Everybody look at me, ’cause I’m sailing on a boat.
Luca Redwood made quite the splash back in 2012 with an unassuming match-3 game called 10000000. It blended the puzzle aspects of a match-3 game with a dungeon crawler, complete with leveling up and unlocking more powerful dungeons as you advanced. Everyone around here thought it was the bee’s knees. We’ve known about a possible sequel to 10000000 for quite a while now, but only today did Luca confirm that the sequel, You Must Build a Boat, will be hitting iOS and Android on June 4 and will run somewhere between 3-5 bucks.
Judging from the trailer alone, it looks to have some of the same gameplay elements: match-3 on the bottom and a dungeon run happening at the top. In an unforeseen turn of events, it also–SPOILERS–involves building a boat. You start with a small boat and a small monster crew, with the intention of building that boat up and recruiting more sailors. Crew comes from monsters that want to fight alongside you as well as people who will offer up their services. Oh, and grab your fedora because there are artifacts to uncover as well.
Take a look at the trailer after the break. It will make you want to buy the game based on the music alone.
I’ll be the first to admit that World of Tanks Blitz isn’t my favorite game. I’ll also admit that the reasoning behind that stems from nothing other than I suck at it, and no matter how much I play, continue to really suck at it. That said, I know there are those of you out there who do not suck at this game. I’ve seen it first hand.
Sometime today, World of Tanks Blitz is getting a major update that fixes and changes a ton of current content, as well as adding an entire new line of German medium tanks starting with the Panzer III and culminating in the Leopard I. Unfortunately, there’s nothing in the patch notes about me sucking less, so I’ll be steering clear.
You can pick up World of Tanks Blitz for iOS Universal or Android and both of them are free to download. After the break, check out an overview of the Leopard I.
Broken clock, blind squirrel. Choose your own cliche.
This doesn’t happen too often, but we were right! Last Monday, we speculated on what Bezier might be bringing to iOS and Android due to a rather ambiguous tweet. Our speculation pointed directly at the Castles of Mad King Ludwig, a Suburbia-like game that involves building a castle instead of a city. Today, Bezier tweeted the answer and it turns out that Castles of Mad King Ludwig is the game currently under development.
We don’t know much about it, other than it’s coming in Q3 of this year and will have a lengthy single-player campaign, much like Suburbia‘s but, we’re promised, “better“. We do know that it’s coming for iOS and Android and both phones and tablets.
As usual, as we find out more we’ll pass it along. After the break, watch Joel Eddy’s review of the cardboard version of Castles.
We generally think of grinding in an RPG as the boring part and yet, Blizzard has made billions creating games in which running around and fighting is really the only thing to do. Both World of Warcraft and Diablo center around grinding in order to become a more powerful character, usually by finding more powerful loot.
Knights of Pen and Paper 2 follows suit, although I’m not sure the developers really get what makes those other games so successful. There, grinding is a means to an end, and we put up with it because that end is mighty shiny and also bonks monsters really well. Knights of Pen and Paper 2 ditches all that fancy loot and interesting character development which leaves us with just the grinding. This shouldn’t be a secret, but grinding without a carrot dangling somewhere in front of me just isn’t very much fun.
Desktop Dungeons was released for PC/Mac back in 2013 to major kudos, leaving those of us who prefer gaming on our iPads to wonder when we might get a taste. The answer is now, apparently, because Desktop Dungeons is heading to iPad and Android tablets this month.
Desktop Dungeons is a perfect fit for mobile in that it’s a roguelike that you play in short bursts, usually only a couple minutes at a time. Each session has you running into a randomly generated dungeon, killing and grabbing loot and getting out of there. Returning back to town unlocks new classes, powers, etc. If you can’t tell, I haven’t played it, so I’m going off of what I can find online. I might pick it up on PC, though, because the saved games should sync, allowing me to pick up and continue where I left off on my iPad once it comes to tablets.
The mobile version of DD will have some minor changes to the UI to accommodate the touchscreen, but otherwise will have 100% of the content of the PC version. The tablet version is the Enhanced Edition, which offers new classes as well as online Daily Dungeons which will have results posted in daily leaderboards.
Look for Desktop Dungeons to hit sometime this month. Trailer after the break.
I love how the Magus cares so little that he won’t even stand up.
Well it’s been nearly two months since the last Talisman expansion dropped, so that means we’re overdue on announcing the next one. I can already hear the complaints about more IAP but, honestly, more stuff for Talisman isn’t a bad thing. Talisman:Digital Edition is one of those rare games in which more never feels like bloat. In fact, the game somehow gets better and better as more stuff is added.
The upcoming expansion is titled, The Sacred Pool and will deal with character alignment more than it has ever been dealt with, including some interesting options for Neutral characters. Of course, there will also be a slew of new Adventure cards as well as new alternate endings to keep the endgame fresh. There is also a new Quest Reward system which will give powerful rewards for completing Warlock Quests. On top of that, there are four new characters as well: Cleric, Chivalric Knight, Magus, and Dread Knight.
That’s not everything, however. The underlying Talisman engine is also getting updated with some new features such as multiple save slots so you can have more than one game going at a time, the ability to replace quests, and round-limited games to cap play and shorten game length.
Also coming in the update will be two other characters you can add, the Illusionist and the Shaman. In a cool move, all the revenue from the Shaman character will go to Special Effect, which is a charity that helps kids with physical disabilities play video games.
Talisman: Digital Edition is currently available for iOS Universal and Android. The Sacred Pool update should be live before the end of May on both platforms. Trailer after the break.
Tonight’s big release is the sequel to 2012’s Knights of Pen and Paper, a game so subtle that I’m shocked it doesn’t come installed with a lampshade on its head. Yes, it’s the cleverly titled Knights of Pen and Paper 2, and it’s bringing Munchkin-style humor back to your iDevice.
The entire conceit of the game is that you not only control the PCs, like other RPGs, but you also get to control the DM and control the adventure in different ways. This one ups the game a bit from the last version with all new 16-bit graphics, a new combat system, randomized dungeons, and more.
The official release for this one is tomorrow, but I’m guessing it will hit the App Store tonight. That said, it doesn’t appear to be showing up in the New Zealand App Store, so you might have to wait until tomorrow to pick it up. That’s not the worst thing, as my review should be going up late tonight or early tomorrow, and we’ll let you know if it’s worth your $5. It will be released for iOS Universal as well as Android.
“Huh, place doesn’t come furnished I guess. Couple skulls…”
You’d be hard-pressed to name more than a couple iconic shields. Yes yes, Captain America’s counts, though it doesn’t even have a name like “Freedom” or “Banner” or “The Philadelphia Escutcheon.” What else do you have to put up against the likes of Sting, Excalibur, Needle, Glamdring, the Vorpal Sword, the Sword of Chaos, the Master Sword, the Sword in the Stone, and so on?
Jason Pickering’s MicRogue has, for what it’s worth, one of the most laughable fictional shields you could imagine. No name for the thing, but plenty of character, and that character is mostly wimpy. The game’s a bare-bones roguelike (a micro rogue, you see, or a micro rouge as my inevitable typo will say a few paragraphs in) which emphasizes movement, positioning, and timing over the accumulation of XP and levels, and one where only three blows to the hero’s gilded shield (or one blow to his exposed flanks) spells “game over.” And yet it says much about MicRogue’s dubious challenge that this wet-cardboard buckler often seems like too generous an armament for the game’s plucky hero.