my Sauron-like gaze, and I’ve got it all waiting for you after the jump.
Since late last year we’ve been keeping an eye on indie digital board game SettleForge, a Populous-meets-Carcassonne jump-off from former EA Phenomic developer Andreas Mank. In it, you’re creating the universe and placating your finicky mortal subjects by ensuring that you arrange the world optimally: wood-cutters need to be near forests, but the nobility doesn’t want to live next to those noisy lumberjacks. NIMBYs — even on the first day of creation.
Mr Mank tells us that he’s just about ready to share this thing with everybody — but he needs more iPad beta-testers. And he’s very sensibly decided to recruit from the ranks of Pocket Tactics readers, swollen as they are with smart, attractive, board game-loving people.
If you want to get one of the 10 SettleForge beta slots that we’ve got to dole out, just post a comment here and tell us which of your New Year’s Resolutions you haven’t broken yet. We’ll pick ten of those at random on Monday and get you hooked up with a beta build.
In the meantime, check out a new gameplay video of SettleForge after the jump. Unlike the previous videos of the game it’s in HD, which finally does justice to the in-game art.
Now that 2015 has started to resolve in the viewfinder of the Prognosti-Scope at the Pocket Tactics Haruspex School and Off-Track Betting Emporium high atop Mount Hexmap, we can finally reveal our most keenly-awaited games of 2015. And let me tell you — this is one hot list.
Our 2014 list didn’t do so well — of our 8 picks, only 2 managed to come out on mobile, with a third out on PC and waiting in the wings for iPad. This year will be entirely different — we’ve taken on a highly reputable mystic as a contractor and he’s vetted all of the following choices, which are guaranteed to ship this year. Yessir.
After the jump, the seven games that we here at PT are looking forward to the most in 2015.
Demonstrating superior judgement and exquisite taste in games yet again, the Independent Games Festival have released 2015’s awards finalists and there’s no small number of our favourite titles on the roster. There’s three finalists for the Seumas McNally Grand Prize that are on mobile or plan to be — that trophy comes with a $30,000 purse so it’s no small reward.
Besides the Grand Prize, the other IGF Awards are well stocked with mobile games, too. I’ll run them all down for you after the jump.
But did take the form of an omnipotent mountain floating in outer space? Did you become a hacker exposing false flag operations in a Russian puppet state? Or become a global superpower by selectively breeding an army of cats?
No? Then buckle up, compadre — let me show you the very weirdest stuff of the year.
So you’ve exchanged all of this year’s presents and now you’re sitting on the couch in a new Jeffrey Lebowski-brand bathrobe (“Ties every room together”) and sipping some of that odd third-wave Aussie espresso (only its colour suggests that it isn’t hot lemonade) that your uncle brought from Whole Foods. You’ve got a brand-new iPad in your lap with a cavernously empty SSD just waiting to be filled in with games. But which games? you ask yourself, gesticulating dangerously with the espresso cup.
But what if you played all of that stuff already? What if you want to christen this new tablet with something a little more obscure? Just as we had last year, here’s a list of games that didn’t grab many headlines this year but that are well worth a shot: the Underdogs of 2014.
In a London tea shop earlier this year, two-thirds of the Inkle crew that built 80 Days told me something remarkable.
“It was only meant to be a small project, something to break up the back-to-back Sorcery! projects,” Inkle co-founder Jon Ingold told me.
“The ideas just kept coming,” said 80 Days lead writer Meg Jayanth. “The project took on a life of its own, really.”
How big did it get? When it shipped in July, Inkle claimed that 80 Days was a tale with over half a million words in it — the equivalent of a 1100-page book. That’s more than a life of its own: that’s a parallel universe.