Posts Tagged: iOS Universal apps

Dungeon small: Legend of Grimrock moves to the iPhone

Those sandals are only wearable by characters with at least 3 points in the Hipster skill set.

Those sandals are only wearable by characters with at least 3 points in the Hipster skill set.

One of the best games to come to iPad this year was the old school dungeon crawler, Legend of Grimrock. It has everything: massive dungeon layouts, tons of monsters, cool combat, great spell system, interesting character development, and fun loot. The only thing missing from Grimrock was the ability to play it when you left your iPad at home. Not a problem, it’s gone Universal now, which means that previous owners don’t have to repurchase the app but can load it up on their phones for free.

Legend of Grimrock is one of, if not the, best RPG experience on the App Store right now. Following the lead of games from yesteryear like Eye of the Beholder, you lead a group of adventurers through a dungeon via a first person interface, but do so in very Gygaxian 5-foot chunks. Each level of the seemingly endless dungeon becomes its own monster-filled puzzle that you need to unravel before descending another level.

If you haven’t tried Grimrock yet, head over to the App Store right now and snatch it up. For only $5, it’s a steal. Don’t believe me, check out the trailer after the break.

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Is that a rook in your pocket: Shibuya Grandmaster arrives on iOS/Android

Do not adjust your set, this is an actual screenshot.

Do not adjust your set, this is an actual screenshot.

Despite its chess-sounding title, Shibuya Grandmaster has nothing to do with rooks or kings. It’s actually a simple color matching puzzle game, but one that Owen has been praising since its first iteration on the App Store back in 2010. This is one of the better puzzlers out there and, of course, it had to arrive last week when Pocket Tactics was experiencing abandonment issues.

Shibuya Grandmaster is an incredibly simple game, borrowing its theme from Tetris, but somehow making it even more basic. Colored blocks fall from the top of the screen. When 2 or more of the same color are adjacent, you can choose to remove them from the screen. You might choose to not remove them in order to add more of that color to the stack and rack up more points but, of course, you’re tempting fate by doing so.

Unlike Tetris which had multiple shapes floating down, Shibuya’s blocks are all one size and all stack neatly in one column. I know, this doesn’t make any sense. You really need to see it in action to believe it, but be ready for the urge to give it a go yourself. To help you do just that, developer Nevercenter has made Shibuya Grandmaster a free-to-play game. Before you run off screaming, realize that it’s not just any free-to-play system. This one is entirely free with no catches: no timers, currencies or ads. In fact, the only thing to spend money on are customizations of the backgrounds and color schemes. Each new background or visual change will run you $1, but they’re all completely optional. You can spend $5 to get the “forever” mode which will buy you everything now and everything that’s released for the life of the game. Again, however, completely unnecessary.

After the break, check out a trailer for Shibuya Grandmaster and then head over to the App Store to pick it up for iOS Universal or Android.

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Mass-todon: Mammoth Gravity Battles coming to Android/iOS

And here, New Horizons shows us the orbital patterns of objects in the Kupier belt.

And here, New Horizons shows us the orbital patterns of objects in the Kupier belt.

It’s been a strange week here at Mt. Hexmap. I left the cold climes of our mountain lair for the muggy heat of Indianapolis and the crowded confines of Gen Con 2015. Owen is, of course, busy plotting that final leg of complete world domination. This left nobody to watch the site and for that I apologize. I should have made sure that there was proper coverage on the site, or dragged my laptop along and just found time to post myself while away. It won’t happen again. Someone will be here to keep the Pocket Tactics fires burning.

Now that that’s behind us, let’s talk about space faring proboscideans, shall we? It’s a topic that’s been sorely overlooked, but, thanks to Mammoth Thoughts, those days are over. Their upcoming turn-based shooter, Mammoth Gravity Battles, puts you in the wooly shoes of a mammoth in space, using gravity to blow the crap out of your ice age ex-comrades. It sounds even more ridiculous now that I’ve typed it out, but the trailer has stuff blowing up all over the place, which is something we here at Pocket Tactics can definitely get behind.

Mammoth Gravity Battles is available now on Android devices and is coming soon to iOS as well as PC/Mac/Linux. It will only run you a single dollar, too.

Check out the prehistoric pachyderm pyrotechnics after the break.

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Friendly neighborhood spider: Rite of the Shrouded Moon Coming in August

Pie Iesu Domine, Dona Eis Requiem.

Pie Iesu Domine, Dona Eis Requiem.

One of the first games I downloaded when I bought my first iPhone was Spider: Secret of Bryce Manor which was a fairly standard puzzler/platformer with a twist: your avatar is a disgusting, evil-hearted spider. Gameplay included examining locations inside the titular Bryce Manor and filling it with dust-collecting, fear-inducing webs. If you haven’t figured it out, I hate spiders.

Bryce Manor was a darling of the early App Store, offering a unique take on platformers and might have been the first game to truly understand the strengths and weaknesses of the touchscreen interface. There were no virtual joysticks or buttons, just tapping on where you wanted your eight-legged critter to jump. Couple that with a mysterious story that was told entirely with the graphics and environments, and Bryce Manor became one of my favorite games.

It’s been nearly six years since Bryce Manor debuted, and now Tiger Style has announced a release date for the sequel, Spider: Rite of the Shrouded Moon. Gameplay looks very similar to Bryce Manor, however the location is now Blackbird Estate and they’ve added a few new features. First is real-time night/day and weather cycles. Basically, if it’s raining outside where you’re playing, it will be raining in the game. Also, the sequel is bigger. There are over 30 different levels inside the mansion with seven main puzzles to solve.

Spider: Rite of the Shrouded Moon will be released for iOS on August 6th with an Android release coming shortly thereafter. Check out the trailer after the break. Arachnophobes need not apply.

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Crack of dawn: Ascension gets Dawn of Champions expansion

And yet, she still loves a good cheeseburger every now and then.

And yet, she still loves a good cheeseburger every now and then.

I’ve been hiding this for years, but it’s time my shocking lack of knowledge about Ascension: Chronicle of the Godslayer becomes public knowledge. Today Playdek released the latest expansion for Ascension, Dawn of Champions, and I have no idea what’s going on anymore.

Dawn of Champions introduces the concept of, um, Champions. These are faction leaders that give you special cards and powers or something. See what I mean, I’m totally out of my comfort zone here. I loaded up Ascension today after not playing in a great many months, and was utterly clueless. You do get a Champion who gives you powers–I had the Lifebound Champion, Nairi–which completely changes the game from what I was used to. If you’ve played Ascension in the past, it won’t surprise you to learn that my little experiment turned into an entire afternoon of “figuring it out”, or at least that’s what I told my kids. Daddy’s not playing video games in the afternoon, kids, he’s working!

In other Ascension news, iOS backers of the Ascension Online Kickstarter will be happy to know that Stone Blade and Playdek have announced that all backer rewards are now unlocked. If you were an iOS backer of their Kickstarter, you should be able to unlock all the expansions you’re eligible for, depending on your pledge level.

If you’re an old hand at Ascension, go check out the IAP and download this now. If you’ve not played with Ascension before, go and pick it up for free for either iOS Universal or Android. It’s still one of the better card games out there on the App Store.

After the break, the inimitable W. Eric Martin from Board Game Geek breaks down the cardboard version of Dawn of Champions.

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In space, no one can hear you steam: Space Food Truck coming to mobile

Can we all just be thankful that the chef isn't Neelix.

Can we all just be thankful that the chef isn’t Neelix.

We received the press release for Space Food Truck a few weeks ago and were instantly smitten. First of all, it’s from One Man Left, creators of the magnificent, yet unloved, Outwitters. The fact that it is an original board game and deals with two of my favorite things, food and space, were just icing on the cake, so to speak. Then, we really read the press release and noticed that Space Food Truck was only being developed for PC and Mac. Many tears were shed, but we forged ahead and put SFT behind us.

Yesterday, One Man Left announced via a Kickstarter update that both iOS and Android are now on the agenda which is awesome. The only problem is, the Kickstarter is nearly $30K short with only 15 days to go.

Space Food Truck is a cooperative game in which up to four players will each control a different member of the SFT’s crew. There’s Captain, Chef, Scientist, and Engineer and each have their own deck of cards which you’ll build up with new cards as the game progresses. Your goal is to search for ingredients from over 100 different planets, create a dish, and deliver it to the planet that demands it, all before your ship blows up. It’s all done tongue-in-cheek, and it looks much, much cooler than I just made it sound.

The game can be played solo, with you controlling multiple characters, or can be played via pass-and-play or online with up to three other players, each controlling one of the roles. They’re expecting to have the game out for PC/Mac later this year, with the iOS and Android version shortly thereafter.

Head on over to the Kickstarter and check out the campaign. After the break is an alpha gameplay trailer that will give you a good overview of how the game will play.

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Dark wings, dark words: Telltale’s Game of Thrones episode 5 incoming

It's the pits

It’s the pits

If you’re at all familiar with the HBO series based on Game of Thrones, you’ll know that the penultimate episode is generally when the proverbial poop hits the proverbial fan. Not to spoil anything, but it’s always been the second to last episode of each season–except this latest season, strangely–in which the body count rises and actors whose names are in the opening credits leave the show. Telltale Games has just reached the same point with their adventure series based on Game of Thrones, so I’m guessing this is where everything goes pear shaped.

Yesterday, Telltale games announced that Episode 5, A Nest of Vipers, would be coming to iOS/Android next Thursday. As is their wont, they also released a trailer and spit out some new screens. As usual, these trailers can spoil quite a bit, so be warned if you aren’t fully caught up on what’s going on.

You can pick up episode one for iOS Universal or Android for $5, with each additional episode popping up as $5 IAP. Check out the new trailer after the break.

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We may have gone too far: More Deathwatch – Tyranid Invasion trailers surface

See bug. Hunt bug.

See bug. Hunt bug.

It’s not often we write about a game three times in one week, in fact, I think we need to go all the way back to Owen’s crush on Dream Quest to find a triple-posting. And yet, here is another post about Rodeo GamesDeathwatch – Tyranid Invasion. Sure, one of those was just an Out Tonight post, but I know Owen’s review is still incoming, so it’s going to be Deathwatch all the time here at PT.

Today we have a few new trailers from Deathwatch, so if you were on the fence about picking it up, these might push you over the edge. The first trailer is standard release trailer fare, but the second one is purely gameplay and spoke directly to my wallet.

Now, I’m going to repeat myself from the past couple days because WORD COUNT. Deathwatch is a top-down, Warhammer Quest-like game set in the 40K universe. You control a Kill Squad drawn from 40 different Marines decked out with over 200 weapons and relics. There’s a solo campaign of…okay, that should do it. You know the rest anyway. Now, head after the break and check out the new trailers. Once you’re done there, I’m pretty sure you’re going to want to head to the App Store where you can pick up Deathwatch for $5.

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