News By Numbers - 13th February, 201713 Feb 2017 8
Welcome to News by Numbers, where I highlight some of the can't-miss mobile gaming news each week.
Asmodee: 3 more games
Asmodee has been publishing digital board games left and right and recently tweeted an image with a preview of things to come. Along with a handful of current digital titles the image shows three games under a "Coming Soon" header. There are two titles from the World of Darkness multiverse—Vampire: The Masquerade and Mage: The Ascension—as well as the dream-based card game Onirim. What form these will ultimately take and when we'll see them is still very much up in the air. We await Asmodee's next move!
Warlock of Firetop Mountain: 4 heroes
Warlock of Firetop Mountain, the fighting fantasy gamebook first released in 1982 by Steve Jackson and Ian Livingstone, is very nearly ready for mobile. On February 22nd Tin Man Games will release The Warlock of Firetop Mountain on iOS. It's an interactive story with a 3D map populated by detailed miniatures based on the original gamebook. You'll be able to play as four different heroes—Lunika Ekaadi, Dekion Strom, Alexandra of Blacksand, and Arran Gottspeed—each with their own quest and choices to be made. Combat will be turn-based and simultaneously implemented. It looks pretty awesome.
Titan Quest: $5
The mobile port of Titan Quest may have a few lingering issues, but it earned 4 stars from Tof and might still be the closest you can get to Diablo on a tablet. The game is currently on sale for $5 on both iOS and Android. This the first ever price drop for this one, so it's as cheap as it'll ever get. So act quick if you want in on this one.
Faeria: 11 minutes
Faeria is on our 2017 mobile games watch list and for good reason. It promises a new CCG option with a meaty tactical twist in the form of a living game board that is morphed and moulded by the land cards played by each side. It also promises a quick mobile experience, with the average game clocking in at eleven minutes. Well, Faeria on your mobile device is one step closer for most of us, and is here if you live in Belgium. It's out now in the Belgium App Store.
Warbits: 20 more missions
The awesome turn-based combat game Warbits earned every one of its five stars in this review, has a great multiplayer mode, and was our runner-up for tactics-game-of-the-year in 2016. For an encore, the devs are adding a 20-mission challenge mode early this year. Challenge mode is currently in beta and testers are needed. Want in? Sign up here.
Hearthstone: 30% Shaman
Hear that whooshing noise? That's Blizzard's nerf bat warming up. It's target, according to this dev blog, appears to be the Standard metagame where 30% of Legend players are piloting some version of the Shaman deck (aggro, midrange, control, or Jade). That number drops to 17% when considering all ranks. The worst imbalance in the game's history was Undertaker Hunter which was played by 35% across all ranks, so it could be worse, but that doesn't mean the nerf bat won't strike.
Humble Bundle: $44 worth of stuff
A Humble Bundle of RPG games is up and ready for Android gamers. The headliner here is the mobile port of Star Wars Knights of the Old Republic, which sports a regular price of $10 (though it is frequently on sale). Also featured is Wayward Souls which got five-star treatment on Pocket Tactics a few years back and Evoland, an action-adventure RPG. More games will be revealed the day this article is published as well.
Rise of the Elders: Cthulhu: $54,454 Kickstarter goal
Did you fine folks know there is a Kickstarter underway for a game billing itself as a cross between XCOM, Eldritch Horror and The Call of Cthulhu? Yeah, that got my attention too. Rise of the Elders: Cthulhu aims to combine the tactical challenge of a board game with the story and flavor elements of a tabletop RPG…and apparently ancient evils of unspeakable horror. Sounds like a good combo to me.
Fire Emblem Heroes: $2.9M first day sales
Nintendo is on a roll. Fire Emblem Heroes pulled in $2.9 million in its first day of sales according to mobile-data firm Sensor Tower. That's a lot of gacha. The game was downloaded over two-million times between the App Store and Google Play Store. The game has been huge in Japan where the vast majority of downloads and revenue was generated, with the US market a distant second place.
That's it for this edition of News by Numbers. If you've got a news item worth sharing send it my way on Twitter @MrVigabool and it may show up in a future edition.