There is a moment in every tower defence game where several creeps just slip past the range of your towers with a sliver of health. If the towers could extend themselves a little bit, or the projectile-lobbing jobsworths within actually come out and fight, you think, it would be no problem. But no, they sit there idly contemplating your defeat. Here is a parallel there with the genre as well, itself too stuck within a fixed range of previously successful ideas to deal with its problems. Tower Dwellers is a game where your loyal soldiers show more mettle, being willing to come out and fight. Is the game itself similarly daring, or is it another timid imitator?
I wasn’t the biggest fan of Splash Damage’s multiplayer squad tactical RAD Soldiers (and Clancy was equally cool about it), but I guess I can tell who thought that RAD Soldiers was awesome. Bulkypix revealed their next title yesterday, sending around screenshots and a trailer for Antisquad, a multiplayer squad tactical game that appears to have been heavily… shall we say… inspired by RAD Soldiers.
Antisquad is also a multplayer-focused turn-based squad game, though it transplants the action from London to a Robert Rodriguez-flavoured Mexico. So the palette is swapped from urban parks and pedestrian arcades and replaced with dusty arroyos, but Antisquad apes RAD Soldiers’ art direction (and even the UI) so hard that it looks like an expansion pack.
What really gets me about this is that Bulkypix are the publisher responsible for some of the App Store’s most original games: the mild-breaking interactive fiction game Lone Wolf, the one-of-a-kind hand-painted RTS Autumn Dynasty, the trip through font history that is Type:Rider. I could go on.
Remember, I haven’t played this. Maybe Antisquad is a mind-blowing gameplay evolution that does for squad tactical games what Stonehenge did for rocks. Maybe.
But look, don’t take my word for it. I’ve got the trailer for Antisquad loaded up below along with the trailer for RAD Soldiers so you can decide for yourself.
I’ve just watched the trailer for Continue?9876543210 (Most Fun Title to Type, 2013) and I’m a bit floored by it. It’s a game that, like Tron, takes place inside a computer. The art direction borrows heavily from the shadowed, elongated pixel art style of Sword & Sworcery — but it’s 3D.
You are a video game character who has failed (a Mario that didn’t time the jump right or a Sonic that didn’t come up for air) and is about to be wiped from the computer’s RAM. Continue?9876543210 is that character’s exploration of his final moments. That makes the game sound brief but judging by the trailer it’s a huge, epic-length thing.
Continue9876543210 is out now for iOS and for desktops, too. The trailer after the jump is probably about 2 minutes too long but watch it anyway. I would watch it again if I wasn’t about to go play the game.
Hat-tip to the SA Forums goons who spotted this today.
Celebrating its one-year anniversary, Gamagio’s Walking Dead Assault is free on iOS today, and free tomorrow for those in Google’s camp. Not to be confused with Telltale’s choose-your-own-emotional-disaster adventures, this Walking Dead game is a real-time tactical thing based in the world of Robert Kirkman’s graphic novels.
Cards up: I didn’t play this. But it looks like it might be your speed, so here it is. Walking Dead: Assault was a surprise release last November. I guess we didn’t realise it at the time but this turned out to be one of the first in a trend towards making mediocre mobile RTS games based on big properties: Borderlands Legends, Riddick: The Merc Files, and Call of Duty: Strike Team, just to name a few. PT readers seemed to be more positive about this one, though.
It’s been a while since our last Crowdfunder, and in the intervening time two of our favoured horses have flown past the post into stretch goal territory: procedurally-generated space exploration sim Tiny Trek and a game that is its opposite number in some ways, the hand-crafted space sim Interestellaria.
A look at what Tiny Trek and Interstellaria have planned for their excess funds and other Kickstarters worth a look after the jump.
I rather like Woodie Dovich’s lightly Napoleonic-themed game. It’s an abstract strategy game at heart, but it’s got just enough “sim” in it to make it really memorable: the way cannonballs travel in a straight line doing damage to everyone in their path (friend and foe alike), the one-time-only musket volleys that you must carefully consider before deploying. Wargamers should just dive right into this one, and non-wargamers should give it a shot because it’s very accessible and quick to play.
Musket Smoke is free to download, which gets you the tutorial all of the skirmish games you like against the AI. If you want to give Dovich a couple of dollars (a gesture I endorse wholeheartedly) there’s an IAP to unlock the online campaign, which is a series of engagements played online against another real human.
The most recent trailer awaits you below.
UPDATE: Developer Woodie Dovich writes in to tell me that you also get player vs player “mini-matches” included with the game for free. You can only have five of those going at any given time, but buying the campaign lifts that restriction.
Isle of Bxnes is a game out of time. Quite literally, it’s an action-RPG set in what appears to be prehistoric times (though maybe there’s been some sort of world-shattering something or other, and this is actually posthistory?), with a couple neat variations on fightin’ and levelin’ to make it stand out.
More key, though, is the fact that it looks and feels like an under-the-radar early ’90s title, the sort of quietly subversive, experimental thing you’d see semi-regularly back when folks still didn’t have–or didn’t think they had–this whole game development dive down to an over-precise science. So, Isle of Bxnes evokes the attempts of those twenty years ago to make intelligent, boundary-pushing, forward-thinking games. Maybe it just came out last month, but it’s still all those things.
We’ve had plenty of chat about Slitherine’s Panzer General-style 40K wargame and Full Control’s Space Hulk over the past few months, but that’s far from the only Space Marine license that Games Workshop has signed over lately. In fact, The House that Grimdark Built has gotten downright promiscuous with their intellectual property this year.
We’d already heard about Space Wolf, the collectible card game from Herocraft that’s due out for iOS and Android next year. On Thanksgiving the studio released the first trailer for the game which frankly didn’t tell us much that the screenshots from August didn’t clue us into already. I would love for this to be fun, but free-to-play and CCG are two of the Terrible Video Game Devil’s favourite toys. The trailer is after the jump, along with two more games set in GW’s gothic sci-fi universe that have popped up over the weekend.