I know I keep using this same image, but would you believe that Papa Sangre doesn’t screenshot very well?
I’m almost (I swear) done with that Papa Sangre 2 review I’ve been working on. I should have known better than to schedule a lot of evening work on the week that XCOM: Enemy Within came out for PC. I’ve been cursing at Chryssalids and muttering at Mutons most nights this week. But there will be plenty of shiny new things to lure me back to the iPadthis coming week.
As for this weekend, there’s some good sales on. In case the five-dollar launch price was the last thing keeping you on the fence about the aforementioned Papa Sangre 2, it’s dropped temporarily down to just a buck. I’ll spoil my own review a bit here and tell you that the Sean Bean-starring audio-only adventure is a pretty good ride indeed. It’s an ideal airplane game: pop in your headphones, put on your eye mask and give yourself over to it completely. If you’ve got any holiday travel coming up you, then I recommend it to you.
Well, I didn’t quite catch all of last night’s releases in the Out Tonight post. It was a very small oversight. Regardless, I assure you that this is not my fault (and has nothing to do with my efforts last night to invent the absinthe margarita*), but the fault of an entirely different bit of Pocket Tactics management, all of whom have now been sacked.
Anyway, there’s more games to talk to about here: Decromancer, Aliens versus Humans: Missions, new decks for Magic 2014, Pathogen, LEGO Lord of the Rings, Tiny Death Star, and well that’s it, I think. Like I said, a very small oversight.
Here’s an abstract strategy game that has caught my eye: Pathogen, a game of “strategically plac[ing] and upgrad[ing] viruses on a game map in order to control more territory than your opponent(s)”. Pathogen’s marketing materials go on to compare the game to Go and Chess, which is a little like writing a limerick and shelving it next to the Illiad but hey — I like the ambition. This is the first iOS game from developers Birnam Wood.
You really have to see it in motion to grok it, and I’ve got the trailer for you after the jump. The game is out next week on iOS, and Kelsey’s going to review this one for us.
Only in the leap from the lion’s head will he prove his worth.
There’s a new update to one of our favourite games from this year, the territory control iOS board game Totems: there’s now multiplayer chat in the game. No longer will you have to infer how much your opponent hates you after you pull that completely sick reversal to end the match, as your opponent can now tell you directly.
To celebrate this, Totems developers Timecode has utterly inundated us with promo codes for the game. Having learned long ago that I can’t (or at least, shouldn’t) eat these codes, I’ve decided to give them to you lot.
As usual, my benevolence comes with a price. This time, my toll is science-fiction novels. I’ve been reading a lot of non-fiction lately and it would be good to unplug my brain with some pulp space opera, so recommend me a good sci-fi read in the comments. You have until Monday morning at 9am Eastern, where upon I will choose ten (!) winners — one which I deem to be the funniest or most insightful contribution, and nine others selected at random by the Pocket Tactics Magic 8-Ball.
The new Fjords map — designed by Slartibartfast, no doubt.
Totems, the iOS territory control board game to which Clancy awarded this year’s first 5 out of 5 review, got a big update last night. There’s a new in-game challenge system that awards achievements for certain kinds of gameplay victories. Developers Timecode also added in four new maps, which are available as in-app purchases for a dollar each, or (in the style of Plague Inc.’s expansions) can be unlocked for free by completing the new challenges.
To mark the update, Timecode have dropped the price on Totems down to a buck, but that price is only good today.
This batch of games in Weekend Price Drops is possibly the most distinguished class of games in this space in many months: The World Ends With You and Frozen Synapse are among the very best games on iOS, period. I know I haven’t reviewed Frozen Synapse yet (I get a surprising amount of mail about that), but believe me, it’s a 5. The trouble with writing a review of Frozen Synapse is that it’s more akin to reviewing a sport than a game — you may as well try to review baseball or jai alai. Anyway, I’m working on it.
Lots of price drops, including the two aforementioned, after the jump. Continue reading…
Pull out Tangerine Dream’s 1974 Phaedra LP, place it on the turntable, put on some nice ear encompassing headphones, and space out to the slow strategies of Rymdkapsel.
On first load it’s easy to see why Martin Jonasson’s creation was given an honourary nod for design in the 2013 IGF. The isometric space station that you’re tasked to build floats above a slowly rotating star field in full flat shaded glory. A small population of busy-bodied white rectangles carry geometric resources to construction site outlines of single purpose rooms. The colours are bright and make it easy to visualize how everything is pieced together and how well they’re functioning. On the bottom is a menu that shows what all your minions are doing and allows you to assign them a task, and on the top are the rooms you can build and how much they cost. A red progress bar fills ominously. Continue reading…
This game was at Rezzed when I was there a couple of weeks ago but the queue to play it was so long you I would have had to legally file a change of address by the time I got my hands on it. Developer Martin Jonasson released Rymdkapsel on PSN earlier this summer.
There’s an official iOS & Android launch trailer but I’m not going to embed that — it’s a teaser that only serves to make the game more abstract, like looking at a Picasso upside-down. The Playstation is after the jump, instead.