Posts Tagged: 4X

‘Til the dice come back around: Sid Meier’s Starships hands-on preview

In through the nose, out through the mouth.

In through the nose, out through the mouth.

The surest tell that you’re playing a good turn-based game is how readily it induces Inter-Turn Apnea. You know what I’m talking about.

You spend your turn carefully laying down foundations for the table-flipping coup-de-main that you’ll spring the next time you get the dice. So with all in readiness, you pass the dice on to the next player and wait for them to come back around to you. You x-ray everyone else’s moves while trying to maintain a Moai-like poker face. You unspool contingency plans in your head. And when the dice get to the player who might unmake everything you’ve worked so hard to set up, you involuntarily hold your breath. Inter-Turn Apnea.

The press preview of Sid Meier’s Starships that I’ve been playing is so good at generating ITA that it’s almost turned me purple.

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Give your heart and other organs to the new Antihero trailer



Here’s an update about Tim Conkling’s Antihero which you may recall we first discovered last autumn. The former Three Rings dev has been working steadily but game release dates are slippery buggers and he’s now talking about a mid-2015 launch for the game on mobile and desktops, a slightly more distant window than the previous prediction of “early 2015″. Antihero’s unique premise was the thing that really cut my purse last year: this is a 4X game where you’re the boss of a gang of Dickensian street urchins, battling for control of the grimy streets of Victorian London.

If that conceit doesn’t grab you somehow, you should still watch this new trailer that Conkling sent over yesterday evening. It’s soundtracked by the best gothic honky-tonk murder ballad you’ve ever heard. Admittedly, you haven’t heard too many of those (right?) but you really, really should hear this one.

Keep tabs on Antihero on the game’s website, and watch the trailer below.

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Firaxis on Starships: “This is a much, much bigger game than Ace Patrol”

Elodie awaits you in Stovokor.

Elodie awaits you in Stovokor.

When I catch wind of a new Sid Meier game coming, a sort of primal fight-or-flight response takes over. I have to find out everything I can about that new game, and anything else takes a back seat until I do. Turns out, more or less the same thing happens within Firaxis, Sid’s own studio.

“We have a studio shared drive that everybody can upload to.” I’m talking to Firaxis producers Pete Murray and Stuart Zissu — this is Murray. “Most people just use the shared drive to upload funny gifs and cat pictures — but Sid uploads prototype games. When there’s a new Sid prototype up, I know that I’m not going to get anything else done that day.”

Sid Meier’s name appears on every single edition of Civilization released since the original in 1991, but the legendary designer leaves that cash cow franchise in the hands of his proteges these days. “Sid’s a designer who can also code,” Zissu tells me, “so that gives him a lot of flexibility. Some people will come up with a game idea and try to explain it to you. Sid comes up with a game idea and builds a prototype to show you.”

Every once in a while, one of those prototypes really catches on at Firaxis and moves from Sid’s desk into full production. Sid Meier’s Starships, coming this spring to iOS and PC was one of those.

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Extended gameplay video de-cloaks new details about Sid Meier’s Starships

No ship that small has a cloaking device.

No ship that small has a cloaking device.

After allowing us to subsist on the merest scraps of information about the recently revealed iPad-bound Sid Meier’s Starships, devs Firaxis are letting it all hang out at PAX South. At a panel there, Uncle Sid himself played through Starships live, showing off a big chunk of gameplay.

When we scrutinized the few available screenshots a couple of weeks back, some PT readers saw the influence of Ace Patrol, Sid Meier’s Pirates, and Civilization. Clearly, Starships is borrowing ideas from those games, but after watching the video, it’s not easily pigeon-holed as a spiritual successor to any of those. Starships is most definitely its own freaky space animal.

What really grabbed my attention in this video is the “Shore Leave” mechanic (jump to around the 45-minute mark to see that specifically) — it’s a totally fresh approach to the way turn-based games play. Your crew’s stamina is a push-your-luck system: you can take on almost as many missions as you like, but the further you push your crew, the worse they perform in combat. When you grant your crew shore leave, the other empires in the game play their turns. That’s a very cool idea.

The whole video is after the jump. I’ve been in touch with 2K about release dates and the possibility of an Android port — I’ll hear back about that soon, hopefully.

Hat-tip to Jon S.

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Absolutely everything we know about Sid Meier’s Starships so far

I'm in your space, killing ur dudes.

I’m in your space, killing ur dudes.

So: a new Sid Meier game was announced earlier today. When I’m dictator, days like this will be international holidays but in the dark interval until then we’ll just have to make do.

Gather your family around the iPad, friends, because I’ve been on an expedition to find every single morsel of information about Sid Meier’s Starships that’s available for public consumption. Nothing has escaped my Sauron-like gaze, and I’ve got it all waiting for you after the jump.

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It came from the third dimension: Starbase Orion 2 video reveals new look

Whoomp, there it is.

Whoomp, there it is.

The plan was to stay on vacation straight through until the 5th, but all of these brilliant news bundles (and a couple of orphans) kept turning up on the doorstep at PT HQ high atop Mount Hexmap. I couldn’t very well just leave them out there in the cold, could I? So let’s post a little news. And don’t worry about those orphans — they’re now indentured copy-editors. I’m a job creator.

So here’s something for starters: a first peek at Starbase Orion 2.

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Out Tonight: Pre-Civilization Marble Age (??), Pentaction, Galcon 2, and more

What's all this then?

Ah, yes: the Marble Age. The swords were terrible, let me tell you.

Owen here, temporarily taking back the Out Tonight reins from Neumann. Oh man. I’d forgotten what it was like here in the Pocket Tactics New Release Observatory high atop Mount Hexmap. Cold and airy. A light breeze smelling faintly of freshly rezzed cyberspace. The whole infinite sweep of the App Store stretching out before you for miles and miles. It’s bracing. Stimulating! I notice that the web browsing history has a strangely significant number of searches for sexy pin-up pictures of Vlaada Chvatil. I should probably talk to Neumann about that.

Anyway, let’s have a look at the new releases tonight, shall we? This is the penultimate batch of new games we’ll see in 2014, as the App Store’s game-extruding orifices will all shut next week for Christmas. We’ll have a slew of games coming in at the very last minute on Friday, but let’s look at the ones landing tonight for right now.

Trailers and chat after the jump.

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Beta quadrant: Space Empires 4X is on a shakedown cruise for iPad

We know nothing about them, their language, their history or what they look like. But we can assume this. They stand for everything we don't stand for. Also they told me you guys look like dorks.

We know nothing about them, their language, their history or what they look like. But we can assume this. They stand for everything we don’t stand for. Also they told me you guys look like dorks. [Image by David Buchmann]

Our own Kelsey handed me a note the other day with part of GMT’s monthly newsletter clipped out. The missive from the board game publishing giants included a paragraph that will be of interest to a fair few of you.

Our digital team developing Space Empires for iPad is getting close to the point where they’ll need an initial batch of testers.

We first caught wind of Space Empires for iPad in August of 2013, when it was revealed alongside a slew of other titles in the works including nocturnal aerial combat game Nightfighter and naval donnybrook card game Pacific Typhoon. Alongside those, GMT have engaged board game conversion nonpareils Playdek to make the virtual version of their flagship title Twilight Struggle, which cannot get into my hands fast enough. GMT have got it all going on, basically.

Space Empires 4X (no relation to the classic–abandoned?–PC series of the same name) is exactly what it says on the tin — a meaty sci-fi empire-building game for one to four players. This is still an under-exploited genre on mobile: the best stuff in the category is very good (Starbase Orion, Eclipse) but there’s no dominating 800-pound cybergorilla. Let’s see what GMT can do.