Stellaris: Galaxy Command has already been taken offline over suspect assets16 Oct 2019 1
Less than 24 hours after Stellaris: Galaxy Command was announced, the beta has already been taken offline. This is due to the fact that the game apparently uses what looks like photo-shopped assets taken from Microsoft's Halo franchise. We're going to direct you to Kotaku for the wider story on this one as they've already done a good job summing the the key points.
One thing we'll re-state here though is that it seems Paradox didn't actually develop this game in-house - they've partnered with Hong Kong studio Gamebear who have a sci- MMO strategy game of their own called Nova Empire. It looks a lot like Galaxy Command which given last night's events isn't all that surprising. This marks the second time (that we know of) that Paradox has a Publisher has partnered with an Asian-region game.
Original Story: Paradox have been cautious players in the mobile space, preferring to dabble and experiment rather than charge head-long into the fray. They’ve tried narrative-driven experiences like Hearts of Iron: War Stories & Crusader Kings: Chronicles, they helped bring Prison Architect to mobile (before buying the IP rights out-right), and they’ve even been doing experiments with Chinese developers as we saw at PDXCon last year.
Now, with PDXCon 2019 on the horizon the popular strategy publisher have announced a new mobile project - Stellaris: Galaxy Command:
The trailer doesn’t give anything away, although we know a bit more from the press release. While not used directly, it basically reads as being an 'MMO Strategy' game set in the Stellaris universe. Here’s the official blurb:
...a sci-fi strategy mobile game based on the worlds of Stellaris. In the aftermath of a devastating, inter-dimensional invasion, the victorious galactic community must now pick up the pieces and rebuild their civilizations. Players are given control of their own orbital space station in a persistent, player-driven world to aid in the reconstruction of their space empire. However, the war was not won alone and it will be up to the players to make alliances, negotiate and directly impact each others’ recoveries in this unique Stellaris adventure.
And, just so we're all on the same page, here's the feature list as it was sent to us:
- Alliances in a persistent, player-controlled universe: Take part in a massive, persistent world controlled entirely by players. Forging alliances is key, and the galactic map changes based on the actions of you, your allies, and your rivals. How you build and expand your empire, tax or trade with others, and construct defensive structures will have real consequences for other players.
- Space Station Management: Take charge of your own orbital space station as one of many enterprising individuals committed to making their mark on a rebuilt galaxy. Expand your station, research new technologies, and extend your influence throughout the stars.
- Ethics: Lead your empire with ethics that define your civilization and its guiding principles. Your decisions in-game can influence your ethics, and the consequences of your actions will have ramifications not only for your station, but also for the entire alliance.
- Powerful Fleets: Establish your fleet and flex your intergalactic military might. Expand your fleet, arm it with the latest technology, and work together with allies to take control of entire galaxies.
- Mysteries of the Universe: Rebuild galactic civilization after a near-catastrophic interdimensional alien invasion, making new discoveries and writing your own story along the way.
- Galactic Strategy in Bite-Sized Bursts: Designed for short play sessions, you can check on your station, fleet, and alliance throughout the day. Make sure your station is constantly researching and expanding and your fleet is building up and rearming to deal with new threats.
- An Authentic Stellaris Experience on Mobile: The definitive space strategy comes to mobile with visuals, characters, and an original storyline that fans of Stellaris will find intimately familiar and immersive.
So not Stellaris on mobile then (boo) but close enough? Maybe? It sounds like it could be similar to Hade’s Star, a free-to-play MMO strategy game that Nick used to talk about a lot. We were actually going to cover that more in-depth earlier in the year, but they apparently broke it so Nick told us not to bother. If you read our sister site Strategy Gamer, there’s a game we’ve covered there as well called Starbourne that’s also getting traction a the moment and seems to be of a similar design.
The’s zero mention of business model, although the game is available to play in beta in Sweden, Canada Australia and New Zealand. That means it’s free-to-play for now, at least, but I’d be surprised if they do make this a premium title. There’d be no point doing a game that wasn’t actually Stellaris that you had to pay for, so my money is that this will be freemium. How far they go down the micro-transaction rabbit hole will depend on who they’ve been talking to.
So not, the Stellaris game we need, but maybe it will be alright and tide us over until Paradox feel confident enough to just give us Stellaris on mobile. If Civilization can do it, I’m sure they can too.