Posts Tagged: Turn-based
With only a bit more than a week remaining before Apple puts the lights out over the App Store approvals queue for Christmas, and lots of games are attempting to slide in at the last minute.
The release most of you will want to check out tonight is The Room Two — this is the sequel to the game that Apple themselves anointed the best iPad game on the App Store last year. With a pedigree like that, I’m not slighting it when I say that it’s more of the same. Developers Fireproof Games have isolated a very particular formula for their immersive 3D puzzlers and they’re sticking to it: you wander around an ever-so-slightly supernatural mansion filled with improbable puzzles (I’m pretty sure this is Penn & Teller’s house) which you manipulate with the touchscreen.
Besides The Room Two, there’s some rather high-profile ports making their way from consoles to iOS tonight, a familiar board game, and more. Trailers and chat after the jump.
Shadowrun Returns had some pretty significant expectation mountains to climb this year. It had to satisfy 36,000 Kickstarter backers, live up to the examples set by a classic pen-and-paper RPG and a fondly remembered 16-bit console game, and rub out the stain left behind by a 2007 Xbox-exclusive dud. No pressure then.
Against the odds, maybe, Shadowrun Returns lived up to those expectations. Developers Harebrained Schemes knew well that FASA’s Shadowrun sci-fi/fantasy universe was their greatest asset, and they built this year’s RPG of the Year Runner-up to take full advantage of it.
Shenandoah Studio pushed out a new update for WWII Eastern Front wargame Drive on Moscow this morning. Version 1.0.3 has a new (and decidedly prettier) app icon, some bug fixes and adjustments to the player ranking algorithm, and changes to the victory point thresholds for victory in two of the game’s scenarios.
What I thought was pretty neat about these changes is that they’re entirely data-driven. Shenandoah compiled all of the results of games played so far and crunched the numbers until they saw the changes that needed to be made.
“We watched where are players were ending up and then adjusted the thresholds to create more competitive games,” Shenandoah’s Brad Cummings told me. “Operation Typhoon was unchanged, but we did change the campaign and the other two scenarios.” Shenandoah have recorded over 20,000 completed games of Drive on Moscow since it launched three weeks ago.
Here’s Davy Lane’s review of Drive on Moscow, and you can see the game in motion after the jump.
Guildford’s favourite sons, Rodeo Games, have revealed their second post-launch expansion for Warhammer Quest, the turn-based dungeon crawler they released back in the spring. The Undead Horde will add new, well, undead enemies like ancient zombies and vampires. The expansion also adds a new hero that specialises in just that sort of arcana: the Witch Hunter, who sports a pistol and sabre and a pretty sweet hat. I’ll bet he thinks he’s so great. The expansion will be available this week.
The Undead Horde is a fair bit different from previous expansion The Brutal Tribe. I talked to Rodeo’s Ben Murch today and he told me about it.
I have spoken often of my love for the games of the Brothers Trese, makers of big-hearted, open-ended fantasy and sci-fi RPGs for Android and occasionally iOS, too. The line on Trese Brothers titles is that they’re rangy big sandboxy things that are beautiful on the inside – none of their games are liable to win any blue ribbons for graphics.
The Treses set out to buck that trend with Heroes of Steel, the turn-based fantasy RPG that they successfully Kickstarted back in February. The quit their day jobs to dive into the project full-time, and even brought in an outside artist for the first time. And today you can see the fruits of that labor: Heroes of Steel is out for Android and the iOS edition is wending its way through App Store approvals as you read this.
You’re still not likely to confuse Heroes of Steel with Far Cry 3, but it’s unequivocally a big leap forward for the Treses in terms of visual design and presentation. I’m looking forward to getting my hands on it to see if it has some of the same magic that’s kept me enthralled to Star Traders for so long.
Have a gander at the Heroes of Steel launch trailer after the jump.
Just when you thought 2013 had emptied its new release magazine, it pulls out a new release derringer with a couple of shots in it.
Good shots, too. Almost exactly a year on from its announcement, Space Hulk is probably the game raising the most eyebrows out of this volley. The Full Control-developed Warhammer 40K tactical game has improved significantly from its initial PC release and it’s arriving tonight on what is surely its natural home, the iPad. I’ve got Kelsey’s review of it in the can right now and it’ll be up at 11pm Eastern when the game becomes available in the US — it’s going to be ten dollars.
Space Hulk’s trailer and more of tonight’s releases below.
There’s one game that we’ve been waiting for since almost the very moment that Pocket Tactics began last year, and it looks like the wait is almost over: Panzer Corps for iPad has been submitted to Apple for approval.
Slitherine’s Iain McNeil posted the news on Twitter just a couple of hours ago, along with a caveat that Panzer Corps’ complexity might mean that we shouldn’t necessarily expect it to sail through approvals and arrive next week. There’s only a couple of weeks left before Apple shuts down certification for the holidays, so it’s not entirely impossible for Panzer Corps to slip into January.
Now, we had the world’s first hands-on preview with the game just a couple of months ago in September, but in case you’re wondering what all the fuss is about, let me give you the nickel tour of the world of Panzer Corps.