Looks like we've got us a convoy: Galaxy Trucker coming to iPad this month -- and it's awesome

By Owen Faraday 16 Sep 2014 0
It's not uncharted. You lost the chart. It's not uncharted. You lost the chart.


Dave was right, everybody. I shan't ever doubt him again.

Neumann has been raving to me about Galaxy Trucker for almost as long as I've known him. When he speaks of the forthcoming Galaxy Trucker iPad game, his voice gets all whispery, like a little kid trying to talk about Santa without the Saint of Surveillance overhearing.

Dave's enthusiasm is moderately infectious, but I'll admit that (maybe because I haven't played the board game) I wasn't totally sold. Until last night. That's when Dave and I got our press preview builds of Galaxy Trucker, and wow -- this game is tip-top.

Galaxy Trucker for has been in the works in-house at board game publisher Czech Games Edition since at least early 2013, and the protracted development cycle mixed with a studio that had never shipped an iOS game before wasn't exactly a potent grog of confidence. But you can pour that right out. Galaxy Trucker is a great iOS app for a really exciting game and it's going to go over huge around here.

In Galaxy Trucker, you and your opponents are placed before a random pile of spaceship parts out of which you must assemble a functioning star freighter -- in real time. You're all pulling parts out of the same pile, and there's a bonus for finishing first. Once the ships are complete, you head out into space dealing with random events that can blast parts off your ship or provide you with a bonus when (if) you reach your destination. It's a beautiful balance of strategic planning and absolute chaos, and I instantly fell in love with it. For his part, Neumann has wrapped himself and his iPad in a waxy cocoon and from which no sounds have emanated all day -- pretty sure he likes it, too.

It's not just the quality of the game, as that will be no surprise to fans of the board game. The Galaxy Trucker app is great. There's a significant single-player campaign with a lot of content. There's a robust online multiplayer suite that sports async and synchronous matches with lots of toggles like chess timer limits and tile selection. The whole thing is steeped in a wonderfully charming sense of humour. This is one hell of a good game.

CGE told me today that the game has been submitted to Apple for approval and release is soon -- before the end of September, they expect. I'll be sure to let you know when it drops. And when Neumann comes out of that cocoon.

More screenshots after the jump.



Sorting through parts to find the right connections and components is frantic and exhilarating. Sorting through parts to find the right connections and components is frantic and exhilarating.


It may not look as pretty but this is Playdek-quality multiplayer. It may not look as pretty but this is Playdek-quality multiplayer.


A multiplayer match in progress -- we're building ships in turn-based async mode here. A multiplayer match in progress -- we're building ships in turn-based async mode here.
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