Overland gameplay video trades space for time

By Owen Faraday 02 Apr 2015 0
Pipe dreams. Pipe dreams.


So wow -- I've been really busy the last few weeks* and what I'm about to post has been out in the world for damn near a month, but I didn't want it to pass without comment here atĀ PT. Adam SaltsmanĀ has unveiled some extensive gameplay from the forthcoming Overland in a video feature he did with GameSpot a couple of weeks back, and wow does that game look great.

You might remember the gist of the big Overland interview we did with Adam back in February: a post-apocalyptic tactical game that took XCOM's tactical combat and made it more approachable. That's already a pretty damn good pitch, but there's more revealed in this video that Saltsman didn't tell us about. There's stuff in this video that reminds me (at a high level, anyway) of Keith Burgun's fascinating 4X experiment Empire: the world is completely hostile to you, and you're constantly being pushed to move on. No wiping out the enemy and casually looting their pockets in Overland. In fact, it looks like a lot of what you're doing won't even be combat in Overland, just buying time to escape into the next scenario. It sounds exhilarating.

The game's official website still has that coy "2015" plastered in the release date box, but we'll let you know as soon as we hear more. In the meantime, set aside fifteen minutes to watch the video below.

*With what, you ask? I'll tell you soon. It's... awesome.



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