Some worthy games escaped the Out Tonight net that Neumann and I set last night. Let’s hunt those rascals down after the jump.
Posts Tagged: Puzzle
One of the better games that didn’t get the Pocket Tactics review treatment last year was Super Glyph Quest. It’s an RPG in the same vein as Dungeon Raid or 10000000, which means it’s a mashup of RPG elements and a Match-3 puzzler. Super Glyph Quest seems more RPG-ish to me, though, having actual maps to explore and quests to unlock and conquer. Also, the Match-3 portion of Super Glyph Quest is a much deeper experience than the other games, as you mix and match elements trying to create some massive damage combos. I really should write that review, eh?
On Thursday, Super Glyph Quest will be getting an update that brings in the characters Ida and Totem from Monument Valley. They’ve been redrawn and plopped into the SGQ world along with certain new quests in which you’ll bump into them. That’s not all that’s coming in the update, however. You can also expect other new quests, new monsters, even more characters, and more gear.
Super Glyph Quest is available for iOS Universal and will run you $3. Check out the new trailer after the break.
Satellina has everything a puzzle game needs: easy to learn, tough to beat, and you can play it in short bursts at the bus stop. It’s the same formula that made superstars of games like Threes and Rules last year, and Satellina looks poised to be the first puzzle giant of 2015.
The game is incredibly simple, just remove all the green particles. Unfortunately, there are also yellow and red particles on the field, but yellow particles turn green when all the green particles are removed and the red particles will turn yellow at the same time. The trick, then, is to remove the particles in the correct order as they swirl about the screen. Hit a yellow or red particle and you’re done.
The game is also timed, meaning you can’t take your sweet time looking for all the green particles ahead of time. To be honest, I’m not quite as thrilled with timed puzzles as I am with more relaxing fare, but the minimalist graphics and sounds of Satellina are going to be enough to draw me in.
Look for Satellina to hit iOS Universal on January 22 and Android on the 29th. Trailer after the break.
There are a ton of great puzzle games out there on iOS, but when it comes to finding great word games, your options are a bit more limited. In fact, I have to go all the way back to QatQi and SpellTower to remember any really good solo word games. This week’s entrant is Highrise Heroes from Noodlecake, the makers of Super Stickman Golf and Joinz.
Highrise Heroes sticks close to the SpellTower mechanism which has you removing letters from a random grid as you construct words. Highrise Heroes adds a dose of story to the word game mix, however. Here, you’ll need to escape 90 levels of a crumbling skyscraper while saving colleagues and figuring out who’s behind the destruction. I’ll admit it sounds a bit flimsy, but the trailer shows that there’s a monkey involved, and somehow that makes it all okay.
Highrise Heroes is for iOS Universal and comes free with an IAP option to unlock the full game for $3. Trailer after the break.
The Puzzle Game of the Year isn’t just the slickest puzzle experience of 2014 — it’s also the finest premium mobile game put out by a major publisher all year.
We love weird around here, and you couldn’t fill an egg carton with games that were weirder than Calculords in 2014. When I interviewed creator (and Web comedy notable) Seanbaby about it last year, he said that Calculords was “a weird idea that [he’d] never get to see unless [he] made it.”
You’d be a fool to argue with that: Calculords is a game about arithmetic. The last game about arithmetic that you played was probably Number Munchers back in the late 1980s.
When I was a kid, I had a chunky wooden tangram set that I would use to make different shapes but always ending up with something that looked like a legless horse/giraffe combo. It was about as exciting as it sounds and if I got my kids this today I would most likely be pelted with wooden triangles and parallelograms. I don’t have that issue with Zengrams, mainly because they know they’d have to find another place to live if they threw my iPad, but also because Zengrams is actually fun.
Zengrams follows the basic concept of the tangram puzzle in that you’re trying to create a new shape by combining smaller, distinct shapes. Where Zengrams turns this on its head and becomes quite difficult, however, is when you start blending colors. Each different colored area becomes its own block, whereas similar colored block edges will stick to each other. Each puzzle involves creating new colors to make new shapes, or combining existing colors into a larger whole. On top of that, each puzzle also has a limited number of possible moves. Sure, you can finish this puzzle if you could move the blocks 8 times. Now do it in 3.
Zengrams takes a very old idea and has turned it into a very challenging puzzler that costs $3 for 70 puzzles with no IAP in sight. Trailer after the break.
Monument Valley is a title that’s hard to pin down with traditional games press tropes. Tierney gave it high marks, but noted that it wasn’t particularly puzzling for a puzzle game. That knock is pretty minor considering developers Ustwo have, for some time, described Monument Valley as an aesthetic experience first, and a puzzle game (albeit one which exploits surreal, impossible architecture) second.
If you often find yourself hung-up about how long a game lasts then, again, you might be missing the point a bit with Monument Valley. That said… the game is expanding with today’s Forgotten Shores release, which adds 8 new chapters to the base title’s ten. So, on one hand, Monument Valley was just as long as it needed to be, as are all aesthetically complete games. On the other hand, if you were to happen upon more delicate, gorgeously realized, aesthetically complete path-finding puzzles , that wouldn’t be unwelcome, right? Right. Good. Glad we’re all clear, collected, and on the sam- aw hell Bowie’s on the ceiling again. We’ll deal with it later.
The Forgotten Shores expansion is out now on iOS as a $2 in-app purchase, with an Android release planned for the near future. Monument Valley itself is $4 on the App Store. Video after the jump is quite slick, naturally, and gives some good insight into the thought process behind the expansion.