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kamisado ss005
Review

Review: Kamisado

29 Apr 2016 2
  • iOS
  • Android

According to its creator, the origins of the game Kamisado came from the toilet. Or rather, from the floor of a men’s room, whose colored mosaic tiles apparently triggered something in Peter Burley’s head, ultimately leading to the multicolored boardgame which is the subject of this review. (And also revealing the truth of "The Epiphany Toilet".) Peter Burley, by the way, is a British game designer and known for the bingo-with-strategy puzzle game Take it Easy. And you might know the publisher (Germany-based Scorpius Forge) for its rather interesting 3D life simulator of the Lakota Indians, Evolution: Indian Hunter.

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Review

I should preface this review with a reminder about how strange reality is without even getting into quantum mechanics. I drive a machine in which liquified dinosaurs are used to create fumes which are then detonated in thousands of explosions per minute. I sometimes use this machine to go to Costco, a store I pay to shop at, where I buy apples, a fruit so genetically volatile that they're generally cultivated using a primitive cloning process which involves planting entirely different varieties of apple trees with useful roots, lopping off those trees, and grafting on new tops to produce the varieties of apples desired. Despite this process, mutant apples sometimes appear right on the same branch with the intended apples--these are known as "bud sports". And the part of that brief tour of the bizarre-yet-familiar which most shames me is my failure to successfully pun on "bud sports".

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Review

Review: Warbits

14 Apr 2016 15
  • iOS

There once was a very popular series of games released for Nintendo's series of handheld devices. The first, at least in North America, was called Advance Wars and it was rather popular. It suffered from a few issues, most notably the length of the character dialog (leading to it being called Advance Wars and Peace) and the asinine nature of the protagonist Andy which made me want to smack him every time he appeared on the screen. Despite these problems the core gameplay was a radical change from many of the games available for the Gameboy Advance and it remains one of a very popular series of games.

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Review

ChemCaper is a hugely ambitious and greatly admirable project, seeking as it does to present educational content about Chemistry in the form of a fully-realized Final Fantasy-style RPG. Taking a page from Telltale Games, Ace EdVenture is releasing the game in chapters. ChemCaper: Petticles in Peril is the first “act” of the story, and it’s release so soon after ACE EdVenture’s successful Kickstarter surprised many. It may be that Petticles in Peril should have been left in the oven a little longer, but scope and style of this game make it an absolute first in its class.

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TheGame 00
Review

“The Game” is the title of this game. For App Store purposes, it's “The Game - Play … as long as you can!”, but it's really just “The Game”. You see what happens, Patchwork: The Game? Now I have to hire John Goodman to take a baseball bat to Clash Royale’s new sports car (because that's the first hit at the moment when you search for “the game” on iTunes, which nicely preserves the mistaken identity motif. Also, Clash Royale can afford a replacement). In some ways, I understand--it has to be hard to choose a name for a completely abstract hand-management game. If you sell the game as “Twilight Sparkle’s Rainbow Butterflies”, people will look at the paragraph’s worth of rules and dismiss it as something to trade to their kids for a moment’s peace.

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7Mages00
Review

Review: 7 Mages

28 Mar 2016 2
  • iOS
  • Android
  • PC

Even in this Age of Information and social connectedness, it still happens sometimes. With no warning, no hype beforehand, 7 Mages crept onto the digital platforms as quietly as the lighting of a fly in dreaming trees in the hush of evening. On a feather duster. You know what I mean. And based on the description, it seemed to be right up my alley as well: a party-based RPG, with turnbased combat and a heavy focus on exploration and puzzle solving and more than a few nods to those classic crawlers of yesteryear. Top that off with some handsome graphics and you get a package which almost seems too good to be true.

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Review

Review: Super Tribes

18 Mar 2016 19
  • iOS

This last week I have been spending a significant amount of time building small and short-lived empires on my iPhone. My last review for the site was Planar Conquest and Super Tribes, the freshman release from Swedish indie studio Midjiwan, is the polar opposite of that game. Super Tribes tasks you to take a tribe and expand it to build the highest score you can in 30 turns essentially making Super Tribes a 4X speed-run with cute pixelblock animation. It is the 4X experience fine-tuned and narrowed for mobile and as it turns out, a challenging and rewarding take on the traditional 4X game.

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Review

Review: Glass Road

11 Mar 2016 1
  • Android
  • iOS

It's not quite Google Maps is it?

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Review

Review: Clash Royale

10 Mar 2016 10
  • Android
  • iOS

Clash of Clans, backed by a big marketing campaign, has become the public face of strategy gaming that none of us want. Sure, it's actually pretty competent as free to play base-builders go. But that very model is so repellent that it's a bit like saying Genghis Khan wasn't quite...

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Review

Adventure to Fate: Quest to the Future is the third installment of developer TouchMint's Adventure to Fate series. It’s a bite-sized dungeon-crawling JRPG with a focus on strategic combat and crafting. There’s a story in there, but it mostly serves as a vehicle for scenery changes.

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