Wait? It’s all-seeing? I’ll have to clean out my browser cache.
A couple weeks ago I looked at an upcoming game that mixes tower defense with the basics of Dungeon Keeper (the original one, not the crappy EA money grab) called Wicked Lair. Since then, I’ve had the opportunity to play around with the game a bit and, starting today, you can as well. It was just released this morning for both iOS and Android.
Wicked Lair puts you in the pointy shoes of an evil overachiever who’s job is to destroy the neighboring town. Of course, the local townsfolk aren’t really up for this and they send forth the standard adventuring group to harsh your buzz. Your job is to build new layers of your dungeon, each with different specialities, stock them with monsters and traps and kill everything that enters. Oh, and creating a few monsters that can leave your dungeon to attack the town helps, too.
The game is free to download, and you can unlock everything in the game for $2 via IAP. There aren’t any timers or other freemium nonsense involved. Wicked Lair is available for both iOS Universal and Android.
Yes, I’m the blue guys. Yes, I’m getting my ass kicked. Thanks for asking.
Apparently the folks at Fantasy Flight Games are a little confused and think it’s Christmas morning when it isn’t even Thanksgiving yet. Waking up today, under my imaginary tree, was a shiny package that I wasn’t expecting at all: BattleLore Command with an App Store bow. I’ve been able to play a little of the solo campaign this morning and, I’m not going to lie to you, it’s pretty great.
BattleLore Command was first announced at Gen Con this year, and is the first time the Command & Colors system created by designer Richard Borg has hit mobile devices. Basically, it’s a skirmish game in which two armies face off, but control of your armies is done with cards which indicate how many troops, and from which sections on the board, can be activated each turn. BattleLore adds a lot to that basic system, including a Lore system that allows you to launch spells that alter the battlefield and a slew of creatures that will join the battle on both sides.
On top of a solo campaign, there is also skirmish mode which plays pretty much just like the board game. You can play this mode either against the CPU or against others players via local wifi.
BattleLore Command is available for both iOS Universal (iPad2 and iPhone 4s or later) and Android. It will run you $10, but there’s no IAP to be seen, other than a placeholder for future expansions.
There are several developers out there who seem to keep popping out new material continuously, and you begin to wonder when the hell they get a chance to sleep. One of the newer, red-eyed faces in that crowd is gamebook dev, Cubus Games. These are the guys who created Heavy Metal Thunder which was one of the most original and fun gamebooks I’ve read in a long time.
They’re back on iOS and Android with a Mayan adventure that’s been out for a couple weeks now, Necklace of Skulls. The book will lead you through Mayan myths where you’ll face gods and ghosts as you battle for your very soul. Yeah, their books are like that.
That’s not all. Coming “imminently” is the follow-up to Heavy Metal Thunder, Sol-Invictus. The sequel will extend the tale of your amnesic anti-hero and, going out on a limb here, will probably entail graphic, brutal, and mostly well-deserved violence.
No turkeys were harmed in the writing of this post
For our non-US readers, this Thursday is Thanksgiving Day here in the States. That means we’ll eat way too much, watch American football, and fly low enough under the radar to avoid having to help grandma with the dishes. We’re supposedly doing this to remember to be thankful for what we have, but its real purpose is to get drunk and fall asleep on the couch with your pants unbuttoned. It’s kind of weird.
That said, it’s not all turkey gravy and sweet potatoes. We still need to load up on games for the long weekend. Here comes Playdek to help our cause with a Thanksgiving sale that’s going on right now. What’s on the menu? You can nab the Agricola IAP decks for cheap, only $1 a piece, as well as the Agricola app which is only $3 instead of $7. You can also snag everyone’s favorite creepy maid game, Tanto Cuore, for only $1 instead of $3. That’s still not all! You can pick up the Ascension expansions for only $1 each, except for the latest, Darkness Unleashed which is on sale for $2.
The sale lasts through December 1st.
After the break, Board With Life plays Agricola. Yes, it has nothing to do with Playdek, but it explains in four minutes why my game group won’t play Agricola with me any more.
“…it is a monstrous uncomfortable chair. In more ways than one.”
While not even on my radar a week ago, Telltale Games adventure series based on HBO’s Game of Thrones is nearing the top of my most anticipated games list. The trailer they released yesterday isn’t helping. You can clearly see that they’ve digitized the stars of the show: Lena Headey, Natalie Dormer and, best of all, Peter Dinklage. Not only that, but it’s been confirmed that these actors, as well as many others from the HBO series, will be voicing their characters within the app.
Within the game you will play as five members of House Forrester, a northern house that is trying to save itself from destruction during the War of Five Kings. You’ll be spread throughout all regions of Westeros as well as Essos, and you’ll be interacting with all the characters you know and love/hate. Well, except UnCat because, some reason. Don’t get me started.
The first episode is due out “soon” for pretty much every platform you can think of, including iOS. No word on an Android version, yet. Trailer after the break.
Bah, bah I say to all you console drones and PC snobs (excepting, of course, those who frequent PT sister site Red Door Blue Key), with your Farrelly Cries and your Dragon Eggs: Inquiring. Who needs ‘em when we iOS folks have sweet, sweet preinstalled Health app action? Oh, right, and Ossian Studios’ sweeping fantasy RPG The Shadow Sun.
I quite liked The Shadow Sun when I took a look at it last year. The game’s shorter than you might expect, but that expectation’s only there in the first place because The Shadow Sun does an excellent job invoking the epic tone of past classics. Baldur’s Gate is a natural comparison (in part because Miranda worked on Throne of Bhaal while at Bioware), but I feel TES: Morrowind is more illustrative of how The Shadow Sun approaches its not-quite-high fantasy setting.
With this price drop now’s definitely a good time to try the game out, regardless of whether you’re on Android or iOS. Trailer after the jump.
Tonight we have a couple of pretty big war game titles hitting as well as the latest in a popular tower defense series. Of course, we have a puzzle game to share as well, but the first title I want to talk about is a new gamebook that’s NOT out for iOS, but arrived today for Android devices. It’s called Narborion Saga and what struck me about the release trailer was the terrible font and overbearing music. I swear that the trailer is telling me to “find affics” and “visit Park place” while screaming at me in Elvish. What the hell? Then I found the gameplay trailer and everything was alright with the world again.
Narborion Saga looks to be a fairly standard gamebook, but leaning a little heavier on the RPG elements than what we’re used to from Tin Man or inkle. You’re able to pick your stats and jostle around your inventory just like a real RPG. It’s currently available for both Android and Kindle devices and should hit iOS in a week or two, after it escapes the Apple review process. If we’re looking for a downside, it’s that the gamebook is free to download with IAP. I was hoping that the IAP would just unlock the game, but considering that you get 350 in-game gold if you register on their site during the next week, I’m worried that we might have the first freemium gamebook. I won’t get a copy until it hits for iOS, so I can let you know then.
Both trailers after the break, along with a slew of other App Store newcomers. (Sorry for the lack of links, everyone. I’m having a problem getting to the NZ App Store and can’t grab them until they hit the US)
“Got into my hand and it went bad, so I lopped it off at the wrist. It, uh, got in that guy’s head too. Definitely.”
Auroch Digital’s updated Chainsaw Warrior was seen by many as a wholly faithful adaptation of the 1987 Games Workshop original. Like its progenitor, digital Warrior is a timed, single-player, dice-driven jaunt through a deck of zombified nasties that have overrun New York City (maybe upstate New York, too, but who would notice?) with the help of a supernatural evil, Darkness.
Owen praised the game’s grimy sci-fi while lambasting how it played in his review. In short: the thing’s heavy on chance, light on decisions, and that goes for both the ’87 classic and the newfangled app.
Now, appearing from the shadows like some alternate Earth mutation, comes Chainsaw Warrior: Lords of the Night, a full sequel to Chainsaw Warrior that will hopefully temper the dice rolling with some more substantial mechanics. Auroch are making special mention of improved combat, an upgrades system, and mini-bosses that promise tactical challenge, though it remains to be seen just how far the game will stray from the original’s formula.
Chainsaw Warrior: Lords of the Night will be $4.99 on iOS, Android, and Steam early next year. To celebrate the sequel announcement, Chainsaw Warrior is on sale today, down to $1.99 from $4.99 on iOS, with a similar Android and PC drop coming as well (though at the time of writing those two versions still appear full-price).
Chainsaw Warrior trailer after the jump, as well as the PT Predict-O-Tron’s estimation of what Lords of the Night might look like.