Sunday Almanac, 8 December 2013

By Owen Faraday 08 Dec 2013 0
The box art from the second edition of the Space Hulk tabletop game. The box art from the second edition of the Space Hulk tabletop game.

I am flummoxed by Full Control's iOS release of Space Hulk. Let me tell you why.

As I noted at the time, the initial release of the Warhammer 40K board game adaptation on desktops a few months back crashed on the shoals of the PC gaming press with an unceremonious crunch. The litany of defects included torturously slow animation speeds, incorrectly implemented rules, and embarrassing glitches in the presentation. There was a good game at the core of the experience, everyone agreed, but it desperately needed to be taken out for a shakedown cruise.

Full Control had built a reputation as competent-if-not-exactly-electrifying devs with games like Tactical Soldier: Undead Rising and Frontline Tactics. Surely, I figured, with a couple of months they could polish up PC Space Hulk into a great iOS product.

The press preview build I got to play on my iPad was slightly clunky but stable and sporting features that I wasn't expecting to see. What I was looking for above all else was the flaws pointed out by PC reviewers, and to my eye they'd all been corrected. A couple of weeks later, Kelsey got the review build Full Control sent us (which was basically the same as the version released on the App Store last week) and he pronounced it slightly rough-around-the-edges but fundamentally sound in his four-out-of-five review.

Now that the game is out in the wild, it appears that Space Hulk has more problems than we'd accounted for. Lots of Space Hulk players are missing save games, suffering random crashes, and seeing frame rates that make "For Nearly Two Decades the Nuclear Launch Code at all Minuteman Silos in the United States Was 00000000". That's the combination on my luggage.

  • "The victim of the first big mistake I ever made was a gentleman to whom I had never been properly introduced (and whose name I still do not know) but who was possessed of three singular qualities: he was alone in a room with me, he was without his trousers, and he was very, very dead."

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