Games Workshop already has a floodofgames on iOS, so I guess another one shouldn’t really be a surprise. What is surprising about this latest title, Warhammer 40K: Space Wolf, is that it’s a free-to-play game that offers IAP to buy “coins” to further your in-game progress. Before you run away, screaming, let me give you a couple reasons to stick around: Space Wolf is a turn-based, squad-level tactical game that uses a collectible card engine for combat.
Oh, and it looks pretty damn nice, too.
From what I can gather, IAP isn’t necessary as everything can be gotten through grinding. How much grinding? Not sure at this point. The game features a single player campaign in which you’ll battle the Word Bearers, fanatical worshipers of the Chaos Gods. You select a main hero and several companions can be unlocked during play to accompany you on future missions. Cards are used as weapons and equipment in battle, and you can deckbuild to create a deck to meet the different challenges you’ll find in each mission.
Warhammer40K: Space Wolf is currently out for iOS Universal. Trailer after the break.
I thought fighting was what you were *supposed* to do in the mead hall.
After a summer of teasing that the game was close to release, narrative-driven tactical RPG Banner Saga finally arrived for iOS overnight. Even if you didn’t play the PC version of the game, the name might be sounding a horn for you — it was one of the first wave of huge Kickstarter successes back in 2012.
The Banner Saga is an gigantic achievement of game — it’s all hand-animated and looks like a Viking XCOM produced by Don Bluth. It got mostly positive reviews earlier this year on PC, including a generally agreeable nod from our man Phil. I think it’s a remarkable artefact of the strategy games renaissance that we’re in. Not only are strategy games mainstream again, but they’re objects of extraordinary artistic effort — which isn’t really something you could have said about most of the tactical titles from the first golden age of the 1990s.
But if your electronic boots aren’t already filled with App Store loot, there’s more games coming later this evening. I’ll tell you about the one that I’ve played and we can look at all the other stuff together. Pour yourself a drink and meet me after the jump.
It’s been a good long while since I had a reason to write about God of Blades, which is a real pity because I love God of Blades. Our 2012 Action Game of the Year channels the late 70’s so hard it smells vaguely of leather and hair spray. It comes from a time when fantasy genre fiction was so tightly wrapped around psychedelia that you couldn’t pull them apart. God of Blades is Heavy Metal: The Game, basically.
You’re the Nameless King (or the Whispering Lady) called back from the dead to confront an evil that only you can defeat — and you defeat it by running around thwapping monsters in the puss with a giant sword longer than you are tall. There’s unlockable swords, subtly tactical duelling, and a soundtrack that gives me chills. Don’t you dare play this with the sound off or you’re missing the half of the appeal.
“Far in the future,” says the fluff for Slitherine’s forthcoming Legions of Steel, “factions from the Milky Way are forming a military coalition. Their target: The Empire of the Machines, a fearsome robotic authority that endangers the whole galaxy.” If you bought one of those fancy AI thermostats for your house, this is all your fault.
Legions of Steel is borrowing a page from Terminator there, but it’s borrowing the rest of the book from a semi-obscure board game of the same name from the early 90s. Tabletop Legions of Steel was a tactical miniatures game that developed a cult following but never broke through to the same level as Warhammer.
But some folks have never forgotten it — especially not the guys at French developer Studio Nyx, who acquired the rights to Legions of Steel a couple of years ago and have been toiling away ever since. The game is now in full-on beta for both PC and tablets, and unusually for a Slitherine-published game, it’s planned for a simultaneous release on all of those platforms.
Legions of Steel is due out before the end of the year, Slitherine tell me, and the turn-based sci-fi corridor brawls will no doubt be welcomed by those who were a little underwhelmed by Space Hulk‘s rough-around-the-edges adaptation last year. There’s both online multiplayer and single-player scenarios in the mix. Slitherine are looking for beta testers on all platforms, and you can find those details here.
More screenshots and a gameplay video after the jump.
International Talk Like A Pirate Day feels like a slightly embarrassing vestige of the mid-2000s, like Fark.com and Atkins diets. And yet we have reason to celebrate it again tonight, because 80 Days makers Inkle have timed the surprise release of a new gamebook to coincide with it. <insert hamsterdance.gif>
Down Among the Dead Men is an Inkle-produced gamebook about pirates, obviously. It’s written by Dave Morris, the author of Inkle’s 2012 debut game Frankenstein. More details about that and two other interesting releases after the jump.
PT reader Mark Sable wrote in to point us in the general direction of Hard West, a currently-Kickstarting tactical game set in what the developers call “the Weird West”. I think they mean Portland.
Hard West reaches right into my brain and fervently prods the desire module: turn-based XCOM-style combat, exploration in the strategy layer, a world where George Washington Carver might play hold ‘em with Cthulhu. Here’s the rub: there’s no plans on their Kickstarter page for a mobile version, just PC. But that’s where Mark comes back in — he’s talked to Polish devs CreativeForge, and they’ve told him that Hard West for tablets is entirely possible. Hmmmm.
Watch the pitch video for Hard West and three other intriguing crowdfunding campaigns after the jump.
The Icewind Dale Business Improvement Board really prefers you use the name “Refreshing Breeze Dale”.
Here’s the first big announcement to be trumpeted at PAX: Icewind Dale is getting the same makeover and tablet port that fellow D&D RPG Baldur’s Gate got back in 2012.
Besides running on modern PCs and mobile devices, Canadian devs Beamdog say that the isometric RPG includes both expansions to the original and will have new content including new character classes and loot, plus cross-platform co-op multiplayer. Another first is that, unlike the two previous Baldur’s Gate remasters, Icewind Dale is coming to phones as well as tablets.
The original PC game from 2000 is the favourite RPG of many D&D heads that I know, and the remake of Baldur’s Gate got top marks from our man Phil, with Clancy being similarly enthusiastic about BG II. I wonder how well this is going to work on phones, given that the UI was a bit of an owlbear to wrangle on a larger device, but hey — more D&D on your mobile.
There’s video after the jump, y’all, and there’s more details at IcewindDale.com.