I actually wear a hat like that when I role-play. The pointy one, not the one with horns. That would be too nerdy.
Knights of Pen & Paper was a unique take on the standard role playing game, putting you in the roles of not only the players of a tabletop game, but also the game master. It had its tongue firmly in cheek, and presented everything in a fun, 8-bit style. It was a clever enough title that it attracted Paradox Entertainment who has now taken over the reigns and is publishing the upcoming, and creatively titled, Knights of Pen & Paper 2.
KOPP2 isn’t expected to hit the App Store until May, but I’ve been lucky enough to get my hands on a pre-release copy this week. It’s not the full game–only about 20% of the game is present–but I’ve had a chance to check out the tutorial and early missions. Immediately you’ll notice that the graphics are a huge upgrade. The game uses 16-bit graphics that brought back strong feelings of messing around with my old Sega Genesis. Gameplay-wise, things feel very much the same, which isn’t the worst thing considering that the first game was so well done. If it isn’t broken, right? The game involves the players collecting quests and the GM deciding how hard to make each fight by adding or subtracting monsters. The players then fight away, using powers gained through leveling.
The game definitely still has the same sense of humor–the tutorial pits you against the Tarrasque–which is probably the biggest draw of the game. Yes, there’s a good RPG in here, but it’s the humor that sets it apart. Looking forward to getting my hands on the full game when it releases in the next month.
Check out the new gameplay trailer after the break.
Coup is one of those games that, when it was announced, we had no idea how it would work in a digital format. The entire game is based on lying and bluffing your way to victory, so not being able to see or talk with your opponents just seemed like a subpar way to play the game. Well, we don’t need to speculate on whether it will be a success or failure any more because it’s been released for iOS Universal and can be nabbed right now as a free download.
Coup is a game in which each player is dealt two characters, each of which has a special power. You know which characters you have, but nobody else does. On your turn, you then take an action based on which character the other players think you have. You don’t need to have that character to take the action, but if you’re lying and someone calls you on it, you lose one of your cards. If you lose both cards, you’re out of the round. It’s a very fun, fast bluffing game when sitting around a table and enjoying your beverage of choice.
Will it work on your iPhone? Give it a go and let us know in the comments. No trailer for this one, but you can see it being played by the crew of Game Night! from BGG after the break.
Have you seen the latest Jurassic World trailer? This is pretty much it.
Carcassonne was released before Mt. Hexmap was even a twinkle in Owen’s eye, which makes it weird that it’s still considered by many to be the best digital board game port available. I’m not sure if that’s a testament to the incredible job that TheCodingMonkeys did when crafting Carcassonne, or an indictment of all the games that have come since. Seeing as how I really like a lot of those other games, I’ll stick with the former.
To celebrate the five year anniversary of Carcassonne’s release, TheCodingMonkeys have bundled up all the released expansions and are selling them together in an Anniversary Bundle. Yes, now you can snag every released expansion for only $5. For those of you who’ve already bought all the expansions, you’ll get nothing and like it.
TheCodingMonkeys have also announced that Carcassonne will be heading to the Mac App Store later this year as well, with full cross-platform play with the iOS version.
Carcassonne is available for iOS Universal and will run you $10. Trailer after the break.
Do you think you have to listen to “Pop goes the weasel” the entire time you drive this thing?
Does Not Commute is a blast from the past from Swedish developer, Mediocre. How can you not love a developer named Mediocre whose tagline is ” It’s a driving game with a top-down perspective which I can’t remember seeing since the late 90’s and Grand Theft Auto 1 and 2.
What we don’t know is what the point of all this driving is. It’s being called a “strategic driving” game, and we’ve been promised the ability to drive in dozens of different vehicles. There also appears to be a story in the game that opens up as you drive around town. Something about mad scientists, masks, and Yorkshire Terriers. All I know from the trailer is that you can try to pull off some sweet stunts as you drive around town, which is all anyone really wants in a game like this anyway, right?
Does Not Commute will be released tomorrow night and will be free to download with a single IAP that will unlock the premium game. The premium game will offer iCloud synchronization between devices, the ability to start from checkpoints, and detailed statistics. If that doesn’t interest you, you get everything else for free.
Not different enough to make me a better player, apparently.
Love it or loathe it, there’s no denying that Hearthstone: Heroes of Warcraft is hugely popular. Today’s announcement from Blizzard Entertainment isn’t going to hurt that popularity at all. Blizzard released Hearthstone on iPad almost exactly one year ago and it didn’t make Android tablets until December, but today the game has opened up and can be played on both iPhone and Android phones.
The game has been given a facelift for the smaller screen, but otherwise it’s the full game that you’ve come to love (or hate). The major difference that I can see during play are that your cards are kept off to the side during play instead of being enlarged in the center of the screen like on the iPad. All you have to do it touch your hand to bring it to the center, however, so it’s not a major change. The only other difference I’ve noticed so far is the main menu, which is in a different configuration than the iPad or PC version.
The rollout of the update may take a while, so if it’s not showing up in your App Store yet, keep trying. That said, you should be able to snag it here for iPhone and here for Android devices.
Uncharacteristically, Blizzard hasn’t posted a corny video for this announcement yet, so we’ll post the corny trailer for the Blackrock Mountain expansion that launched nearly two weeks ago instead. Look for it after the break.
One of the darlings of 2013 was Matt Leacock’s cooperative juggernaut Pandemic: The Board Game which was ported to iPad from new developer, F2Z Digital Media. It was the first game developed by F2Z and Z-man, and we all thought it was the start of something big. In fact, shortly after the game was released there was an update that included parts of the first expansion with promises of more to come. Since January of 2014, however, there’s been radio silence leading many of us to believe that F2Z had been a one-hit wonder.
It turns out that F2Z isn’t dead, however. This Friday, Pandemic will come to iPhone via an update that will make the app Universal. Pandemic will also be on sale for only $5 starting on Friday and going through next week.
No other hints of what we can expect in Pandemic’s future, but it’s nice to know that Pandemic actually has a future. Check out the trailer after the break.
The Easter Bunny made the arduous trek up Mount Hexmap over the weekend (the funicular was closed due to the bank holiday here in the UK) to scatter an assortment of pastel-dyed HEAT shells and bouncing betties around the grounds of PT HQ. I’m not sure that the Easter Bunny is hip to the current international consensus about land mines, but it’s always nice to see him.
Before heading back down, he mentioned that there were some new games out. Let’s see what those are.
You lead the dragon into a room full of rocking chairs.
Inkle are going to remind us why they’re the protectors of the interactive fiction faith in a couple of weeks: Chapter 3 of their fantasy gamebook opus Sorcery is due out on April 16th. Long-time PT heads will recall Sorcery as the 2013 game that punted gamebooks forward into the 21st century, marrying video games and fiction in a way that really made the most of the touchscreen. Then last year Inkle blew our minds again with the genre-shaking 80 Days. It’s almost as if these guys don’t like neat categorization and tropes.
Sorcery Part 3 finds your wizard in the penultimate chapter of their odyssey. After negotiating Khare, The City-Port of Traps, in Chapter 2, you’re on to the cursed wasteland of Kakhabad, where house prices have fallen off a cliff and there isn’t even a Caffè Nero.
The Inklings were playing their cards close to their mythril vests when we talked to them back in February: there was something new about Sorcery 3 that they were dying to tell us. I think — maybe — from the screenshots they’ve sent me that I’ve sussed it out: Sorcery 3’s overworld map appears to be in 3D now. That’s pretty slick.
So: April 16th, and for the first time for an Inkle game, it will be out for Android as well as iOS on the same day. You’ve got plenty of time to run through Sorcery Chapters 1 and 2 again and beseech Ian Livingstone for aid. Check out more screenshots from Sorcery Chapter 3 after the jump.