Here’s a shocker for you: I missed a few games in this week’s Out Tonight post. I’d like to say it was due to being a bit rusty from vacation, but the truth is Owen did such a good job that I’m a little bit intimidated. It’s always hard to follow the master. The first big release I missed was Rebuild 3, but we already talked about that one. The other is a little game called Worms 4. I’ve never played a Worms game before, but I’ve been assured by people who were young in the 90’s that they’re actually pretty good.
Worms 4 is a head-to-head battler in which you’ll deck out your army of worms with weapons and upgrades and punch your friends in the face. Figuratively, of course. There are over 100 different weapons and upgrades to deck out your forces and also events to participate in, as well as daily challenges. If multiplayer isn’t really your thing, you can opt to play the game’s 80 single player missions as well.
As for what the gameplay is like, your guess is as good as mine. Developer Team17 hasn’t released any videos of Worms 4 that I can find, so I’m not exactly sure how this all plays out on a touchscreen. If you want to take a chance, you can pick it up on iOS Universal for $5.
Back when Knights of Pen and Paper 2 landed earlier this year, we lamented the fact that the game consisted of doing the same thing over and over again, without any reward. It was grinding for the sake of grinding, which turned out to not be very fun. That’s not to say it was a terrible game, it just needed a little more variance and some end-game content that would mix things up a bit. Hopefully that’s what we’re getting in the just released expansion, Fists of +1 Fury.
The expansion brings in new monsters and loot, as well as a new character class, the Monk. More importantly, the expansion includes an entirely new campaign based in “the East” which, of course, means talking pandas. I’m not sure whether we should blame Jack Black or Blizzard Entertainment for that one. My biggest concern is how this all plays with the original content which ended…well, ended with your RPG group not getting along very well.
The expansion is currently available for both iOS Universal and Android and costs $2 as an IAP. Check out the expansion trailer after the break.
Out There‘s creator Michael Peiffert is proving himself to be one of the most generous developers in the business. After giving owners of his melancholy sci-fi adventure a huge free update with Out There Omega Edition earlier this year, he’s revealed today that there’s more free stuff coming in “early October”.
Cemetery Gates is the first in what Peiffert is calling Out There’s Multiverse. “Cemetery Gates is just the first optional game mode for Out There,” he told me on Skype a little earlier. “More are planned and you will be able to customize your game just like in XCOM,” meaning the Second Wave options you can use to tweak a new game’s settings to your liking.
The new Cemetery Gates mode will add a bit more roguelike flavour to Out There. If you enable it in a new game, you’ll find the ships from your last 10 runs left right where you died, giving you the chance to loot yourself. Doc Brown is freaking out about this, one presumes.
Peiffert’s got more tricks up his sleeves, as ever.
This is what happens when you don’t clean out your fridge.
Sci-fi tactical game Star Hammer: The Vanguard Prophecy gets top marks for its antagonists. The bad guys in this are the Nautilids, giant space squid doing their tentacled best to consume humanity. I don’t know much, but I do know that squid are the enemy. No hand-wringing moral ambiguity about war here — when it comes to killing horrific cephalopods from space, there are no pacifists.
Star Hammer has been on PC since earlier this summer. It’s earned plaudits from Steam users and generally positive marks from critics. It’s a pause-able real-time fleet strategy game with a 60-mission long branching campaign listed on the back of the box.
An iPad edition of Star Hammer is imminent, we’re told. There’s currently a call for beta testers from publisher Slitherine, so if you’re willing to have un-tamed space squids loose on your iPad you should step up and do your part for humanity.
We’ll let you know when there’s an iPad release date for Star Hammer but it ought to be soonish. Trailer after the jump.
Sarah Northway’s opus Rebuild 3: Gangs of Deadsville has finally arrived overnight: it’s available on the App Store and Google Play right now. You may be wondering why the game’s launch has been delayed so frequently, but you should remember that this game features slow zombies, not the 28 Days Later undead sprinters. You gotta be patient with the slow zombies.
If you’re not familiar with Rebuild, this new installment is the best place to get in: these aren’t sequential sequels where you need to be immersed in Kojima-style lore about whose evil clone killed whom. Rebuild 3 features the most mature design of any game in this unique series. Forcing back the zombie hordes and reclaiming randomly-generated cities with your survivors is as much fun as it ever was, but the new game sports a campaign mode that gives Rebuild a welcome sense of progression. This is one of those games that builds a permanent nest on your device — you’ll be playing it for a long time.
You’re not going to have to wait for a full review: since the game was pushed back from its intended release date, our man Davy Lane has spent a prodigious amount of time with a press build and his review is in the hopper waiting to go live here on PT a little later this afternoon. In the meantime, check out my preview from last year, and the trailer awaits you after the jump.
It’s not exactly the most mind shattering night of releases on the App Store, but the two games we are showcasing have a couple things in common: they’re remarkably beautiful and they’re platformers. While pretty graphics don’t always translate into fun gameplay, at least you know you’ll have something nice to look at if/when the game doesn’t pan out.
The first game tonight is an undersea adventure called Seashine that puts you in the tentacles of a little glowing jellyfish. You’ll spend your time hunting for light sources which keep you aglow, while avoiding what appears to be a sando aqua monster. Unfortunately, it appears to be somewhat of an endless runner in platformer guise. The developer, Pated, has said that they initially wanted a level-based game with a lot of puzzle mechanics, but eventually settled on less puzzle and more survival. Oh, they also made it free-to-play, which is making Seashine less and less appealing. Anyway, it’s a beautiful game to look at, so I guess you could do worse for nothing.
I’ve been playing for months and building something like this seems impossible to me.
Earlier this week, Owen gathered us all in the War Room for the preliminary discussions on Game of the Year. Many great games were bandied about, and Don’t Starve was definitely one of them. A brilliant survival game that drops you, without instruction, into a twisted wilderness and lets you figure out how to keep on living. It’s a game that I’ve been playing since its release in July and I’m still finding things I haven’t seen before. Then, of course, I die.
While the game had a few issues with crashing on my iPad Air, those seem to have been ironed out in the few updates the game has had over the summer. That leaves the app’s only downside being that it’s not a Universal app. But wait! Klei Entertainment announced, via Twitter, that Don’t Starve would be getting an update tomorrow that will bring it to our phones. The game only worked on iPad 3 or higher previously, so it will be interesting to see what versions of iPhone will be compatible.
Check out the gameplay trailer after the break. If you haven’t played Don’t Starve before, it gives a pretty good taste of what to expect…on your freaking phone!
I’ve tried to watch MMA and/or UFC–no, I don’t know the difference–in the past and have come away less than amused. First of all, I’m not really into sports and, secondly, holy crap! Owen, on the other hand, not only enjoys the sport but I’m pretty sure runs his own version of fight club out of the cellar here at Mt. Hexmap. The first rule is, of course, that I’m not allowed to talk about it.
That brings us to MMA Manager, a new title for iOS Universal that puts you in charge of a stable of fighters. You control everything from recruiting fighters to negotiating with different leagues and promotions. Of course, you also have to deal with reality and fighters who miss weight or get busted for using PEDs on the side. Actual fights are handled in a system similar to how baseball games are handled in the iOOTP games, everything is done via text with buttons to select your next move and, thankfully, looks fairly bloodless.
MMA Manager is out for iOS Universal now for $2, and it should be coming to Android devices soon. Check out the release trailer after the break.