Five years after Tokaido’s original release, its digital analogue is finally here. This game was designed by Antoine Bauza, of Ghost Stories, Hanabi, and 7 Wonders fame.
Bored out of my mind.
If this had jaw-dropping graphics, fascinating character interactions, or some quirky cultural experience I could see it working. There's a market for low-intereaction games with a powerful sense of wonder.
But man, this isn't it. Graphics are average and so you're left to enjoy the gameplay which is...nonexistent?
It feels like a roll-the-dice, move-your-mice game. There may be some minor points of strategy but it's just moving along the track and even if you win...so what? There's no sense of accomplishment. We all got together and played a game and I won. Great.
I just didn't find a reason to go back to it...and I think even if you really liked it, you'd soon grow bored once you'd been through it a few times because there isn't anything new. I'd totally be OK with average graphics if there's good gameplay...but there isn't.
I played on an iPad Pro so didn't see any smoothness issues or bugs...they would have been a pleasant distraction...
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