Posts Tagged: RPGs

Ten towns to go: Icewind Dale Enhanced Edition announced

The Icewind Dale Business Improvement Board really prefers you use the name "Refreshing Breeze Dale".

The Icewind Dale Business Improvement Board really prefers you use the name “Refreshing Breeze Dale”.

Here’s the first big announcement to be trumpeted at PAX: Icewind Dale is getting the same makeover and tablet port that fellow D&D RPG Baldur’s Gate got back in 2012.

Besides running on modern PCs and mobile devices, Canadian devs Beamdog say that the isometric RPG includes both expansions to the original and will have new content including new character classes and loot, plus cross-platform co-op multiplayer. Another first is that, unlike the two previous Baldur’s Gate remasters, Icewind Dale is coming to phones as well as tablets.

The original PC game from 2000 is the favourite RPG of many D&D heads that I know, and the remake of Baldur’s Gate got top marks from our man Phil, with Clancy being similarly enthusiastic about BG II. I wonder how well this is going to work on phones, given that the UI was a bit of an owlbear to wrangle on a larger device, but hey — more D&D on your mobile.

There’s video after the jump, y’all, and there’s more details at IcewindDale.com.

Hat-tip to PT‘s Master of Whispers Pitta.

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The ninetieth degree: New StarCrawlers gameplay trailer

The Aristocrats.

The Aristocrats.

Lovers of right-angle-only turn-based dungeon crawlers are holding their collective breath for the eventual release of Legend of Grimrock on iPad. But if you prefer your RPGs with nuclear missiles and not magic ones, StarCrawlers (which we talked about here and on RDBK earlier this year) is getting closer to release on PC, after which there’s hopefully a tablet version in the works.

San Diego-based devs Juggernaut Games are going into PC early access in November, and back in February they told me that the game had been built on iPad originally, and they hoped to return it to the platform whence it came after the desktop version is done.

Besides the sci-fi theme, a major point of difference for this dungeon crawler is its reliance on procedural generation: the dungeons are different every time you play, and a “Narrative AI” creates missions for your party based on previous decisions you’ve made and which factions you’re in good with aboard the derelict colony ship Stella Marin. My favourite thing about a sci-fi dungeon crawler? No spiders. The spiders in Grimrock freak me out, man.

A gameplay video is below (dig that Mass Effect-flavoured soundtrack), and you can track Juggernaut on Twitter.

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All the right angles: Legend of Grimrock coming to iOS

It's gotta be better than Coldfire Keep.

It’s gotta be better than Coldfire Keep.

Finnish developers Almost Human sent around news today that PC hit Legend of Grimrock is coming to iOS. Grimrock kicked off the renaissance of first-person party-based dungeon crawlers (FPPBDCs?) a couple of years back, and it got universal praise from critics, including at RPS. Milennials might not believe this but there was a time in RPGs when you could only turn in 90-degree increments — and we liked it that way! Nothing interesting has ever happened at a 45-degree angle to where you’re looking, trust me.

There’s no release date for this venture yet, but the screenshot above suggests that it’s more than just a fanciful wish at this point. We’ll dispatch a raven to Finland to see if Almost Human want to talk more about it.

After the jump, the trailer for the PC version of Grimrock, which will be at least broadly similar to the iOS version.

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Trailblazing: Obsidian announces Pathfinder Adventure Card Game for tablets

You can go your own way.

You can go your own way. [Image by BoardGameMonster]

Now we’re not at Gamescom this week but Pocket Tactics has spies everywhere. You’re almost out of milk, by the way.

Obsidian Entertainment, the RPG development veterans responsible for Fallout New Vegas and Pillars of Eternity, have just in the past hour announced that they’re working with tabletop publishers Paizo to make a tablet version of Pathfinder Adventure Card Game, the 2013 hobby gaming smash hit that earned a quiverful of GOTY nominations at Board Game Geek. Our very own Neumann is a big aficionado of the game — to the extent of using third-party apps to scan his physical cards so he can play on his iPad.

Pathfinder is a co-operative card game for up to four players and is suitable for solo play — and it sounds like Obsidian’s tablet edition will be similar. You roll your own fantasy characters like wizards and warriors then collaborate to defeat enemies who fight using their own decks of cards. Characters can be persistent between games, letting you play whole campaigns with your avatar.

There’s no release date for Obsidian’s tablet version of Pathfinder announced yet, but there’s apparently a playable build at Gamescom. If you can snap an image or two of that (Obsidian employees may need to be chloroformed) and send them along, we’d be much obliged to you.

After the jump, Tom Vasel’s video review of the tabletop version of Pathfinder.

UPDATE: PT stalwart Pitta finds some (very tiny) screenshots available on the Pathfinder Digital holding page that’s just gone up.

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Not Necessarily The Mobile Games News: Space Hulk Ascension, Battle Academy 2, and Below

Beam me down.

Beam me down.

Yesterday was positively turgid with game announcements that many readers (quite rightly) blew up my inbox about. All three of these games — Space Hulk Ascension, Battle Academy 2, and Below — would be entirely welcome on tablets and mobile devices, and in some cases it would be downright surprising if they weren’t coming to touchscreens.

After the break, (mostly) definitive answers about if and when to expect this trifecta on your iPad.

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Out Tonight: The Coding Monkeys’ Rules, Heroes of the Revolution, and more

Phone's ringing, Dude.

Phone’s ringing, Dude.

If I was in charge, a new Coding Monkeys release night would be an international holiday. Truces would be declared. Fireworks scheduled. Bunting hung from windows and ticker tape parades held through major cities. In the countryside, fresh butter would be churned and new gingham dresses and shirts turned out for the Coding Monkeys fairs, where Carcassonne is played and apes are taught HTML.

But I’m not in charge. Yet. So for the time being, we celebrate new Coding Monkeys releases with the Out Tonight post. It’s a start.

All of tonight’s notable iOS releases (along with trailers and chat) after the jump.

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Out There’s away team: A Galactic Keep Dice Battles hands-on preview

It bleeds. You can kill it.

It bleeds. You can kill it.

Something moves in the darkness at the end of this tunnel. It is too far away to see what, exactly. But you know that it is not Balkyn Gray, because Balkyn Gray’s corpse is what you have been sent here to retrieve.

More likely it’s the thing that killed him, a tonelit fox. The poison rounds from Balkyn’s reouge rifle will have weakened the monster, but it sure won’t be any friendlier, and the knife-sharp bone crests protruding from its arms won’t be any softer.

Check your inventory. Your bio-stun rod, good for getting the drop on organics. An ancient but still-effective sabre you found in a nest of feral war shadows. Some local plants with observed medicinal properties — less than useful for you, a robot, but some of your comrades may find them valuable later. Balkyn’s Huntmaster Handbook, the constant companion of every pakall hunter. The Coalition-issued temporal relay that you’ll affix to Balkyn’s body if and when you find it, which will pull him out of this reality and reassemble him… somewhere else.

There’s a passage off to the right, one that looks like it was shored up for use by sentients. Maybe there’s something in there you could scrounge to help you fight the tonelit. Of course, if there’s no other way out of that passage and the tonelit decides to wander over this way, you’ll be trapped in there with it. And maybe someone else will have to come down here to slap a relay onto your unmoving shell.

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Big damn heroes: Original cast joins Firefly Online

She sure was a good ship

She sure was a good ship

I’ll admit, until this last weekend I hadn’t been paying much attention to the goings-on of a certain strategic-RPG called Firefly Online which is currently in development for iOS and Android devices. First, I assumed it was an MMO which I’m just about done with and, second, as cool as the Verse may be, it’s not really all that intriguing without Captain Mal and the crew of Serenity. Let’s be honest, the reason people still care about Firefly has almost everything to do with those characters and watching those characters do their thing.

Apparently, the developers agreed as they just announced that the original cast will be reprising their roles for Firefly Online. We’re not just talking one or two of them, it’s the entire cast returning. We’re even getting voice over work from Michael Fairman who is bringing Niska back. Yes, you’ll be able to work for Niska.

New trailer showing some in-game footage, and a rather popular captain, after the break.

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