Posts Tagged: Multiplayer

Ascension designers Justin Gary and Brian Kibler: Our favorite iOS games

You can (and should) follow Ascension artist Eric Sabee on Facebook.

You can (and should) follow Ascension artist Eric Sabee on Facebook.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

If Pocket Tactics has an unofficial game, it’s Ascension. Played by the entire staff and a significant proportion of site regulars, there’s always a forums tournament of Ascension on the go. Though the existing Playdek-made iOS app won’t be around come 2015, the game’s original creators Stone Blade will be swooping in with an app of their own soon.

Ascension designers (and world-class Magic: The Gathering players) Justin Gary and Brian Kibler told us about their favorite iOS games.

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Empire and 100 Rogues creator Keith Burgun: My favorite iOS games

Ours is the fury.

Ours is the fury.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Quite possibly the most interesting interview we did in 2013 was this two-parter with Empire and 100 Rogues designer Keith Burgun, one of the most opinionated and idiosyncratic game designers in the business. His next game Auro is due out this summer.

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Ravenmark creators Witching Hour: Our favorite iOS games

I've always wanted the Witching Hour guys to make a Voltron game -- is that weird?

I’ve always wanted the Witching Hour guys to make a Voltron game — is that weird?

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Singapore’s Witching Hour Studios are the makers of the criminally underrated single-player fantasy wargame Ravenmark and its multiplayer-focused sequel Ravenmark Mercenaries. Witching Hour are currently working on Romans in my Carpet.

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It’s Not Yo It’s Mi: Fighting Card Game Yomi Coming Next Week

Toyota begs to differ

Toyota begs to differ

Let’s get this out of the way up front: Yomi is simply Rock, Paper, Scissors with cards. Not the most thrilling introduction to a new game, is it? Stick with me, though, because Yomi is actually a fast and fun card game and it’s coming to iPad next Thursday.

Yomi is basically Street Fighter where each character is represented by its own deck of cards. On your turn you play an Attack, Throw or Block and, based on what your opponent played, you’ll get to draw more cards or play other cards from your hand to do some real damage. It is a very simple game, and yet there’s a depth here that isn’t apparent until you get a few plays under your belt.

The game will launch with the same ten characters that come in the cardboard version for $10, with ten more expansion characters available as IAP for another $10. Before you ponder if $10 is too much, consider this: the same 10 characters in cardboard would run you a clean $100. Oh, and once you’ve bought the characters, you own them. There are no boosters to buy, no extras to fork out for. When you own the deck, you have the complete character deck, as will your opponent. Nobody is spending their allowance on boosters this week just to take you down in a game of Yomi.

As would be expected in a head-to-head fighting game, there will be online multiplayer which cross-platforms with the web-based version on the Sirlin website. That’s right…don’t want to wait until next week? Go play try it out now on the web. There will be leaderboards and all that jazz for those of you who like to compare the size of your…wins. There will also be solo play vs. AI, survival mode, replays of past games, etc.

If Yomi follows the usual App Store process, it should be out in your time zone next Wednesday night. More pics after the break.

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Blame it on RVO: Skunkwerks Kinetic Bringing Their Vision to iPad

You can't see it here but, trust me, the sky is the color of television, tuned to a dead channel

You can’t see it here but, trust me, the sky is the color of television, tuned to a dead channel

What do you get when you cross a software developer with one of the greatest science fiction authors ever? I, honestly, have no freaking idea, but it sounds all kinds of cool.

Canadian developer Skunkwerks Software has teamed up with Neuromancer author William Gibson to create something called MEG: RVO and it exists right now on the App Store.  Kind of. What we can grab and play with now is a (rather polished) tech demo of the engine they’re creating specifically for the game, with an intro to some of the mechanisms used in the game. You play as the titular RVO or  Ranged Vehicle Operator, using your iPad as the controls of a rover on a hostile planet. Inside your rover is a MEG unit (think BigDog) which you command to collect resources, lay traps, and hack into obstacles. All of this is being run by the evil Slate Industries in a story that will expand and change based what happens in the community.

While the tech demo currently available is a dual-stick shooter version of Capture the Flag, the long term vision is of open-world sandbox in which the story and economy is controlled by what the players do in-game. We’re talking EVE Online kind of stuff here, people. The developers are expecting this somewhat simple game to eventually evolve over time into a fully-fledged MMO or action real time strategy game with a back story written by the guy who was predicting the internet before anyone knew what the internet was.

I’ve been playing the tech demo and it’s definitely not a finished game as just trying to drive your rover makes you pine for the halcyon days of getting your M35 Mako stuck in a canyon. That said, there is already a community of people buying and selling resources and refitting their rovers with new equipment and weapons, and Skunkwerks is expecting it to get bigger and better as time goes on.

While only available for iPad right now, the goal is to get the game on Android, Windows and, if we’re lucky, our neural implants.

Trailer after the break.

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Civ IV designer Soren Johnson: My favorite iOS games

Don't turn your back on Gandhi.

Don’t turn your back on Gandhi.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

I would hate to re-ignite the Hatfields & McCoys-style acrimony over which one is superior, but it is is uncontroversial to say that Civilization IV and Civilization V are the collective high point of the long-running PC strategy game series. Soren Johnson was the Firaxian responsible for the design of Civ IV, as well as the creator of its AI and the curator of its outstanding soundtrack.

Johnson recently left a post at Zynga to start Mohawk Games, whose first announcements I am eagerly awaiting. 

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Eclipse dev Łukasz Łazarecki: My favorite iOS games

New life and new civilisations.

New life and new civilisations.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Łukasz Łazarecki is a co-founder of Polish studio Big Daddy’s Creations. In the past years, BDC have released attractive and widely-admired iOS translations of some very notable board games like Caylus, Neuroshima Hex, and the enormous sci-fi 4X EclipseŁazarecki hasn’t told me what he and his comrades are working on next but you can bet it’s going to be another big-name board game.

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Canabalt creator Adam Saltsman: My favorite iOS game

Raise the roof.

Raze the roof.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Adam Saltsman created an entire genre with the powerfully influential Canabalt, something we talked about at some length a couple of weeks ago. Saltsman has recently decided to try his hand at publishing the work of other devs under his new Finji imprint, whose promising first titles will include Overland and A Night in the Woods.

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