When Blizzard first announced Hearthstone back in March of 2013 my heart sank. I didn’t want another collectible card game—aka: money pit—released for iPad? Why weren’t they bringing games like Diablo or World of Warcraft to the mobile space? Then they released Hearthstone and it wasn’t just a great card game, it also became a sensation boasting 20 million users and so many gamers streaming it on Twitch that it is now the 2nd most-watched game only losing out to League of Legends.
Posts Tagged: CCGs
The best multiplayer experience in a year full of brilliant ones came from a company that had never shipped a mobile game before, and it represents only the second time we’ve ever given an award to a free-to-play game.
So, does anyone else think that Blizzard probably could have launched the Android version of Hearthstone last week alongside the release of the Goblins vs. Gnomes expansion, and only kept it under wraps to give themselves another big headline a week later? Well, I guess it’s working, because here I am prattling away about it.
That’s right, this week’s big Hearthstone news is that it has left the confines of iPad and is now available on Android tablets as well. It’s the same great game with both expansions available as IAP, and anyone who logs in on an Android device will also get some free classic cards as well.
The game is currently available in Australia, New Zealand and Canada on both Google Play and the Amazon Appstore, and will roll out to the rest of the world on both sites over the next couple days. You can already grab it in the US over on Google Play, but the Amazon version still isn’t up.
After the break watch Tiddler Celestial vs. Firebat in the Hearthstone World Championship Finals that were held this November at BlizzCon.
There’s a part of me that deeply hates Mojang. It’s the part that has to tell my 4 year-old “no” every 15 minutes when he asks if he can play more Minecraft, and then has to watch him melt into an blue-eyed puddle. Then there are those times I let him zip around his world on my iPad and I marvel at this toy that Mojang’s created which can unleash such creativity in such a young mind. It’s a wonder to watch him build and create.
Their follow-up to the juggernaut that is Minecraft is a collectible card game called Scrolls and it’s coming to PC/Mac and Android tablets next week on the 11th. The iPad version is on the way as well, and should follow shortly thereafter.
Scrolls is the usual 2-player CCG fare with 2 sorcerers battling each other by summoning creatures and structures as well as casting spells. Scrolls, however, has a lane based system in which your cards take physical shape and are placed on a hex grid for combat. The game has over 350 cards and there is also a crafting system in place to construct cards you really want and, in a really cool feature, you can also trade cards with other players for gold or other scrolls.
Unlike most digital CCGs, Scrolls will cost $5 to buy, but Mojang assured Owen that you don’t have to spend a penny after that.
Trailer after the break.
Blizzard Entertainment is known as being one of the most tight lipped developers out there, so I’m trying to figure out what the hell is in the water over there regarding Hearthstone.
First of all, they announce the Goblins vs. Gnomes expansion at BlizzCon and its releasing only a month later instead of the customary “soon”, which turns into months if not years of waiting. Then they trickle out nearly every card in the expansion in the last couple weeks, and today they announce that all the Goblins vs. Gnomes cards are currently available in Hearthstone if you enter Arena mode. That’s right, you can fiddle with all 120+ new cards in Arena mode right now and, best of all, if you log in between now and Monday, your Arena run is on the house. Even if you’re in the middle of another Arena run, all you need to do is log in by Monday and you’ll be credited a free Arena run for whenever you want to use it.
That’s not all, though. Today Blizzard also launched spectator mode in Hearthstone, enabling you to log on and watch your friends play. Not quite as exciting as an expansion if all you look for is casual play, but I have a feeling that Hearthstone tournaments are going to start popping up like weeds.
You’ll have to wait until Monday if you want to actually add GvG cards to your collection, but until then head into the arena and give them a try. Nonsensical and gameplay free GvG trailer after the break.
Hearthstone has been a staple on my iPad since it was launched back in April and, until November, I hadn’t had a month where I didn’t qualify for the new card back from Ranked Play. That’s right. I didn’t even play enough Hearthstone in November to get to level 20. Sad, no? Truth is, I was getting a little bored. The thought of creating a new deck, or netdecking, to try and match the latest meta just wasn’t doing it for me.
I have a feeling that will change on Monday when Blizzard is launching the much awaited expansion, Goblins vs. Gnomes. We’ll be getting 120+ new cards, new unit types and more which should be more than enough to shake up the current meta and make deck-building really fun again.
Trailer after the break.
Grigori Stones takes your usual digital CCG, replaces the cards with tiles, adds a dash of Mahjong, Stratego, and miniatures games and puts it all on your iPad. Join me in asking, what the hell?
In Grigori Stones you take on the role of one of four factions–vampires, werewolves, zombies, and Freemasons–and you build an army, miniatures game style, out of your faction tiles. Each tile is worth a value, and you’re given a cap that your army cannot exceed. Thus, you can have a large tileset with small, weak creatures, or have very few tiles with some gargantuan minions. Tiles are randomly placed on a board and each side has a flag buried somewhere on their side. Each turn, players can either move a tile, attack with a tile, use a tile ability, or place a new tile on the board. If it all seems a bit confusing, developer Luis Cruz has created a fully illustrated how-to-play post over on his site.
The structure of the game is similar to a CCG, where the initial download is free and additional tiles can be earned or purchased. It looks like complete sets of tiles can be earned by playing through the 35-level single player campaign, but there is also pass-and-play or online multiplayer.
Grigori Stones is available now for iPad. Gameplay trailer, complete with Halloween Spooky Sounds soundtrack, after the break.
Personally, I always thought the biggest trouble with robots was the uncanny valley. Seems I was wrong, and the real problem with robots lies closer to the Skynet version and robots are just straight up jerks. At least that’s the path taken by upcoming CCG, The Trouble With Robots.
TWR is a card game in which you battle robots intent on taking over the world, but what sets it apart from other card games on the App Store is that these battles are all real time. Once you drop units on the battlefield, it’s hands-off as they engage the robot menace autonomously. During the battle, you can augment the goings-on by dropping effects and new units on the battlefield, but what they do once they get there is up to them. It sounds fairly insane, but the game has been around long enough on PC to garner praise from Richard Garfield way back in 2012. While TWR is a collectible card game, there are only 48 cards and your deck size is extremely limited per battle. That means that there is no IAP for getting any of the cards, only for unlocking more content such as new “chapters” in the TWR storyline.
Trouble With Robots should be hitting iOS next week with an Android version coming shortly thereafter. Lengthy gameplay/tutorial trailer after the break.