1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. Centaurs are fair game, however.
Personally, I always thought the biggest trouble with robots was the uncanny valley. Seems I was wrong, and the real problem with robots lies closer to the Skynet version and robots are just straight up jerks. At least that’s the path taken by upcoming CCG, The Trouble With Robots.
TWR is a card game in which you battle robots intent on taking over the world, but what sets it apart from other card games on the App Store is that these battles are all real time. Once you drop units on the battlefield, it’s hands-off as they engage the robot menace autonomously. During the battle, you can augment the goings-on by dropping effects and new units on the battlefield, but what they do once they get there is up to them. It sounds fairly insane, but the game has been around long enough on PC to garner praise from Richard Garfield way back in 2012. While TWR is a collectible card game, there are only 48 cards and your deck size is extremely limited per battle. That means that there is no IAP for getting any of the cards, only for unlocking more content such as new “chapters” in the TWR storyline.
Trouble With Robots should be hitting iOS next week with an Android version coming shortly thereafter. Lengthy gameplay/tutorial trailer after the break.
“The 600 series had fake beards. We spotted them easy, but these are new. I had to wait until he sang a viking shanty before I could zero him.”
Confession: I’ve played several titles in the oft-maligned Mega Man Battle Network series. Enjoyed, even, and without the lifelong curse of perpetual prepubescence that some researchers have associated with long-term Rockman.EXE exposure. My apologies, then, if Trouble With Robots–a collectible card game with real-time scrums passably resembling Battle Network or (by the developers’ own suggestion) the more recent Ironclad Tactics–has me looking back fondly on a certain game within a game.
Instead of a fan-baiting piece of meta-fiction, though, Trouble With Robots is the upcoming port of Digital Chestnut’s PC title of the same name (barring one “the”), and like the desktop version concerns a typical fantasy world invaded by automatons–presumably of the troublesome variety. While it looks like players don’t directly control their armies, not even to the point of choosing where summoned troops appear, a quick perusal of some of the cards leaked in promotional materials is heartening; of special interest are cards which can be played for immediate benefits or kept in your hand to modify how other cards function. However, a developer-led gameplay video–of the tutorial levels, admittedly–suggests that battles might largely involve waiting for the right moments to drop cards, as opposed to the gradual construction and culmination of plans one expects in a CCG.
We’ll keep an eye out for Trouble With Robots when it drops on November 27th as a free-to-play, according to publisher Play-Asia. Transmission from Cyberdyne Systems after the jump.
It’s always more fun to share with every…one person.
SolForge is like the older kid who’s been playing football for years, but has to sit on the bench while their little brother plays varsity quarterback. Here they are, about to release their fourth major influx of cards to the SolForge universe as well as introducing some major innovations to the genre, but Hearthstone is out there strutting it’s stuff and getting all the plaudits.
Let’s try to even out the scales. Tomorrow, SolForge is getting its fourth influx of cards when the Imprisoned Heralds set goes live. This set will introduce the titular heralds which are new cards that can change type mid-game. For example, a card might be a staff at level 1 and 2, but when it hits level 3 it turns into a rampaging dragon. The expansion also includes two new mechanisms: upgrade and assault. Upgrade will let a creature gain traits left behind by other creatures in the same lane. Assault awards creatures for fighting, and gives a bonus to creatures placed in lanes that are empty.
If that were all we were getting tomorrow, that would be pretty cool. It’s not. Stone Blade is updating SolForge tomorrow to include card sharing. You’ll be able to share any card that you can purchase for gold, and you’ll be able to share it with anyone in your Friends List while retaining a copy of it yourself. The restriction is that you can only share each card once, so pick your friends wisely.
SolForge is downloadable for free for Android and PC, but the iOS version has been pulled from the App Store until the update goes live tomorrow. SolForge trailer after the break.
The new expansion for Hearthstone hasn’t really been a secret for a while now. Rumors about a bigger card dump than the mere 30 cards we got with Naxxramas were around as soon as Naxxramas went live. Today, during BlizzCon’s opening ceremonies, Blizzard gave us a few more details, taking the rumor tag right off any expansion talk.
The expansion will be called Goblins vs. Gnomes and will include 120 new cards as well as a new minion type, Mechs.
We also know that it will be releasing this December, right around the time that Hearthstone shows up on Android tablets. How will you get the new cards? You can buy Goblin vs. Gnome specific card packs in the shop when it releases, guaranteeing that you’ll be getting the expansion cards when you drop either in-game gold or cold cash. No clue on whether Goblin vs. Gnome packs will come as rewards for arena play, but the new cards will appear as draftable cards in arena even if you haven’t acquired them yourselves.
Fairly ridiculous, and card free, trailer after the break.
Games Workshop already has a floodofgames on iOS, so I guess another one shouldn’t really be a surprise. What is surprising about this latest title, Warhammer 40K: Space Wolf, is that it’s a free-to-play game that offers IAP to buy “coins” to further your in-game progress. Before you run away, screaming, let me give you a couple reasons to stick around: Space Wolf is a turn-based, squad-level tactical game that uses a collectible card engine for combat.
Oh, and it looks pretty damn nice, too.
From what I can gather, IAP isn’t necessary as everything can be gotten through grinding. How much grinding? Not sure at this point. The game features a single player campaign in which you’ll battle the Word Bearers, fanatical worshipers of the Chaos Gods. You select a main hero and several companions can be unlocked during play to accompany you on future missions. Cards are used as weapons and equipment in battle, and you can deckbuild to create a deck to meet the different challenges you’ll find in each mission.
Warhammer40K: Space Wolf is currently out for iOS Universal. Trailer after the break.
Did you know that Blizzard recently announced that they have 20 million players just for Hearthstone? The crazy part about that number is that I’m pretty sure I’ve lost a match to every single one of them. Blizzard has always seemed intent on increasing the pool of potential victors, claiming from the beginning that Hearthstone would be coming to iPad and Android tablets. Since Hearthstone’s release in April, however, they’ve been pretty mum about other platforms.
This week they shed some light on their plans for those platforms, namely Android tablets and both iPhone and Android phones. Good news first: an Android tablet version should be released by the end of 2014. As for a pocket version of Hearthstone, however, we’re going to have to wait until early 2015. Turns out they’re having some issues getting everything to work on a smaller screen, so the iPhone and Android phone version is a little behind.
While all this platform talk is interesting, what we really need is information on the next expansion. Currently, all we know is that it will be 100+ cards and not have a single-player delivery system like Naxxramas. Other than that, we’re not sure when the expansion is coming or how we’ll be able to get new cards. Luckily, BlizzCon is only two weeks away, so there’s a good chance that all our questions will be answered there.
Cool infographic about Hearthstone details after the break. Shaman? Really?
Magic 2015 launched earlier this year for iPad and Android and was hailed as pretty much just like last year’s version. Pretty much. One thing that changed was the ability to finally build open decks as well as a new pricing scheme that turned out wasn’t very user friendly. Turns out that not only did you need to pay to unlock the full game, but then you couldn’t get all the cards without shelling out more money. Turns out some of the best cards were locked in premium booster packs that could only be gotten through IAP.
On November 5th that should change. Wizards of the Coast is pushing through a new update to the game that will make it possible to get every card in the game without having to spend extra money on those boosters. I doubt they’ll be easy to get, but if you want to save your $2 a crack, grinding might be a better option. What if you’ve already dropped a ton of cash into the game to get those fancy cards? Wizards will make it up to you, somehow.
That’s not all. Also releasing on November 5th is an expansion called Garruk’s Revenge which add a new campaign as well as a new set of cards.
I don’t know who or what a Bovak is, but it’s getting its ass kicked
Yes, I still play Hearthstone. No, I don’t expect to start playing another CCG on my iPad anytime soon. That said, Outcast Odyssey from Bandai Namco was just released and it looks to offer something a little different than your average CCG. It looks like a role-playing game.
On the outside, it looks like your standard digital CCG: free to play with IAP to buy more cards, but when you watch the video it looks bonkers. You explore dungeons and other maps and conflict is handled with card play. Not like Naxxramas where you’re facing creatures with their own decks, this looks like you’re actually attacking the monsters with your cards. Or something. I don’t know what I’m looking at. My eyes!
It’s not just the gameplay that looks different, though. There’s a lengthy single-player campaign as well as competitive online multiplayer, but there is also the ability to form guilds and trade cards with your friends which is nice considering that there are over 600 cards in this initial set.