Michael Peiffert’s solitary space exploration game Out There isn’t properly launching until 2014, as we talked about last month. But Android users can jump the queue by purchasing beta access to game right now directly from Peiffert’s Mi-Clos Studio. For $3.99, you get immediate access to the beta, plus a digital copy of the game’s soundtrack and (presumably) the eternal gratitude of the developers.
iOS users will have wait until next year, but I have a feeling Out There is going to be worth it. Trailer after the jump.
UPDATE: Peiffert informs me that beta access is coming after the holidays — not immediately upon purchase right now. My mistake, not his.
Slitherine’s siamese twin studio Matrix Games just posted the very first official screenshots of Order of Battle on their Facebook page — this is the turn-based hex wargame that they announced last month for iPad and Android and is probably most succinctly described as Panzer Corps in the Pacific. I frequently lament the lack of WWII Pacific theatre wargames and this looks like it should do very nicely.
One thing that caught my eye in these screenshots is that snaky red line you see up there. Is there some sort of “front line” mechanic in Order of Battle? We were told to expect a supply system in this game — I wonder what other innovations on the Panzer General/Panzer Corps model we should expect? USO Tours with tiny pixellated Bob Hope units? Rodgers & Hammerstein musical mode?
I came into 2013 an avowed grinch about RTS games on touchscreens, and while I wouldn’t say that games like Machines at War 3 and Mushroom Wars have caused my heart to grow three sizes, it’s definitely grown one or two.
Warlords RTS (no relation at all to SSG’s Warlords franchise) sports a very love-it-or-hate-it bobblehead art style that takes a noticeable bite out of Warcraft II, but it looks like a fully-featured fantasy real-time strategy game, and the devs promise us that it hasn’t been built around in-app purchases. It feels like a labor of love from developers Simos Games — they even offer a free lore book to get you up to speed on the high fantasy world of Aldfarne, though having given it a quick once-over it’s not the sort of thing I’d recommend to sticklers for grammar. Or even conventional noun definitions.
But hey, who plays an RTS for the story? Warlords is three dollars and it’s out for both iOS and Android. Watch the trailer after the jump.
At the centre of the labyrinth you will find a DVD boxed set of The Adventures of Brisco County Jr.
Among the multitudes of nations and persuasions represented on the PT forums we have a small but zealous cult devoted to W.E.L.D.E.R., the 2011 iOS word puzzle game. Yes I know that’s an odd cult. You should see their secret handshake.
W.E.L.D.E.R. cultists will be delighted to learn that developers My Evil Twin have a new title — albeit a very different one. Maze Crusade is part labyrinth, part infinite runner, and part match-3, apparently, with nary a word puzzle to be found. It also has a comedy trailer starring Michael Showalter from The State, which is puzzling in itself but is a trend that I hope to see continue. Perhaps the next trailer for Armello will feature Kubiak from Parker Lewis Can’t Lose.
What are we supposed to use, man? Harsh oaths about his holiness The Emperor?
Just when you thought 2013 had emptied its new release magazine, it pulls out a new release derringer with a couple of shots in it.
Good shots, too. Almost exactly a year on from its announcement, Space Hulk is probably the game raising the most eyebrows out of this volley. The Full Control-developed Warhammer 40K tactical game has improved significantly from its initial PC release and it’s arriving tonight on what is surely its natural home, the iPad. I’ve got Kelsey’s review of it in the can right now and it’ll be up at 11pm Eastern when the game becomes available in the US — it’s going to be ten dollars.
Space Hulk’s trailer and more of tonight’s releases below.
Got a note on my desk here from the Coding Monkeys. One thing we always gloss over: where did these monkeys learn to code? Who taught them? How did they acquire computers? There’s a good story there.
Anyway. Les singes de codageLes singes programmers [hat-tip to actual Frenchman Alexis Godefroy for the correction -- ed.] alert us that their masterful iOS adaption of Carcassonne is getting another expansion. The Dragon and the Princess adds a dash of fantasy to the medieval city-building digital board game — it’s something they strongly hinted at when we spoke to them back in July. This expansion adds (among many other things) the titular dragon, which stomps around the board messing up the players’ carefully-laid plans and adding a bit more randomness to the tile-laying proceedings.
Coding Monkeys have an impeccable record (their last outing was children’s game Chicken Cha Cha Cha and they’re also responsible for Lost Cities, maybe the best head-to-head multiplayer game on iOS) but this expansion adds a huge amount of complexity to Carcassonne. We’ll see how well they pull it off soon enough: the expansion arrives in a couple of weeks as an in-app purchase for two dollars.
In the meantime, Coding Monkeys have reduced the price on Carcassonne for the first time ever — it’s now $6.99, down from ten. A trailer for the base game is below. Coding Monkey Martin Pittenauer has also written up some more features of the expansion here.
The Wolf Among Us is out tonight for iOS, Telltale tells us. Believe me, this is good news.
This is an adventure game starring familiar fairy tale characters set in New York in the 1980s — a location that’s already a fantasy world. It’s all pastels and neon and dark alleys and flophouses. It’s the New York of Death Wish, simultaneously sexier and grittier than any actual New York that ever existed. It’s the perfect place to tell a story about exiled monsters trying to live quietly among humans.
Telltale told us a few weeks ago to expect that The Wolf Among Us would be arriving along with Season 2 of their acclaimed Walking Dead adventure game, so I’ll keep my ear to the ground for that, too. As with that game, The Wolf Among Us is episodic — what you’re getting tonight is the first installment for five dollars.
We’ll have a review of this up tonight, alongside our review of tonight’s other notable iOS launch: Space Hulk. A making-of trailer that Telltale shared with us is after the jump.
There’s one game that we’ve been waiting for since almost the very moment that Pocket Tactics began last year, and it looks like the wait is almost over: Panzer Corps for iPad has been submitted to Apple for approval.
Slitherine’s Iain McNeil posted the news on Twitter just a couple of hours ago, along with a caveat that Panzer Corps’ complexity might mean that we shouldn’t necessarily expect it to sail through approvals and arrive next week. There’s only a couple of weeks left before Apple shuts down certification for the holidays, so it’s not entirely impossible for Panzer Corps to slip into January.
Now, we had the world’s first hands-on preview with the game just a couple of months ago in September, but in case you’re wondering what all the fuss is about, let me give you the nickel tour of the world of Panzer Corps.