They really outdid themselves this year on the 4th of July.
Devouring Stars is a sci-fi, real-time strategy game which means you’re probably thinking it runs along the lines of StarCraft. Well, purge your neocortex because Devouring Stars is nothing like StarCraft. In fact, it’s not like any RTS that I’ve ever seen. It’s been available for PC/Mac since July, and is making its way to iOS on December 10.
Devouring Stars puts you in the shoes of tribe of aliens who are each as large as an entire galaxy and are being hunted across the universe by four similar tribes. Unlike other RTS games, there are no buildings or tech trees in Devouring Stars. Instead, your entities merge into each other, creating different beings each with unique abilities and powers. Along the way you’ll devour star fields, create nebulae, deal with black holes and do a whole bunch of things on Neil deGrasse Tyson’s bucket list.
The game has a lengthy single player campaign as well as randomly generated scenarios for unlimited replayability. Releasing on Dec. 10, it will be available for iOS Universal with no word on how much it will cost us.
If, like me, you’re reading this and it makes little sense, head past the break and watch the trailer.
If you watched this September’s Apple event, I’m sorry. I mean, from a gaming standpoint, the highlight was watching dudes play Crossy Road on a TV. BORING. Wait, what’s that? Oh, that’s right. There was footage of another game, Warhammer 40K: Freeblade. Freeblade is a third-person shooter that puts you inside a hulking mech–or in Warhammer-ese, an Imperial Knight–and lets you blow stuff up. Seriously, you can blow everything right the hell up.
When talking about Freeblade the elephant in the room are the graphics. Seriously, this game looks incredible. Of course, all the screens we’re seeing are coming from the latest and fastest that Apple can produce. How will this look on an iPad Air vs. iPad Air 2? Will it even work on an iPad 4 or iPhone 5s? No idea, but if you have an iPhone 6S or an iPad Pro, the graphics are seriously stunning.
As for gameplay, it’s a point and tap shooter which is normally a snoozefest, but Freeblade is promising more than 40 missions in a single player campaign as well as dynamically created patrol missions. Throughout the game you’ll find loot to customize your mech Imperial Knight as well, making each play through a different experience.
Warhammer 40K: Freeblade will be available for iOS Universal and will be free to play. From what we’ve been told, the IAP in the game will be for purchasing cosmetic upgrades for your Imperial Knight. We’ll see if that’s the case.
After the break, watch the trailer for Warhammer 40: Freeblade. It’s pretty amazing that something like that is on a device in your pocket.
I should have all these unlocked by sometime in 2018.
I can’t think of many games that cause Owen to wax rhapsodic nearly three years after being released, and the first one that comes to mind is the Trese Brothers‘ spacefaring game, Star Traders RPG. Since then, their track record on iOS has been a bit sketchy, but knowing that they’re capable of brilliance like Star Traders keeps us on the lookout for new output from the studio. Their latest is called Templar Battleforce and,if the Steam reviews are anything to go by, we’ve found their next masterpiece.
Templar Battleforce looks a bit like a top-down version of XCOM or Space Hulk, in which you build and control a squad of soldiers looking to take out an alien threat. Unlike those games, however, the amount of customization you can give to your troops is staggering. Simply look at that tech tree at the top of this post. That’s insanity. There’s a massive single-player campaign stretching over 45 scenarios and, like XCOM, your soldiers will gain experience and improve as you progress in the story.
Templar Battleforce is coming to iOS and Android on October 27th for $7. That’s a sale price that will only last until November 10. After that, it jumps up to $10. The app’s interface has been completely reworked for the touchscreen interface, so there shouldn’t be any of those pesky PC-port control problems.
Check out the trailer after the break. Lots of gameplay to be seen if you can make it past the initial voiceover stuff.
Out There creators Mi-Clos have pulled the curtain back just a little farther on Sigma Theory, the near-future espionage game whose existence they revealed back in February. The details were sparse then; just some intimations about intrigue and moral ambiguity, but just being the follow-up to one of our favourite games of 2014 was enough to get Sigma Theory on my personal most-wanted list.
Today we learn more about Sigma Theory: it’s a turn-based strategy game where the player is the head of an intelligence agency, recruiting spooks and sending them out into the field to fight a sub-rosa war against your rivals. There’s a bunch of screenshots and a trailer after the jump.
Way back in March of 2014, we found out that Pixel Hero Games was making a Warhammer 40K game that wasn’t like any other 40K game on the market. You wouldn’t play a squad of Space Marines or even a single guy in power armor. Also, there didn’t appear to be a Tyranid or Ork in sight. Instead, you would play as an Inquisitor named Eisenhorn.
If you’re unaware of what an Inquisitor is in the 40K universe, join the club. Luckily, the Warhammer wiki is there to help neophytes like us. Apparently, Inquisitors are secret dudes who sneak around and try to root out the instruments of Chaos, which, not surprisingly, tend to be the bad guys. Eisenhorn is one of these fine gentlemen, and also the star of a series of novels bearing his name. The first novel just happens to be called Xenos, which also happens to be the title of this game. Putting two and two together, I think they might be related.
Eisenhorn: Xenos is a third-person action game, which already makes it more personal than any other Warhammer game I can think of. If you’re worried how an action game like this will translate to a touchscreen, remember that Pixel Hero also made the pretty great touchscreen action game, Spiral: Episode One. If they can pull it off, I don’t know that they’ll be anything quite like it on the App Store. They released a trailer today and it looks a lot like the Arkham games from Rocksteady. If anything like that is possible on my iPad, I want it now.
Check out the trailer after the break and look for Eisenhorn: Xenos to hit sometime later this year.
This is what happens when you don’t clean out your fridge.
Sci-fi tactical game Star Hammer: The Vanguard Prophecy gets top marks for its antagonists. The bad guys in this are the Nautilids, giant space squid doing their tentacled best to consume humanity. I don’t know much, but I do know that squid are the enemy. No hand-wringing moral ambiguity about war here — when it comes to killing horrific cephalopods from space, there are no pacifists.
Star Hammer has been on PC since earlier this summer. It’s earned plaudits from Steam users and generally positive marks from critics. It’s a pause-able real-time fleet strategy game with a 60-mission long branching campaign listed on the back of the box.
An iPad edition of Star Hammer is imminent, we’re told. There’s currently a call for beta testers from publisher Slitherine, so if you’re willing to have un-tamed space squids loose on your iPad you should step up and do your part for humanity.
We’ll let you know when there’s an iPad release date for Star Hammer but it ought to be soonish. Trailer after the jump.
It has been a very long while indeed since we had Pocket Tactics Games of the Month. Picking favourite games from arbitrary calendar periods is always a bit contentious but when Neumann briefly converted to TimeCubism over the summer we couldn’t even agree on the definition of “month”, much less decide what the good games from one were.
Anyway. Things have calmed down enough that we can resume regular service on Games of the Month. Let’s see what the PT writers’ dungeon thinks of the games from the last lunar cycle (or so).
The wonderfully original Galactic Keep is more than just a pretty, multi-mandibled face — it’s also an RPG whose combat requires a little more nous than might be apparent at first. In the interest of preserving the temporal integrity of this timeline, I asked Galactic Keep creator Rob Lemon to write us some tips on keeping your Coalition agents alive. There’s a heck of a lot going on under the hood of this game, and Rob lays a lot of it bare for us. –O.F.