If it helps, Paul came to me with his concerns while he was playing the game. He doesn't own a tablet and was worried that the poor adaptation to iPhone would skew things too much.
To be honest, I didn't think it should have held up the review or change things massively and I advised him as such. My only stipulation was that he play the game on other platforms and write about what it's like outside of platform concerns, which he has done.
Not everyone does own a tablet (although I'm aware as far as the audience here is concerned, around 40% of you play on tablets exclusively). I don't therefore demand that my writers own all devices, but I have enough writers that do have tablets (Mark, Nick, Matt S, Michael) that I know I can cater for that audience easily. I don't see it as a bad thing to cater to other audiences from time to time (like doing reviews on Android devices first/only, or in this case, doing a review on a Phone device only).
Sure, it would have perhaps been useful to have some tablet impressions up front, but I come from a history of multi-platform gaming where you didn't always have access to all platforms, and you had to make do. So long as you were upfront with what resources you had access to, the audience could still make an informed decision based on what you did manage to talk about.
In the specific case of Neo Scavenger, my thought process was:
* This is available on a phone, and so someone who doesn't own a tablet (like Paul) could end up buying this.
* The fact that it's a good game is not a shield for poor porting practices to smaller devices.
* I felt it was an important to point out that this is a good game, but a terrible iPhone game.
* So long as Paul talked about what the game was like generally, tablet users could still decide whether or not they wanted to buy the game based on general game-play impressions.
For me, it doesn't really matter what the 'intent' was - if the 'intent' was it to be a tablet game, why bother putting in on iPhone in the first place? To open it up to the maximum possible audience? That's great if it actually worked as an iPhone game, but it doesn't.
We can perhaps update you with some 'official' tablet impressions if you guys are keen to know about that (I think Nick has played it for a past Out Now), but it won't change the score. Assuming you read the review fully, from my POV it should tell you enough to make a decision.
If you have any further questions or concerns, fire away!
"Determining the appropriate level of influence in somebody else's war is never a simple matter."
- Special Circumstances