This was the most spoiler-free image I could find.
Tomorrow is Thanksgiving Day here in the US, meaning that everyone will be too busy watching football and eating turkey to be bothered to download new games. This means two things for Pocket Tactics readers: we won’t be posting at all tomorrow, but I will get a list of Black Friday sales posted before the weekend. Secondly, there’s not a lot going on with the App Store tonight, so no Out Tonight post today. If you’re not in the US and could care less about all this, don’t worry, The Coding Monkeys have your back. Tomorrow will see the release of their latest game, One Button Travel.
One Button Travel is an odd mix of interactive fiction and puzzle game. I’ve been playing around with it for a little bit, and it feels very Simogo-like so far. The story involves time travel and…other stuff. I don’t want to spoil anything, but there are some heavy issues dealt with: immigration, bureaucracy, isolation, and more. The game consists of over 55,000 words, so it’s going to take a bit of work to make your way through everything. The best part about it is that it oozes the polish that we’ve come to expect from The Coding Monkeys.
One Button Travel will hit the App Store tomorrow for iOS Universal and will cost $3. Check out the trailer and gameplay video after the break. The gameplay trailer does show some minor spoilers, so beware if you want to play One Button Travel completely spoiler-free.
Usually, I would have put a release like this in our weekly Out Tonight post (which is on the way), but I’m squeeing about this one a little too much to wait. Earlier this morning, Fireproof Games released the long-awaited next installment of The Room series, creatively titled The Room Three.
You probably already figured this out, but The Room Three is the third entry in The Room series. If you’re not familiar with these games, they’re basically intricate puzzle games that use your touchscreen to its fullest. You will interact with objects by sliding levers, opening boxes, and more. It’s incredibly cool, and the fact that the puzzles all build on one another and make logical, if not narrative, sense makes it even better. You feel like a detective piecing together each clue until you complete the puzzle and can move forward to the next one. It helps that the graphics are on the cutting edge for mobile gaming as well.
This one looks to be more of the same–which isn’t a bad thing–with the addition of multiple game endings. Unlike the others, which are really only good for one play through, this one offers multiple endings which will offer a reason to play through the game and make different choices. Considering that the only choice you had in the first two installments was when to stop playing and go eat dinner, this is a big change.
The Room Three is out for iOS Universal and runs $5 with no IAP in sight. If you’re not familiar with how The Room series works, check out the release trailer after the break.
The UI was apparently based on a ST: TOS console. I hope the lights blink; that’s how you know it’s working.
Grapefrukt is best known as the company that brought us the fantastic space-station building sim, rymdkapsel. They’re also known for having a name that keeps getting changed to Grapefruit every time I type it, which isn’t even the littlest bit annoying. If it happens during this post, please just roll with it. Yesterday they announced a new game, this time a straight up puzzler called Twofold Inc.
Unfortunately, other than the announcement and a trailer, we don’t know much about Twofold. It appears to be a color-matching game in which you’re trying to get like colored tiles together into the longest orthogonal groups and, that’s about it. That seems a bit on the simple side, though, so it will be interesting to see what surprises Grapefrukt has up their Swedish sleeves. We do know that the game will be timer-free and have unlimited levels, which makes it sound like it won’t be another “try to get 3 stars each level” puzzler that the App Store is full of.
We also know that Twofold will be released for iOS and Android in January of 2016 and will cost $4. Check out the trailer after the break, and see if you can figure out exactly what’s going on.
Lava pit? Sure, just put it over there by the indoor pool.
Here’s a game that, at first appearance, looks to be a bit on the cute side for Pocket Tactics readers. Sure it’s a puzzle game, which we love, but it also features a cat. A cute, mischievous cat. I was on the fence to report about this game or not when I saw the trailer and it went from a “maybe” to a “must buy”. Leonardo da Vinci is voiced by none other than Jean Luc Picard, who is, quite possibly, the only man on Earth, or a starship for that matter, that I’d leave my wife for.
Leonardo’s Cat involves the search for Leonardo da Vinci’s latest creation, The Automaton, which has been stolen by his arch rival Michelangelo (apparently Donatello and Raphael weren’t available). Your job is to piece the robot back together and to do so you’ll have to use a handful of Leonardo’s inventions to get to the finish of each of the game’s 60 levels. The game is definitely geared toward the younger set, but let me remind you that it’s got Sir Patrick freaking Stewart. Enough said.
Leonardo’s Cat is coming soon to iOS Universal and will run $3. Check out the trailer after the break. It’s a long trailer and full of behind the scenes goodness.
Worst part of getting a new phone? Having to deal with this guy again.
It shouldn’t come as a surprise to any Pocket Tactics readers that, when year-end award voting rolls around, Card Crawl is going to be getting a few votes from me. It’s a ridiculously simple game, and yet has raked up more minutes of play that anything else on my iPhone this year. Back in June they released the 2.0 update which added new unlockable dealers and special abilities and, my favorite new feature, the Daily Dungeon. Last week Tinytouchtales laid out Card Crawl’s roadmap for the rest of 2015 and it doesn’t look like this love affair is ending any time soon.
First of all, they’re expecting to release a 2nd major update before the end of the year. As should be expected, the update will bring in more ability cards. Less expected is the introduction of a brand new mode, Dungeon Builder. This will allow us, the lowly users, to make and share our own decks. Decks will have leaderboards similar to the current Daily Dungeon, and these user decks can be as wacky as the creator wants them to be. Want monsters with more than 10 health? Okay. How’s about eliminating potions or weapons from a deck? Done. To ensure the UI is as friendly as possible, they are expecting to run a beta test on just the Dungeon Builder before the update launches later this year.
Another interesting aspect of the update is what it doesn’t mention: new avatars, dealers, or quests. Hopefully some of those make it in as well, as tracking those down really changed up the game and brought in an entirely new feel.
It’s not all glittering rainbows and unicorn dreams, however. They also talk about how they’ve accomplished all they can with Card Crawl and it sounds like this might be the last content update we’ll ever see. On the bright side, they are working on the successor to Card Crawl now (and it’s not just Card Crawl 2, it’s something different) so at least we have that to look forward to.
Card Crawl is available for both iOS Universal and Android and runs $3. If you haven’t tried it yet, go and remedy that now. Check out the trailer after the break to get a taste of what you’re missing.
I’m already fairly upset with Owen for introducing me to SPL-T this week. It’s an absolutely brain-destroying puzzle game that I kind of hate but, like all good puzzlers, can’t seem to stop playing. Not content with shoveling that little bit of coal into my rage furnace, he then sends along word of another puzzler that went live this week, the Sequence.
the Sequence is a programming puzzler which, from watching the trailer, reminds me a bit of the classic SpaceChem. You need to transfer a bit from one location to another using specialized modules to pick up, drop, and move it around. It has a really good look and, even better, has 72 levels for only $1 with no IAP in sight.
the Sequence has been available on Android for about a week now, but it just launched for iOS Universal today. If SPL-T hasn’t ruined your brain for puzzlers forever, the Sequence might be a good one to check out.
Lucky for us, Henry Higgins wasn’t at home that day.
When we first heard the shocking news that Fireproof Games were making a third title in their mega-hit, award-winning The Room series, we were told that it would release in Spring of 2015. Two days ago was the Autumnal Equinox and we’ve seen neither hide nor hair of what’s sure to be our next great puzzle fix. Don’t worry, Fireproof Games is on it.
Earlier this week Fireproof updated the status of The Room 3 and indicated that it’s basically finished, and they’re able to play through the entire game from beginning to end without any issues. So, we should be seeing The Room 3 on our iPads in a week or two, right? Not so fast. They figure they have about 2-3 weeks of testing to go before submission to Apple and then 1-2 weeks after that before it hits the App Store. All this points to a Halloween, or early November, release date with Android coming shortly thereafter.
If you haven’t played The Room or The Room 2 yet, you should. They’re incredibly intricate puzzle games that have a very tactile feel to them. Both are available for iPad (The Room Two is available for iOS Universal) and Android and run $1 for the first entry, or $3 for the second.
Still no video for The Room 3, yet, but if you watch The Room Two trailer after the break, you’ll have a pretty good idea of what to expect.
Would you believe that this is an exhilarating screenshot?
I’m sure Dave is going to mention this later when he does Out Tonight, but I wanted to very quickly stick my head in the door to say only this: SPL-T is awesome.
SPL-T was announced and released in one neat little flourish today. It’s a new Simogo game, here to redeem a year that we previously believed would have to get by without one. It is an absolutely ingenious puzzle game. My first two goes with it were spent blindly groping around making moves at random — and then it just clicked. It clicked hard.
SPL-T is very simple: I won’t bother attempting to explain it because you will understand it faster through play. But go get it. It’s my favourite puzzle game of 2015 — sorry Dr Croft. I can see SPL-T earning a permanent spot on my devices.
This is a game that only the makers of Device 6 and Year Walk could have made: if these screenshots had turned up in my inbox coming from an email that didn’t end in “@simogo.com”, I would have trashed them so hard Oscar the Grouch would have felt it. This is a game that has fewer animations than the ATM you visited at lunch today. Tio Salamanca from Breaking Bad has a more ambitious sound design. And yet: it is the year’s most elegant puzzle game.