Posts Tagged: Kickstarter

King of the Hill: Battle for Sector 219 Kickstarter has iOS Potential

We live in a world that has walls, and those walls have to be guarded by men with guns.

We live in a world that has walls, and those walls have to be guarded by robots with guns. [Image by Chad Ellis]

Battle for Hill 218 is one of those games that, sadly, gets overlooked on a lot of “best of” iOS lists. It’s a shame, really, as it’s a great little 2-player game and it’s digital implementation is spot-on. Recently, the publisher, Your Move Games, started a Kickstarter to reprint Battle for Hill 218 as well as its sci-fi sequel, Battle for Sector 219. While cardboard versions of games are amazing, what struck me was that $10K stretch goal that would bring Sector 219 to iOS.

The iOS version would most likely be done by the same developer as Hill 218, Large Visible Machine. This means we should be excited, people. Not only did they do a great job with Hill 218′s UI, but they created an AI so evil that they were forced to add a weaker AI in an later update due to the complaints.

Check out the Kickstarter for more info, or go download Battle for Hill 218 from the App Store. You won’t be disappointed. Kickstarter trailer after the break.

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Assemble the Fleet : Core Worlds Digital Kickstarter Begins

 

The left eye, apparently.

The left eye, apparently.

Core Worlds was one of the many deckbuilders that sprang to life after Dominion invented the deckbuilding mechanism a few years ago. The difference between Core Worlds and a lot of other bandwagon jumpers is that Core Worlds is actually a really good game. It takes the basic deckbuilding experience and adds a rich theme of building fleets and conquering planets on your way to the central planets (some might even call them Core Worlds) to take your place as rightful ruler of the galaxy. Or something like that. It’s really just a lot of fun.

Earlier this week, Stronghold Games announced a new Kickstarter to bring Core Worlds to iOS and Android. The game will have a 3D interface and the early screenshots look pretty sweet. They’re looking for a paltry $20K, and already have about half of that. Unfortunately, if you want to get either of the expansions digitized (and I’ve heard the first expansion makes this game utterly fantastic) they’ll need to hit stretch goals of $75K and $100K before the timer runs out.

Go and check out the Kickstarter to see all the pretty pictures, or watch the Kickstarter trailer after the break.

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The trumpet summons us again: Twilight Struggle kickstarting with Playdek

The end of the world as we know it.

The end of the world as we know it.

At times it’s seemed like getting a digital version of the cold war classic Twilight Struggle was taking longer than the cold war itself. Over 3 years ago GMT Games announced that a PC version of Twilight Struggle was in development, and three years later they killed the project. At the time they nuked the project, GMT founder Gene Billingsley hinted at a partner to bring it to iPad and now we know exactly what he had up his sleeve the whole time: Playdek is developing Twilight Struggle for pretty much every platform you can think of, including iOS and Android. This is Owen’s favorite board game so you can expect to see plenty of coverage around here. [squeeeeeeeee --ed.]

Well, when I say they’re developing it, I mean only if GMT reaches their Kickstarter funding goal of $50K. Considering that Twilight Struggle is widely regarded as the greatest boardgame ever made, I think we should place bets on how quickly they reach that $50K number. One day? Two? Maybe two hours?

A digital version of the game isn’t all they’re offering, either. The designers of Twilight Struggle, Ananda Gupta and Jason Matthews have used their Wonder Twin powers to concoct a mini expansion for both the digital and cardboard versions, but only for Kickstarter backers. The expansion called Twilight Struggle: What if? will give players alternate starting setups based on hypothetical events from an alternate history. What if the Western allies had reached Berlin first? What if Chiang’s forces held in southern China?

The pitch has been up for less than an hour and it’s half-funded already. I don’t think you need Nancy Reagan’s astrologer to see where this is going.

Pitch video after the jump, and the Kickstarter’s right over this way.

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We shall all ascend: Sci-fi deckbuilder Star Realms is coming to mobile

Let's see Adayu defeat this.

Let’s see Adayu defeat this.

This will be old news to those who backed this game’s successful Kickstarter last autumn, but this is all fresh for me. Star Realms is a deck-building card game co-designed by Rob Dougherty, one of the brains behind everybody’s favorite deck-building card game Ascension. If you’re rusty on your trendy tabletop gaming jargon, deck-building games have you competing with another player to assemble the most powerful deck from a common pool of cards — but each card you acquire necessarily dilutes the power of your deck. A well-executed deck-builder is a lot of fun and we’re starting to see the mechanic more and more.

I talked briefly to White Wizard Games’ digital lead Tan Thor Jen this morning and he told me that a digital version of Star Realms (planned for iOS, Android, and PC) is currently in a closed beta. There’s no outsourced studio here — Jen is leading development of the app himself, and he’s has got a knack for just this sort of thing, having built Magic: The Gathering apps like Decked Builder in the past.

There’s a lot of good vibrations going around about Star Realms, and it’s not just an Ascension clone, either.

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Long Live the Queen: Escape Kickstarter Pushing Up the Daisies

This is an ex-Kickstarter

This is an ex-Kickstarter

Queen Games has had a long and successful streak of using Kickstarter to get their board games out the door. To date, they’ve created 19 Kickstarter projects and 18 of them have successfully funded, usually by multiples of what they were looking for. The 19th Kickstarter is one we mentioned just last week and, instead of a board game, was for a digital version of Escape: Curse of the Temple. You might notice I said “was”, as the Kickstarter was cancelled after being active for only 2 days, and yet earning more than 1/4 of its funding goal.

What happened? No one really seems to know. Queen Games released a backers-only missive stating that is was their first digital Kickstarter, and that the feedback indicated…something, and blah, blah. That’s it. Really no specifics here at all. They do mention that development of Escape will continue, and they will consider a re-launch in the future. Until then, we’ll just nail this Kickstarter to its perch and pretend it’s pining for the fjords.

You Chose Wisely: Grail to the Thief Brings Gaming to Visually Impaired

That must the the Castle of Aaaauuuggghhhh

That must the the Castle of Aaaauuuggghhhh

For All to Play is a games studio that creates games for those whom the rest of the gaming industry has left behind: those with hearing, visual, cognitive, and physical disabilities. Their latest project, Grail to the Thief is an interactive adventure game (think Zork or Grim Fandango) made specifically with the blind and visually impaired in mind.

Grail to the Thief puts you in the shoes of Hank Krang, a time traveler who uses his abilities to pilfer from the past. Here, you’ll travel back to when Arthur was King of the Britons (I didn’t know we had a king!) and attempt to snag the Holy Grail. The game is played entirely with sound: voice-overs, sound effects, ambient sound and music. For All to Play has stated that the influences for the game came from old BBC radio dramas and Time Bandits, which should be enough to get you over to the Kickstarter and pledge. I’ll wait.

They have already met the pledge goal to get the game to PC/Mac/Linux, but need less than $1K to get it ported to iOS and Android. They only have 3 days to go, so don’t think about it for too long.

Grail to the Thief is a project that is not only creatively interesting but also doing something that very few, if any, other game developers are doing. It seems to me, that this the kind of project that Kickstarter was created for. Trailer after the break.

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When Tablet Met PC: Salvaged Brings a Tablet/PC Hybrid to Kickstarter

Pictured: Not Space Marines

Pictured: Not Space Marines

I’ve known about Salvaged for well over a week now, but wasn’t sure to write something about it or send it over to RDBK for their take. Why the conflict? Well, for one, I don’t really know what the hell Salvaged is. It’s not a tablet game, but it’s not a PC game either. It’s a strange hybrid between the two and, if developer Opposable Games can pull it off, it looks to be pretty amazing.

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We Are All Furries Now: Armello Launches Kickstarter

Lions and tigers and...what the hell is that thing in town???

Lions and tigers and…what the hell is that thing in town???

Ever since that first somewhat ambigous, yet beautiful, teaser trailer hit for Armello, it’s been somewhat of a mystery. Sure, we knew it was a board game and we knew it looked good. Ok, it looked really good, but other than that, best we could guess was a relation to something like Talisman. Well, League of Geeks opened the doors of the chocolate factory yesterday when the Kickstarter for Armello went live, and we finally have a good glimpse of how Armello works and why it’s one of our most anticipated games of 2014.

The king is mad and, as the hero of one of the Great Clans, you’ll explore and face off against the other clans to become the next king. The game offers dice-based combat as well as a card system that represents your followers, treasures and spells. Each player will have individual player powers and there is a quest system that will change each game that gives you something to focus on during the game. I’m guessing they’re similar to goals seen in other boardgames, like Suburbia. I was a bit skeptical when they claimed it was going to be a board game, but looking at what they’ve put together here, I’m definitely warming up to the boardgame-ness of it all.

As Kickstarters go (and we’ve seen some bad ones), this one might be one of the best. It’s obvious that League of Geeks did their homework here. Goals are clearly laid out, rewards at different tiers are clearly explained, with lots of descriptions and video to fill you in on the details. The Kickstarter is for a PC/Mac/Linux port of the game (with Android and Windows Phone as stretch goals), so I’m guessing that the iPad version is coming regardless and isn’t included simply due to the problems associated with getting apps to people in different App Stores around the globe. Even if you’re not interested in backing a PC port of the game, I would encourage you to check out the Kickstarter anyway, just for all the information there. It really looks like Armello could be something special. New trailer after the break.

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