Public Service Message: I was wrong about Call of Cthulhu

By Owen Faraday 14 May 2012 0
Cthulhu must be *really* bored with that old chestnut. Cthulhu must be pretty bored of that old chestnut.

In Weekend Price Drops two weekends ago, I mentioned that Call of Cthulhu hadn't really grabbed me when I'd played it a few months back. I implied that it probably wasn't very good, and I might have intimated that making a squad tactical RPG was probably an over-reach for guys whose previous experience was making Lovecraftian iPad advent calendars.

I am man enough to admit that I was totally wrong. My hands in the air, I am making a sheepish face. Call of Cthulhu: The Wasted Land is completely dope. The controls are fiddly, the campaign is linear, and the game ends right when you're starting to wear down the edges of the tactical engine - but as far as X-Com-like squad tacticals go on mobile, Call of Cthulhu is one of the best. The game takes place in the trenches of World War I's western front, a historical setting that you don't see a lot in games these days.

Between this and Elder Sign: Omens, a Lovecraft aficionado can enjoy two high quality games in very different gameplay styles. All we need now is R'lyeh Tycoon and the trifecta will be complete.
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