E3 2018: The Elder Scrolls: Blades brings the franchise to mobile with console-like quality

By Joe Robinson 11 Jun 2018 2

While Bethesda stopped short of just porting Skyrim to mobile platforms, they did announce that the iconic series would be coming to iOS and Android in a serious way with The Elder Scrolls: Blades.

It’s not just the fact that a TES RPG is coming to mobile though, it’s the fact that Bethesda are offering a console-like experience. As you know, we’re all about PC & Console games whole-heartedly porting to handheld, and Blades is another step towards that dream. If a game can’t be ported wholesale, then this will be an interesting experiment to see what can be done just shy of that.

Blades offers three gameplay pillars – a competitive PvP mode called ‘Arena’, a rogue-like endless dungeon experience called the ‘Abyss’, and then the main mode called ‘Town’. It’s not been made super-clear what Town actually is, but the premise is that your character returns home to find their hometown destroyed, and you need to go on quests and gather resources to rebuild it. This could be a full solo-RPG experience to the level of Skyrim et al, or it could be something just shy of that, but either way it’s exciting.

You can watch Todd Howard talk about the game in more detail in the conference video:

The game will be a mix of hand-crafted and procedurally generated content, will feature the expected levels of character customisation and upgrades, as well being able to fight in melee, ranged or with magical attacks. The promotional material only showed 1v1 battles – perhaps a concession of what will be a slightly clunkier interface, although several interface styles were shown off, like the ability to play one handed.

You can pre-register via the official website if you’re an iOS user, or directly via Google Play for android. Touch Arcade seems to think the game will released on September 1st and will require at least iOS 10 or later. They’re also reporting it will be free-to-play with micro-transactions.



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