The Lords of Midnight return on the winter solstice

Doomdark is coming.

Getting the band back together.

Here’s a tip from no one less than X-Com creator Julian Gollop, who posted about it on his blog – which you really ought to be reading if you aren’t. While marking the passing of British game designer Mike Singleton, Gollop mentioned that his legacy would live on in the form of an iOS edition of his classic adventure wargame Lords of Midnight.

I never played the original, but the gameplay description from Wikipedia makes the hairs on the back of my neck stand up:

The Lords of Midnight is a wargame/adventure game. The player starts with four characters (Luxor the Moonprince, Rorthron the Wise, Corleth the Fey, and Morkin), and then has the option to recruit up to twenty eight further Lords (Ithrorn, The Utarg of Utarg, Blood, Xajorkith, Shadows, and so on) to the cause in the quest to destroy Doomdark, the Witchking of Midnight.

The game can be played in three ways; firstly, as a straight adventure game, where the focus is on Morkin’s quest to destroy the Ice Crown, the source of Doomdark’s power, then secondly as a wargame, where the focus is on recruiting lords and troops to defeat Doomdark’s armies. The third variation, described in the manual as the ‘Epic’, required the player to complete the game in both ways simultaneously.

Where do I sign up?

I spoke last week with Chris Wild, who’s developing the port. He told me that beyond iOS, he plans to bring the game to Android, OSX, Windows, and even the forlorn and abandoned Blackberry Playbook. The iOS edition is in the can already – submitted to Apple last week and being held for release until 21 December, the winter solstice.

Apple device owners, prepare thyselves. Droid owners, stay tuned – we’ll be in touch with Wild for updates.