Mirefox wrote: I tend to loathe Hearthstone. I think the production gets an A+ and the game does a lot of things right. The game, though, commits the unforgivable (in my opinion) sin of being far, far to reliant on RNG. Power creep also hurts.
I continue to agree with you on this, and I think a lot of PTers who were initially excited about HS feel the same way. The RNG drives me nuts, and Blizz just keeps ramping it up. Yet the decks that rise to the top, that everyone plays, are all as non-dependent on RNG as can be. So I don't get Blizz'a strategy. I came back to HS after Olde Gods, and I play most everyday, but at this point, I'm just saving up gold to trade in for the next expansion (out next week, I believe). One thing HS does right, IMO, is that they keep the card text to a minimum. MTG and its ilk frustrate me with the complex, conditional paragraphs of text. HS has avoided that nicely.
In my opinion, the best mobile CCG out there right now is actually Pokemon, which, though having a much younger theme, has always had some good design ideas.
You kindly tipped me to try the Pokemon CCG months ago, and I have to admit, the production and design values are really high, and the game plays like a dream. It's easy to earn free packs to open, and the games are pretty fast usually. The incessant coin flipping, for me, is the equivalent of HS's RNG, though. Way too much of that. It can allow for low-powered decks (like mine) to make up ground against better decks, but I think it also belies a weakness in the card mechanics. Still, it's quite enjoyable.
All of this rambling is really just to say that I welcome a serious attempt at a digital CCG and when one finally gets it right, I will be happy to give it my time and money.
Seconded! And very glad to see more CCG coverage on PT : )