Posts Tagged: Puzzle

Getting Medieval on Your Arch: Bridge Constructor Medieval On the Way

Military strategists call this the Temple of Doom maneuver

Military strategists call this the Temple of Doom maneuver

Here’s something that I never would have considered putting on the front page of Pocket Tactics if it weren’t for one thing: Owen loves Bridge Constructor. Apparently, Owen missed his calling as a civil engineer.

Whereas Bridge Constructor had you building modern spans, the sequel is titled Bridge Constructor Medieval and I’ll give you three guesses as to which time period you’re playing in this time. Like the original, none of this is taken too seriously and part of the fun is watching your creations collapse into piles of wood and stone. The change to the medieval time frame (you did figure that out, right?) means you’ll have barbarians launching catapults at your bridges while you’re building them, and instead of cars and trucks, you’ll have to make bridges that protect your troops as they cross, and collapse when enemy troops make the same journey.

The game features a campaign with an overarching storyline, new bridge types and new materials to build your bridges. If you’re curious, you won’t have to wait long. Bridge Constructor Medieval will be released for iOS and Android on May 1st. More screens after the break.

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Hit Me With Your Best Silverballer: Agent 47 Targets iOS with Hitman GO

That swimming pool came right out of Willy Wonka's office.

The other half of that swimming pool is in Willy Wonka’s office.

I think I need to come clean before I get too far into this one: I have never played a game in the Hitman series. In fact, I don’t think I’ve even seen one being played. I know nothing about them at all, except what I’ve read today. From this small sample, I have determined that the Hitman games are third-person stealth games which appear to be incredibly violent. This would explain my ignorance of the topic: none of those things are of much interest to me.

Tomorrow night, however, the Hitman franchise is coming to iOS for the first time, and I’m definitely interested. Why the change of heart?

Because this version looks like a board game.

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Bioshock creator Ken Levine: My favorite iOS games

Booker, catch.

Booker, catch.

To celebrate Pocket Tactics’ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Ken Levine may be the single most influential American game designer of the 21st century. His first work in the games industry was writing and design on the genre-redefining Thief, which he followed up with System Shock, Freedom Force, and the Bioshock games — the guy’s hit percentage is Ted Williams-esque. And he reads Pocket Tactics. Coincidence?

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Out Tonight: FTL, FTL, FTL, and FTL (and other stuff)

Can't we fight FancyBot instead?

Can’t we fight FancyBot instead?

Were you just released from prison? Has your memory suddenly returned from a bout of soap opera amnesia? Did you recently escape from the compound of a hyper-conservative Luddite religious community? Then it’s possible you’ve missed the fact that vaunted PC starship captain sim FTL is coming to iPad tonight. (If your problem was the last one, I’ll explain what iPads are later.)

FTL: Advanced Edition comes to us with a trove of new content that didn’t exist in the original PC release of the game, and the interface has been completely reworked for iPad — something that I briefly examined on Monday. I won’t waste time coyly pulling punches here: Subset’s iPad FTL is single-malt awesome served (no ice) in a tumbler of badassery on a coaster of righteousness.

Oh yes, and there’s other games, too, some of them very promising indeed. Trailers galore after the jump.

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X-Com designer Julian Gollop: My favorite iOS games

Divus Iulius.

Divus Iulius.

To celebrate Pocket Tactics‘ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

Julian Gollop is the patron saint of this website. The designer of the original X-Com has submitted to my interrogation on multiple occasions and even gamely wrote a guest post for us back when PT‘s regular readership was too small to field a baseball team.

Gollop is currently Kickstarting a very promising remake of his 1985 ZX Spectrum classic Chaos, which Phil and I found singularly enjoyable last year.

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Eye should know better: Action-adventure game Hellraid is a dark spin on The Room

Reminds me of a bachelor party I went to in Lithuania once.

Reminds me of a bachelor party I went to in Lithuania once.

The debut trailer for Hellraid: The Escape reveals that we’re going to die right at the beginning of the game, then spend the rest of its running time escaping from a grim dungeon as a disembodied soul. Or possibly as an eyeball? That’s my takeaway from the trailer: there is at least some part of the game where you are just an eyeball.

Attention developers: email me to receive my pitch for Hellraid 2: The Apology, where (after escaping from the dungeon and returning home) you must explain to your wife that you’re just an eyeball now, and that yes, you still think it was a sound idea to go out with your mates on something called a “hellraid”.

Hellraid is an action-adventure game coming from Dead Island and Call of Juarez developers Techland. It’s being billed as a darker take on The Room, so we should expect physics puzzles along with our dungeon delving. It’s due out May 15th on iOS. There’s a Twitter account you can follow right over here.

Watch the trailer below.

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Coding Monkeys’ Martin Pittenauer: My favorite iOS games

This town's gone to the wyrms.

This town’s gone to the wyrms.

To celebrate Pocket Tactics‘ second birthday, we’re handing the mic over to some of our favorite developers to ask them what their favourite iOS or Android games are.

When I wrote about the studio last week, I referred to Germany’s The Coding Monkeys as “the Rolls-Royce of iOS gaming”. The makers of Lost Cities and Carcassonne might be the most reliably brilliant makers of exquisitely polished board games for the App Store. Lead monkey Martin Pittenauer took some time out from working on the studio’s latest Carcassonne expansion to tell us about his favorite iOS games.

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“Every screen would be a work of art”: The making of Monument Valley

Not angles, but angels.

They’re not angels, but angles.

We’re all very excited to welcome FTL: Advanced Edition to the iPad this Wednesday night (none more so than me — you saw that I was driven to gif creation yesterday), but I’m also very curious about Monument Valley, that beautifully designed adventure puzzler from Ustwo that we first mentioned last week.

The London-based studio is also a design agency that creates websites, apps, and other creative products for brands, so maybe it’s not surprising that they released a decidedly professional behind-the-scenes video. In it, developer Ken Wong says that Monument Valley’s top production priority was that every moment of it should be aesthetically pleasing — and it sure seems like Ustwo have hit that quite squarely.

Monument Valley is out tomorrow night on iOS. Watch the making of video below.

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