biffpow wrote:Great update, Nick : ) Tof who? Kidding...
Voyageur looks fantastic--looking forward to grabbing that this weekend when I have time.
Did you get to spend any time with Voyageur, over the weekend? This is on my radar, but feedback on the TA forums has been mixed.
I did, but not enough time to really say whether it's a must-buy or not. It's a pretty deep overall narrative from what I can tell, though the individual character runs feel a little short honestly. The production values are very strong--it wasn't glitchy for me and is cleanly designed and easy to look at. I'd guess I played for maybe 2-3 total hours, and I feel as though I'm really still scratching the surface of the over-arching narrative possibilities, which is a plus, of course, but the cycling of character runs starts to feel repetitive and a bit random, as far as the encounters and such. The writing/plot is not Asimov, but it is good and sometimes quite interesting.
I can't really tell how much the stat increases to your character matter. They seem like they should
have an impact more than it feels like they do, if that makes sense. Unlocking traits and figuring out what they do is fun, and if your mind isn't a sieve (like mine), you can carry that knowledge through to new runs as you make choices. I guess I wish mostly that it was a little more rpg-ish and the characters lasted longer, with more meaningful npcs to interact with. But that's not what they're going for here, I think.
In all, it's hard not to compare it to Out There, which is, I think a better game, but also harsher. There's resource management here like in OT, but you never really feel as though you're barely making it from one jump to the next. OT's plot also feels much bigger. Though as I wrote, I still feel as though I'm scratching Voyageur's surface--or maybe I hope
I look forward to the review here!