And they were forced to eat Sir Robin’s minstrels. Yes, I need to lay off the Python.
I know it’s late on a Friday which means I’m probably writing this post to myself and that one guy who stays at work late on Friday just to impress his boss. You know who you are. For everyone else, have a good weekend. This post will be waiting for you on Monday morning. [seems someone is unaware of the Internet’s new weekend hours -ed.] For those of us still dialed into Pocket Tactics this late in the week, [seriously, let it go -ed.] this will be a welcome surprise: DropForge Games has just announced that the long-awaited iPad port of Card Hunter, renamed Loot & Legends, has been submitted to Apple. Don’t worry Android users, they’ve got you covered, too. The Android version is wrapping up and should be out soon as well.
Loot & Legends replicates a tabletop RPG experience all the way down to the greasy pizza, cheetos, and Mountain Dew. Unlike D&D, which is its obvious influence, Loot & Legends is a card driven game, with combat handled via cards that you earn, i.e. the titular Loot. The game is done with a pseudo-3D isometric look that replicates an RPG down to the cardboard standees. I’ve had a chance to mess around with the beta a little bit, and I don’t think anyone is going to be disappointed.
No official release date has been given, but you can generally expect to see a game land within two weeks after submittal. We’ll let you know when it hits.
After the break, check out the original four year-old trailer for Card Hunter. It’s something.
Beamdog has been teasing a new Baldur’s Gate game via blurry images and timers for the past couple weeks and, today, they finally announced what they’re working on and, no, it’s not Baldur’s Gate 3. Instead we’re getting an expansion pack for Baldur’s Gate: Enhanced Edition called Siege of Dragonspear.
The expansion is set between Baldur’s Gate 1 and 2, and you’ll need Baldur’s Gate: EE in order to play it. While it’s only an expansion, it’s a pretty hefty one. There’s over 25 hours of gameplay including an entirely new story and villain and four new NPCs who can join your party. They’re stating that this expansion fills the gap between BG1 and BG2, which hopefully means it ends with a confrontation with Irenicus, the coolest bad guy ever and not just because he’s voiced by David Warner.
No word on a release date, but they have said that it will come to PC/Mac first with iOS and Android released shortly thereafter. They’ve also said it will need 2GB of free space, so you might want to start erasing all those cat pictures from your photo library now to make space.
Announcement trailer after the break and, unlike most announcement trailers, actually shows some gameplay. It’s looks very Infinity Engine-y, which is a good thing.
It’s like the party is made up of Immortan Joe’s wives, and they learned Force Lightning from Palpatine. It’s pretty much the greatest thing ever.
It’s been a long and bumpy road for Avernum 2: Crystal Souls. When the game was first released back in April it was quickly pulled from the App Store with the explanation being that iOS 8.whatever blew up the Avernum engine, leaving Spiderweb software in the role of the Pakleds, which isn’t a role anyone wants to be in.
A day after the botched release, Spiderweb vowed to never develop for iOS again only to change their tune a few months later. Turns out illness and exhaustion can do strange things to a person, so after much thought Jeff Vogel rewrote the engine and promised that iOS wasn’t off the table anymore. The fruit of those labors now sits upon the App Store for $10.
Avernum 2: Crystal Souls is another typical Spiderweb RPG which means it’s got loads of depth and story and a pretty cool system under the hood. Oh, it also means that it looks like it came from a time capsule buried in 1994. That’s okay, though. The gameplay more than makes up for it. We’re talking about over 50 hours of RPG goodness with over 100 different dungeons and towns for you to visit and interact with all sorts of NPCs and critters. There are over 60 spells and at least three different endings to explore.
Spiderweb, it’s good to have you back. Trailer after the break.
In my house–they’re not allowed access to Mt. Hexmap–I live with three small boys who excel at eating all my food and playing the drums just as I sit down to write. Every now and then they’ll empty the dishwasher, so it’s not all bad. Having three boys also means that my house is full of Legos. I cannot walk from my desk to the bathroom without stepping on a piece which, somehow, always seems to be lying with one of the pointy corners pointing directly upwards. Even on hardwood floors. Don’t ask, I stopped a long time ago.
Enter, Lego Minifigures Online. A video game that has you collecting little Lego people and taking them on adventures or something. What that entails, I honestly have no idea. It sounds a bit like Skylanders or Diablo but all blocky and plasticy. What’s truly intriguing is that the game was originally scheduled to be free-to-play, which would have ensured the press release a short life span before it met my trash bin, but has been moved to a premium game that you buy up front and can just play. Kind of. The PC version will be a full release for $30 but the iOS and Android versions will run $5 but only include the first world. You can buy extra worlds in the iOS version starting on June 29, whereas the Android version will get more worlds later this summer.
So, how much content do you get for your initial $5? No idea, but I’ll be sure to tell you how long it takes for my kids to start squawking about buying new content.
After the break, check out the reveal trailer. Now I just need to hide it from the kids.
If they can build this, why isn’t the sky full of flying cars?
Back when Torchlight first arrived on PC it was classified as a “Diablo killer”. It didn’t kill Diablo for me–Blizzard’s action RPG still gets played, Torchlight does not–but it was a very good action RPG that brought some really cool ideas to the table.
This week, Runic Games announced that Torchlight would be coming to mobile devices, although it wouldn’t be a direct port of the PC version. Instead, it’s an entirely new adventure made specifically for mobile. That seems fine, but they’ve also stated that the game will be free-to-play, which usually spells disaster and it very much sounds like it’s heading that way here. The guys at TA related their experience and the F2P model includes timers and multiple in-game currencies.
It’s a shame, too, because early screenshots look really promising. It looks like the PC game on a tablet, and action RPGs are a sadly neglected genre on the platform. I guess we’ll have to wait and see if it turns out decent, but from the sound of it, we shouldn’t hold our breath.
Check out the trailer for the PC version of Torchlight II to see what could have been.
Say what you will about him, but he sure did love those ballistae.
Back in April we received an unwelcome surprise from Jeff Vogel, otherwise known as the guy behind Spiderweb Software. Let’s go over what happened. The latest RPG from Spiderweb, Avernum 2: Crystal Souls, was due to release on a Wednesday night. It released as expected but was immediately pulled from the App Store for reasons that were, at the time, unknown to us. Jump to the Friday after when Jeff Vogel declared that the latest iOS update destroyed the Avernum engine, and that he was taking his ball and going home. No more Spiderweb RPGs for iOS, ever!
After a few months of work, and getting over some medical issues, it now sounds like Jeff is changing his mind. In a lengthy blog post last week, Jeff backed away from his earlier pronouncement and declared that Spiderweb’s development for iPad is not quite dead. In fact, it’s getting better, and we should be seeing Crystal Souls on the platform soon.
I don’t want to regurgitate everything that Jeff says in his blog–you really should read it–but the basics are that getting old sucks. When he found out that the 8.3 update for iOS blew up his engine, he followed suit and blew up, declaring the iPad dead to him. When he started feeling better, and his meds were changed, he took a long look at what it would take to rewrite the engine so it would work on iPad, and spent the next couple months doing just that. That’s a bare bones synopsis. Jeff does a much better (and funnier) version of describing the situation than I do.
Bottom line, one of the best RPG developers out there is sticking around and is going to be making more great RPGs for the platform that we love the most. Happy Monday.
After the break, take a look at the trailer for Avernum 2: Crystal Souls, a game I honestly didn’t think we’d ever see on the iPad.
Contrary to what you may believe, Transistor is not the long awaited sequel to Vacuum Tube we’ve been waiting for. Ho! Electrical engineering jokes, people! Don’t forget to tip your waitress, try the veal, etc. Actually, Transistor is an action RPG from Supergiant Games that arrived on PC and consoles last year to universal acclaim. Last night, under cover of darkness, it appeared on the App Store as well. I’m not sure if it’s supposed to be there, as Supergiant hasn’t mentioned an iOS version anywhere. Even now, when it’s live, there’s no mention on their webpage, Facebook account, or Twitter feed. I’ve had to double check the App Store a half dozen times now just to convince myself that the iOS version actually exists.
Transistor is a sci-fi action RPG that uses real-time combat, but in the Frozen Synapse kind of way. You spend a turn planning your actions, and then everything happens in real time. At least that’s how I’m reading it. The story puts you in control of Red, a singer whose voice has been locked inside a massive, glowing sword–the titular Transistor. Her city is under attack from the robotic invaders known as The Process, and chaos ensues.
Supergiant Games are the guys behind the fantastic Bastion, and this game looks to have some of the same aesthetic qualities. It’s for iOS Universal and runs $10.
Owen here, covering for Dave while he attends an evil sidekick symposium. Did you know that henchmen are more than twenty times more likely to be injured on the job than sinister masterminds? Well, not at Pocket Tactics — safety is the most important thing in our volcano lair high atop Mount Hexmap. Well, aside from the volcano. There’s a few unavoidable risks associated with that. Some.
Anyway. Tonight is an excellent release night, you know? Maybe the best of 2015 so far. I’ve played almost everything in tonight’s crop, and I’m pretty enthusiastic about, oh, 75% of the games going. Let me tell you all about it after the jump.