Posts Tagged: iOS Universal apps

My chemical romance: Science puzzler Sokobond coming to iOS & Android

Shell game.

Shell game.

Sokobond is a puzzle game about making chemical compounds that requires “no chemistry knowledge” to play. I think that’s downright cowardly, but I suppose I understand the commercial impulse behind not shutting out 98% of the world’s population from buying your game.

It’s lovely, minimalist thing from indie developers Alan Hazelden and Harry Lee, puzzle specialists who were responsible for These Robotic Hearts of Mine and Stickets, respectively. Sokobond released for desktops yesterday on Steam, but its creators say that iOS & Android versions are forthcoming.

The last time we experimented with a chemistry-centric game, it turned out to be a bit of a dud. I figure we’re due for a win. Watch the trailer below.

Continue reading…

Art nouveau: Paint it Back update brings new puzzles and an Android version

In the next scene: a fiddle contest.

In the next scene: a fiddle contest.

Edward Brown’s Paint it Back, the picross-style game that PT‘s staff unanimously declared to be our favourite puzzle game of 2013, received a big update yesterday. Brown’s added a new room full of paintings to be restored — 12 to be exact, which include “Satan Explaining to Bigfoot Why He Should’ve Gotten Baptized” and “You’d Better Smile for the Smile Patrol”. You probably remember those from your visit to the Louvre. The update is free to existing owners of the app.

But there’s about to be a whole lot more owners of Paint it Back, probably. Brown told me that he’s engaged the services of Apportable to bring the game to life on Android. They’re the folks that did the Android ports of Ridiculous Fishing and Sword & Sworcery EP, “so I get an excuse to mention PiB in the same sentence as those guys,” Brown said.

That Android port should pop up on Google Play tomorrow, and the Paint it Back update is available on iOS right now.

Continue reading…

Zombie crush saga: Walking Dead No Man’s Land will be free-to-play

[MOANING]

[MOANING]

Given the extraordinary success of Telltale’s Walking Dead adventure game series, I’m surprised there haven’t been a dozen different tie-in games by now. By my reckoning there was just one besides Telltale’s: the decidedly above-average real-time tactical game Walking Dead Assault.

Somebody finally forwarded the right Powerpoint to AMC’s licensing department, because Walking Dead: No Man’s Land has just been announced. Based on the TV (and comic book) zombie drama, the game features “characters fight[ing] for survival in a post-apocalyptic, walker-infested world.” All right! That sounds pretty good. What kind of game is it exactly?

It’s probably another soul-less Clash of Clans clone, I’m afraid. Neither the press materials sent around nor the trailer embedded below reveal any sort of gameplay details, but some cursory digging around in Finnish developer Next Games’ website uncovers that they’re a venture-backed studio “focused on… engaging free-to-play mechanics.” Shucks.

Now, I know I’m some kind of heel-dragging luddite on this topic. But I can’t be the only guy asking this question: how many nigh-identical Clash of Clans clones can the mobile gaming market support? I know CoC makers SuperCell are supposedly putting away $5 million a day with their free-to-play phenomenon, but surely the market is saturated now. I get ten pitches a day for games like this. There’s just no way that this isn’t a bubble.

Maybe I’m wrong. Maybe when No Man’s Land drops in 2015, it will be an earth-shaking revelation that changes free-to-play games so that they aren’t fundamentally player-hostile, unpleasant experiences. But I’ll stake a beer that it won’t. Anybody want to take the other side of that bet? No?

Watch the Walking Dead: No Man’s Land trailer after the jump and shake your head at the state of non-indie gaming. At least we’ve got Telltale.

Continue reading…

Still alone: Lone Wolf’s third chapter arrives 7 August

Just the worst indigestion. You have no idea.

Just the worst indigestion. You have no idea.

Act 3 of Bulkypix’s action RPG/gamebook hybrid Lone Wolf will be popping up for iOS and Android on 7 August, the French publishers tell us. There’s few details about Lone Wolf: The Shianti Halls (I think we had a company Christmas party there a few years back) other than a cryptic allusion to “a dreadful new enemy”, who is presumably the red-eyed chap in the screenshot above. Either that, or Lone Wolf finally has a friend, and need not be so alone anymore. Probably not the latter.

Last year was a banner year for gamebooks. Both Lone Wolf and Inkle’s Sorcery! series put the “interactive” into interactive fiction like never before — Lone Wolf by adding in fantasy RPG action and Sorcery by adding deeper decisions and dynamic dialogue. We preferred the latter, but they were both very good in their own ways. You can read Neumann’s review of Lone Wolf Chapter 1 right here.

There’s no video yet for Chapter 3, so after the jump I’ve got the trailer for Chapter 2, which came out back in back in April.

Continue reading…

Get out of my dreams, get into my carrier: New Victory at Sea trailer

For the Winston.

For the Winston.

British devs Evil Twin have released a new video of their mobile-bound RTS conversion of the Victory at Sea tabletop game. As with their previous trailer, this one is soundtracked by the ominous mumblings of Winston Churchill himself.

I’m awfully curious to see how the developers intend to translate a turn-based miniatures game into a real-time WWII naval combat sim, but the big point of difference here is the dynamic campaign that Evil Twin are promising: the world’s oceans are a giant sandbox where opposing forces react dynamically to what you do. You can sail your fleet anywhere in the world to engage the enemy where you see fit, starting as a destroyer captain and working your way up to admiral’s stars.

The game will be out on desktops August 8th, but Evil Twin told me just now that they’re hoping that the mobile versions will launch in late September.

Watch the trailer below and keep tabs on this project on Facebook and Twitter.

Continue reading…

Free-to-pray (to the Emperor): Horus Heresy Drop Assault will be an F2P 40K game

The emperor protects?

The emperor protects?

Long-time readers will know that — due to a brain parasite I contracted from an Eldar Farseer during a lurid college spring break on Craftworld Ulthwé — I am pathologically unable to stop myself from posting about Warhammer 40K games, no matter how far outside this blog’s editorial sweet spot.

Horus Heresy: Drop Assault sports a moniker that will quicken the pulse of any 40K nerd, but let me just break your heart right now and get it over with. The game is free-to-play and to my eye, appears to be a Space Marine’d-up Clash of Clans, that most odious F2P skinner box. I could be (and very occasionally am) wrong. Somebody explain to me how I’m wrong and I’ll be much obliged to you.

Canadian devs Complex Games have a resume that includes such titles as TMNT Rooftop Run and Ducktales: Scrooge’s Loot, so big licenses appear to be something of a specialty for them. This is first game set in 40K’s Horus Heresy epoch.

For those readers who have spent their precious time on this mortal coil more wisely than I have, the Horus Heresy is a landmark event in Warhammer 40K fluff: it’s the civil war within the Imperium of Man that led to the status quo in the game’s universe where the diminished Imperium (fascist neo-Roman theocrats) stands off against the corrupt forces of Chaos (punk rock Frankensteins). There’s currently a series of tie-in novels (of wildly varying quality) that digs deeper into the lore.

Horus Heresy: Drop Assault will come to iOS & Android this fall. Watch the trailer after the jump and see if you concur with my diagnosis.

Continue reading…

Lucky Frame’s The Nightmare Cooperative to haunt iOS & Android this autumn

When I dip you dip we dip.

When I dip you dip we dip.

Scottish artificers Lucky Frame released a new game on PC & Mac last week — a unique roguelike called The Nightmare Cooperative. Along with the basic roguelike conventions of randomly-generated levels and permadeath, your entire party of adventures moves as a group with a single set of controls, multiplying the danger from every movement decision. It sounds a bit like Threes with elves. It’s also got some appealingly chunky graphics and music that sounds like a lullaby composed by an opiated Tom Waits.

I talked to Lucky Frame’s Yann Seznec last week and he told me that Nightmare Cooperative is definitely coming to iOS & Android. There’s no firm date yet, but it could optimistically show up in September, Seznec said.

I was a late convert to Lucky Frame’s delightfully unusual music-generating tower defense game Bad Hotel but I was enthralled by it for a good week. Nightmare Cooperative looks to be at least as weird its predecessor, which bodes well. I’ll let you know when I hear about a solid release date.

Watch the Nightmare Cooperative trailer below.

Continue reading…

Weekend Price Drops: Once in a Lifetime Edition

And you may ask yourself, "Well... how did I get here?"

And you may ask yourself, “Well… how did I get here?”

This weekend is associated with no particular holiday or milestone and yet — thanks to the munificence of Space Emperor Xerxes XIV, whose every howl is like music to his subjects — it is quite possibly the biggest discount weekend of the year so far.

We’ve got the first-ever discount on out-sized WWII wargame Panzer Corps, a big sale on squad tactical game Frozen Synapse (our runner-up Multiplayer Game of the Year last year), and more besides. Trailers and discounts await your attention below.

Continue reading…