Got a note on my desk here from the Coding Monkeys. One thing we always gloss over: where did these monkeys learn to code? Who taught them? How did they acquire computers? There’s a good story there.
Anyway. Les singes de codageLes singes programmers [hat-tip to actual Frenchman Alexis Godefroy for the correction -- ed.] alert us that their masterful iOS adaption of Carcassonne is getting another expansion. The Dragon and the Princess adds a dash of fantasy to the medieval city-building digital board game — it’s something they strongly hinted at when we spoke to them back in July. This expansion adds (among many other things) the titular dragon, which stomps around the board messing up the players’ carefully-laid plans and adding a bit more randomness to the tile-laying proceedings.
Coding Monkeys have an impeccable record (their last outing was children’s game Chicken Cha Cha Cha and they’re also responsible for Lost Cities, maybe the best head-to-head multiplayer game on iOS) but this expansion adds a huge amount of complexity to Carcassonne. We’ll see how well they pull it off soon enough: the expansion arrives in a couple of weeks as an in-app purchase for two dollars.
In the meantime, Coding Monkeys have reduced the price on Carcassonne for the first time ever — it’s now $6.99, down from ten. A trailer for the base game is below. Coding Monkey Martin Pittenauer has also written up some more features of the expansion here.
The Wolf Among Us is out tonight for iOS, Telltale tells us. Believe me, this is good news.
This is an adventure game starring familiar fairy tale characters set in New York in the 1980s — a location that’s already a fantasy world. It’s all pastels and neon and dark alleys and flophouses. It’s the New York of Death Wish, simultaneously sexier and grittier than any actual New York that ever existed. It’s the perfect place to tell a story about exiled monsters trying to live quietly among humans.
Telltale told us a few weeks ago to expect that The Wolf Among Us would be arriving along with Season 2 of their acclaimed Walking Dead adventure game, so I’ll keep my ear to the ground for that, too. As with that game, The Wolf Among Us is episodic — what you’re getting tonight is the first installment for five dollars.
We’ll have a review of this up tonight, alongside our review of tonight’s other notable iOS launch: Space Hulk. A making-of trailer that Telltale shared with us is after the jump.
There’s one game that we’ve been waiting for since almost the very moment that Pocket Tactics began last year, and it looks like the wait is almost over: Panzer Corps for iPad has been submitted to Apple for approval.
Slitherine’s Iain McNeil posted the news on Twitter just a couple of hours ago, along with a caveat that Panzer Corps’ complexity might mean that we shouldn’t necessarily expect it to sail through approvals and arrive next week. There’s only a couple of weeks left before Apple shuts down certification for the holidays, so it’s not entirely impossible for Panzer Corps to slip into January.
Now, we had the world’s first hands-on preview with the game just a couple of months ago in September, but in case you’re wondering what all the fuss is about, let me give you the nickel tour of the world of Panzer Corps.
Four action heroes! And a librarian. That’s my kind of game.
Despite being one of the most strictly literal board game interpretations we’ve seen this year (lacking many of the video-gamey touches that made Agricola such a triumph), Pandemic: The Board Game for iPad is nigh-universally loved around these parts. Because it’s a cooperative game that you’re playing against the board (racing to cure outbreaks of infectious disease before humanity goes extinct) it works equally well as a solitaire game or a pass-and-play multiplayer game.
What makes Pandemic even more impressive is that it’s the first digital effort from traditional publishers Z-Man Games under their F2Z label. They’ve decided to follow up on their success with an expansion that adds new event cards and player roles to the game. The expansion is due out on the 12th and will be an in-app purchase for two dollars.
The biggest upshot here is that Pandemic was successful enough that Z-Man think it’s worth throwing more time and effort into. Having more makers of quality digital board games around is good news for everybody.
One more screenshot from the Pandemic expansion after the jump.
Couldn’t fit the mini-gun into a guitar case, huh?
I wasn’t the biggest fan of Splash Damage’s multiplayer squad tactical RAD Soldiers (and Clancy was equally cool about it), but I guess I can tell who thought that RAD Soldiers was awesome. Bulkypix revealed their next title yesterday, sending around screenshots and a trailer for Antisquad, a multiplayer squad tactical game that appears to have been heavily… shall we say… inspired by RAD Soldiers.
Antisquad is also a multplayer-focused turn-based squad game, though it transplants the action from London to a Robert Rodriguez-flavoured Mexico. So the palette is swapped from urban parks and pedestrian arcades and replaced with dusty arroyos, but Antisquad apes RAD Soldiers’ art direction (and even the UI) so hard that it looks like an expansion pack.
What really gets me about this is that Bulkypix are the publisher responsible for some of the App Store’s most original games: the mild-breaking interactive fiction game Lone Wolf, the one-of-a-kind hand-painted RTS Autumn Dynasty, the trip through font history that is Type:Rider. I could go on.
Remember, I haven’t played this. Maybe Antisquad is a mind-blowing gameplay evolution that does for squad tactical games what Stonehenge did for rocks. Maybe.
But look, don’t take my word for it. I’ve got the trailer for Antisquad loaded up below along with the trailer for RAD Soldiers so you can decide for yourself.
This is going to be like Toy Story 2 but for video game characters, isn’t it?
I’ve just watched the trailer for Continue?9876543210 (Most Fun Title to Type, 2013) and I’m a bit floored by it. It’s a game that, like Tron, takes place inside a computer. The art direction borrows heavily from the shadowed, elongated pixel art style of Sword & Sworcery — but it’s 3D.
You are a video game character who has failed (a Mario that didn’t time the jump right or a Sonic that didn’t come up for air) and is about to be wiped from the computer’s RAM. Continue?9876543210 is that character’s exploration of his final moments. That makes the game sound brief but judging by the trailer it’s a huge, epic-length thing.
Continue9876543210 is out now for iOS and for desktops, too. The trailer after the jump is probably about 2 minutes too long but watch it anyway. I would watch it again if I wasn’t about to go play the game.
Cards up: I didn’t play this. But it looks like it might be your speed, so here it is. Walking Dead: Assault was a surprise release last November. I guess we didn’t realise it at the time but this turned out to be one of the first in a trend towards making mediocre mobile RTS games based on big properties: Borderlands Legends, Riddick: The Merc Files, and Call of Duty: Strike Team, just to name a few. PT readers seemed to be more positive about this one, though.