Slitherine’s siamese twin studio Matrix Games just posted the very first official screenshots of Order of Battle on their Facebook page — this is the turn-based hex wargame that they announced last month for iPad and Android and is probably most succinctly described as Panzer Corps in the Pacific. I frequently lament the lack of WWII Pacific theatre wargames and this looks like it should do very nicely.
One thing that caught my eye in these screenshots is that snaky red line you see up there. Is there some sort of “front line” mechanic in Order of Battle? We were told to expect a supply system in this game — I wonder what other innovations on the Panzer General/Panzer Corps model we should expect? USO Tours with tiny pixellated Bob Hope units? Rodgers & Hammerstein musical mode?
There’s one game that we’ve been waiting for since almost the very moment that Pocket Tactics began last year, and it looks like the wait is almost over: Panzer Corps for iPad has been submitted to Apple for approval.
Slitherine’s Iain McNeil posted the news on Twitter just a couple of hours ago, along with a caveat that Panzer Corps’ complexity might mean that we shouldn’t necessarily expect it to sail through approvals and arrive next week. There’s only a couple of weeks left before Apple shuts down certification for the holidays, so it’s not entirely impossible for Panzer Corps to slip into January.
Now, we had the world’s first hands-on preview with the game just a couple of months ago in September, but in case you’re wondering what all the fuss is about, let me give you the nickel tour of the world of Panzer Corps.
I’m the last one left here at PT HQ. I’ve been going around clicking off lights, cleaning off desks, and throwing out this Chia Pet that Phil’s been trying to grow into a topiary of Bootsy Collins.
One last thing to do before we take off for Thanksgiving: the games of the month for November. Even in this, probably the year’s most competitive month, one of the picks is a blast from the (recent) past that might surprise you.
Now the timing of this release is really strange, seeing as how baseball season has been over for weeks and the Mets weren’t even in the post-season…
… I’m being told by my producer that Battle Academy: Fortress Metz has nothing to do with New York’s finest baseball club but rather the Battle of Metz in 1944. My mistake.
I’ve actually lost count of how many expansion packs Slitherine have released for ourPT‘s 2012 Readers’ Choice Game of the Year, the tactical level turn-based wargame Battle Academy for iPad. Metz is a first in one way, however: it’s the product of Battle Academy modders who so impressed Slitherine that they got signed up to create the campaign for an official retail release. The vaunted wargaming house tells me that Fortress Metz has a very different feel from previous expansions as a result.
Fortress Metz is available as an in-app purchase within Battle Academy for the usual $10, and features ten missions and cross-platform online multiplayer with the PC version. Screenshots of the expansion are after the jump.
If you’re still in the office, perhaps it’s time to sneak over to an unoccupied cubicle and have a quick nap. You’re going to want to stay up past bedtime tonight.
At 11pm Eastern in the US (and around 11pm or midnight local time in whichever country you might reside in) the App Store will update and Shenandoah’s WWII Eastern Front wargame Drive on Moscow and Playdek’s Dungeons & Dragons board game adaptation Lords of Waterdeep will arrive. We have reviews for both sitting in the hopper right now: new guy Davy Lane’s Moscow review will be up at 11pm Eastern, and Kelsey’s verdict on Lords of Waterdeep will go live at midnight.
I’ve had the chance to play a fair bit of Drive on Moscow over the weekend. I’ll leave you in Davy’s capable hands for the proper review but suffice to say, the quality of Moscow is exactly what you would expect from the makers of Battle of the Bulge. The rules remain simple and the game is quick to learn, even for non-wargamers, but the sheer scale of the battlefield makes it a very different game. Encircling enemy units and cutting them off was a rare coup in Bulge — in Moscow the map is so vast that you have to be constantly thinking of your supply lines and watching your flanks. And when I say “your supply lines” I do mean your — come midnight I’m going to be on GameCenter, outflanking your dudes. Come at me, bro (or sis, as the case may be).
Trailers and details for tonight’s releases after the jump.
Shenandoah Studio have finally given us a date for the release of the second game in the Crisis in Command series that they kicked off with the masterful Battle of the Bulge last December: next Wednesday night. Drive on Moscow for iPad moves the operational-level WWII wargame to the Eastern Front, where the Germans are attempting to encircle Moscow and force the Soviet Union’s surrender before the approaching winter freezes their invasion.
Moscow will come with a variety of single player AIs just like Bulge did, as well as multiplayer. There are three scenarios included with the game, and a full-on single-player campaign that I’m really looking forward to getting stuck into.
There weren’t too many aspects of Battle of the Bulge that could be called lacklustre, but the game’s multiplayer game browser was practically non-existent and there wasn’t any chat facility — Shenandoah’s Brad has sent us an exclusive trailer that digs into Drive on Moscow’s greatly enhanced multiplayer options below.
Venerable wargame publishers Slitherine are being very mysterious indeed about a new game called Order of Battle: Pacific. They’ve announced the existence of the in-development WWII wargame and that it’s intended for iPad, Android and desktops — but everything else we’ll have to piece together Jessica Fletcher-style. There’s no screenshots or video as yet, only the artwork above which many Bothans died to bring you.
The studio behind the game is called (I’m not making this up) The Artistocrats. Artistocrats. We don’t give out a Worst Name year-end award but maybe we should start. What’s interesting about this crew is that they claim lineage from “the team who created Panzer Corps“, a game that I love well and truly.
According to OoB’s Slitherine product page, the war game will be apparently quite high-level and large in scale. You’ll be able to lead the Japanese or the Allies in turn-based, 3D hex map combat with real units that carry over between battles, assignable generals and admirals, and a supply system. It sounds like a wargame nerd’s dream version of Panzer Corps.
When can we see it? When will it come out? Ask again later, the Magic 8-Ball says.
UPDATE: PT reader and accomplished international spy Rubén Megido posted an image that’s purportedly of Order of Battle on our Facebook page. It looks legit, but what did he do to get it? Rubén, you didn’t like, kill a man did you? The screenshot is after the jump.