The colony is located on the desert planet of Nottatooine.
Doesn’t it seem strange that the Pocket Tactics RPG of 2014, Dream Quest, is closer to being a board/card game than a traditional RPG. Heck, even over at 164 we had to give the RPG award to an actual board game port. For some reason, traditional RPGs and tablets just don’t seem to mix very well. Sure, there are some, but when you look at the amount of RPGs available for PC and consoles, the iOS RPG landscape seems barren.
Crescent Moon has been one of the developers trying to put an end to that. With their open-world, 3D RPGs like Aralon and Ravensword, Crescent Moon has been trying to bring the feel of huge RPGs such as the Elder Scrolls series to iOS for years. Next week, they’re trying again with the release of Exiles: Far Colony which is a sci-fi RPG that looks pretty fantastic.
Exiles tells the story of a colony on a far-flung planet that becomes enslaved by a corrupt government and, I’m guessing, your attempt to save the day. The game offers 3 different classes for both male and female characters, a huge open world and vehicles to explore it with, and huge alien battles. The trailer looks pretty fantastic, and you can catch it yourself after the break.
One of the better games that didn’t get the Pocket Tactics review treatment last year was Super Glyph Quest. It’s an RPG in the same vein as Dungeon Raid or 10000000, which means it’s a mashup of RPG elements and a Match-3 puzzler. Super Glyph Quest seems more RPG-ish to me, though, having actual maps to explore and quests to unlock and conquer. Also, the Match-3 portion of Super Glyph Quest is a much deeper experience than the other games, as you mix and match elements trying to create some massive damage combos. I really should write that review, eh?
On Thursday, Super Glyph Quest will be getting an update that brings in the characters Ida and Totem from Monument Valley. They’ve been redrawn and plopped into the SGQ world along with certain new quests in which you’ll bump into them. That’s not all that’s coming in the update, however. You can also expect other new quests, new monsters, even more characters, and more gear.
Super Glyph Quest is available for iOS Universal and will run you $3. Check out the new trailer after the break.
Seattle’s Harebrained Schemes are back at the Kickstarter well to fill their bucket again for more Shadowrun: this time they’re offering up Shadowrun: Hong Kong, their most blandly descriptive title to date, but with their track record I’m willing to issue an indulgence.
Hong Kong will be another standalone expansion pack for the throwback cyberpunk RPG but with one major difference. “We have elected to focus all our efforts on PC in order to deliver the best game we can,” says the pitch, “without the current processing and memory limitations of tablets.”
Well same to you, pal! What a snub. Harebrained’s support for tablets has always felt a bit half-hearted with the rebooted Shadowrun games, always coming months after the PC release and shaved of the user-created content elements. Now our preferred platforms have been kicked to the curb entirely. This is absolutely good news for those of us who still play games on PC, but tablet-only types are left in the cold.
Harebrained Schemes might be the most successful of the wave of nostalgia-powered Kickstarter projects of the past couple of years. The studio successfully razzed the 1990s cyberpunk RPG with 2013’s widely-admired Shadowrun Returns, which they then exceeded with the inarguably superior Shadowrun: Dragonfall — both of which came to iPad and Android tablets.
So why leave mobile high and dry for Shadowrun: Hong Kong? I’m sure that to a great extent we can take HBS at face value: they want to make a PC-native experience with lots of whiz-bang graphics and–I dunno–actual magic. But businesses don’t just leave money on the table for no reason. The unstated truth must be that the two Shadowrun titles must have sold poorly on mobile — or at least they’ve sold an order of magnitude more on PC. And that’s a shame.
When I was a boy the world’s favourite sport was soccer, but in this enlightened age the global past-time is now arguing about what is or is not a “roguelike”. Saying the word in public was banned in most Western nations last year due to the fisticuffs that it inevitably inspires, and the Ayatollah has issued a fatwa that deems non-ASCII roguelikes haram.
Maybe FTL is a roguelike, maybe Dream Quest isn’t. But I think it’s (almost) entirely accepted that Tales of Maj’Eyal is a roguelike. In the tradition of the game that created the genre, it’s a dungeon-crawl through procedurally-generated levels with permadeath and character building — though controversially it features coloured non-ASCII graphics. Heaven forfend.
ToME is in fact one of the most beloved roguelikes going, having been in continuous open-source development on PC since 2009. Last week, lead developer Nicolas “darkgod” Casalini posted a couple of screenshots on ToME’s news page of the game running on some Android devices. I chased him up for more details about this.
Well, this morning I think I’ve almost got the holiday email backlog licked. You’d be surprised (I am every single year) how many people are working on New Year’s Day, sending out news while 90% of the planet is gnawing kilogram-weight aspirins and sewing their eyelids shut.
One diligent Korean studio that reached out over the holidays was Fakedice, a new outfit with a game called Dicetiny that’s due out this year. Dicetiny looks like a wristage-heavy board game in the Talisman mold, but with pen-and-paper RPG character building worked in, and a healthy irreverence. This game was on track to get Kickstarter funding back in November, but Fakedice pulled the plug on the promising campaign before the clock ran out, as they’d acquired the money they needed from an “alternative source”. Hopefully that source was a publisher and not Norman Osborn or something.
Dicetiny is due out this year for iOS and Android. Watch the trailer after the jump — it’s clever.
But did take the form of an omnipotent mountain floating in outer space? Did you become a hacker exposing false flag operations in a Russian puppet state? Or become a global superpower by selectively breeding an army of cats?
No? Then buckle up, compadre — let me show you the very weirdest stuff of the year.
I can’t wait to upload my completely original modules, Fort on the Borderlands and Against the Large People.
When we last left the intrepid band at Trapdoor Technologies, they had just been released from their deal with Wizards of the Coast and their plans for a Dungeons & Dragons 5E digital toolset had dissolved into the ether. What the hell are you going to do now, we wondered. Well, I wondered. I got to meet the folks at Trapdoor at Gen Con and see what they had been working on, and couldn’t wait to run my next D&D campaign behind nothing but the soft, comfortable glow of my iPad. It seems that both their and my dreams had been dashed.
Not quite. Trapdoor has taken the technology behind Dungeonscape and has parlayed it into something bigger and better called Codename: Morningstar. They’re looking at a fully functional campaign organizer and creator that doesn’t rely on any one ruleset, but can be used for any home brew our little brains can think up. This isn’t just a tool for flipping through digital handbooks and rolling up characters any more, now you can start a new campaign or, even more exciting, import campaign materials you’ve already written, and all this can be done on a tablet.
Oh, and it’s not just your materials. The plan is to allow users to upload their content for others to use, or possibly buy. Need a quick one-nighter for tonight’s game? Head to the library and download one. Want to share the world you’ve spent the last 8 years building? What’s stopping you?
Codename: Morningstar is currently over on Kickstarter looking to rake in over $400K. They’re only at about $50K now, so they’ll need a lot of help over the next 17 days. Check out some of their videos after the break to see how they’re trying to incorporate digital into tabletop RPGs.