Building the right team of characters can be difficult if you don't know where to start, so we're here to teach you all about Fire Emblem: Fortune's Weave classes. Whether infantry, riders, fliers, or magic-users, all the classes have their own abilities, and knowing how to unlock them is essential.
We also have a Fire Emblem: Fortune's Weave weapon repair guide if you're stuck or lost, and make sure you check out our Fire Emblem: Fortune's Weave review. For now, though, it's time to get schooled about classes.
Here's everything in our Fire Emblem: Fortune's Weave classes guide:
Fire Emblem: Fortune's Weave classes overview
Fire Emblem: Fortune's Weave's class system is pretty easy to get to grips with, but only if you know the basics of the system. To unlock a class, you need a license, which comes in either beginner, speciality, advanced, or master tier. Grab these from the license vendor or from exploration across the world's towns and villages. Once you have the license that corresponds to the tier of class you want, it's time to sit the Certification Exam.
In order to pass a Certification Exam, you'll need to pass a skill check. There are a few ways to increase your odds. Firstly, each category of class has a corresponding "ideal level," which means the game recommends that your overall game level is that number or higher to have good odds. Secondly, you should meet the required skill level of the class you're trying to get - this might mean a C in Sword or an A in Black Magic.

Fire Emblem: Fortune's Weave beginner classes
Beginner classes are the starter classes, which are unlocked at the beginning of the game. It's recommended that you reach level five to have the best odds of passing these classes' exams. These classes mainly give you the basics in their corresponding skills, including magic, attack, hunting, defense, and offense.
| Name | Type | Abilities |
| Diviner | Infantry | Basics in magic |
| Gladiator | Infantry | Basics in attack |
| Hunter | Infantry | Basics in hunting |
| Ornius Rider | Cavalry | Basics in offense and mount/dismount |
| Soldier | Heavy Infantry | Basics in defense |
Fire Emblem: Fortune's Weave specialty classes
Specialty classes, which unlock at renown level 4, are the next tier up. To have the best chances of passing the exams of these classes, you'll ideally be level 20. They offer more specialized abilities than the previous tier, including different types of foot soldiers, the first riders you can get in the game, and even a flier, which you can only get with female characters.
| Name | Type | Abilities |
| Archer | Infantry | Bow hit +5, combat arts +1, and crescendo |
| Armored Knight | Heavy Infantry | Combat arts +1, great counter, and strike-last defense +3 |
| Armored Ornius Rider | Cavalry | Mount/dismount and sense threat |
| Brigand | Infantry | Axe hit +3, combat arts +1, and regroup |
| Charioteer | Cavalry | Charger, chariot armor, charioteer's path, and charioteer tactics |
| Light Cavalry | Cavalry | Bolster health and mount/dismount |
| Myrmidon | Infantry | Combat arts +1, ravaging arts, and sword crit +3 |
| Priest | Infantry | Magic heal +5, piety, and white-magic seeker |
| Pugilist | Infantry | Attack get back, brawl avo +3, and combat arts +1 |
| Rogue | Infantry | Combat arts +1, in shadow, locktouch, and search |
| Shaman | Infantry | Bind dexterity, black-magic seeker, and magic hit +3 |
| Wing Soldier (female only) | Flier | Mount/dismount and protecting wings |
Fire Emblem: Fortune's Weave advanced classes
Advanced classes unlock at renown level 8 and use advanced licenses. The level the game recommends you take the Certification Exams for this tier is level 35. Many of these are similar to previous Fire Emblem games, including the return of Bishop, Sniper, and Warrior.
| Name | Type | Abilities | How to unlock |
| Bardinger | Cavalry | Aegis, combat arts +2, and mount/dismount | N/A |
| Bishop | Infantry | Barrier, magic heal +10, and white-magic seeker | N/A |
| Blacksmith | Infantry | Makeshift, black-magic seeker, and axe hit +5 | Enhance ten combat arts in Dietrich's route |
| Caladrius | Cavalry | Black-magic seeker, combat arts +1, mount/dismount, and overtake | Complete Pop's request in Cai's route |
| Cataphract | Cavalry | Besieger, combat arts +1, and mount/dismount | Send supplies in Theodora's route |
| Dancer | Infantry | Special dance, combat arts +2, and dance | Leda route mission in Part 1, Chapter 9 |
| Dragoon | Flier | Besieger, mount/dismount, and combat arts +1 | Complete Mom's request in Cai's route or send supplies in Theodora's route |
| Dreadnought | Heavy Infantry | Combat arts +2, focused counter and strike-last def +5 | N/A |
| Elephant Rider | Cavalry | Elephant vanguard, war-elephant boots, elephant tactics, and elephant rider's path | Part 3 mission |
| Forest Knight | Cavalry | Bow hit +5, combat arts +1, hunter's eye, and mount/dismount | N/A |
| Guardian | Infantry | Combat arts +2 and magic heal +10` | Complete Dread Warrior battles in Dietrich's route or send supplies in Theodora's route |
| Ovate | Infantry | Bind speed, black-magic seeker, and magic hit +5 | N/A |
| Ranger | Infantry | Countershot, combat arts +2, locktouch, and advanced search | Complete Dread Warrior battles in Dietrich's route or Elegant Drink Recipes in Leda's route |
| Shido | Infantry | Combat arts +2, ever vigilant, and sword crit +5 | N/A |
| Sniper | Infantry | Bow hit +10, combat arts +2, and marksmanship | N/A |
| Troubadour | Cavalry | Magic heal +5, magic hit +3, and mount/dismount | Complete White-Maned Demon's request in Cai's Route or Elegant Drink Recipes in Leda's route |
| Warrior | Infantry | Axe hit +5, brawl hit +5, combat arts +2, and practiced art | N/A |
Fire Emblem: Fortune's Weave master classes
Finally, the master classes are unlocked in part 3 of the game, and to have the best chance of passing, you should aim to be at least level 45. They're the highest tier of class that use licenses, but they may also have additional requirements, such as the completion of quests and other odd jobs around the map.
| Name | Type | Abilities | How to unlock |
| Swordmaster | Infantry | Astra, combat arts +3, and sword crit +7 | Restore Mars' Temple |
| High Savant | Cavalry | Combat arts +2, mount/dismount, and black-magic seeker | Restore Smyrnos' Temple |
| Battle Master | Infantry | War master's strike, combat arts +3, axe hit +7, and brawl hit +7 | N/A |
| War Monk | Infantry | White-magic seeker and combat arts +3 | Restore Aurora's Temple |
| Bow Adept | Infantry | Sky hunter, combat arts +3, and bow hit +15 | N/A |
| Bow Knight | Cavalry | Hunter's cross, combat arts +2, mount/dismount, and bow hit +10 | Restore Kalla's Temple |
| Shadow Seeker | Infantry | Dropshadow blade, locktouch, combat arts +3, and master search | N/A |
| Sentinel | Infantry | Resolute stance, white-magic seeker, magic heal +10, and combat arts +3 | N/A |
| Castle Knight | Heavy Infantry | Intercept, combat arts +3, and strike-last def +7 | N/A |
| Orichaldia | Cavalry | Fierce spear, mount/dismount, combat arts +3 | N/A |
| Great Knight | Cavalry | Fierce shield, combat arts +2, and mount/dismount | Restore Credna's Temple |
| Celestial Trooper | Flier | Lightning reflexes, mount/dismount, combat arts +1, and flying avo +7 | N/A |
| Bau Lord | Flier | Ambush, combat arts +2, and mount/dismount | N/A |
| Druid | Infantry | Bind resistance, black-magic seeker, and magic hit +7 | N/A |
| Wiseman | Infantry | Dominate magic, white-magic seeker, and magic heal +15 | N/A |
| Valkyrium | Cavalry | Mount/dismount and magic heal +10 | Restore Jurah's Temple |
As you can see, you need to unlock some classes by restoring temples. It's worth noting that to restore Smyrnos' Temple, you'll need to fix up Jurah's first, as you need a specific spell from Jurah's Temple to clear the quest you receive from Smyrnos. Outside of that, you can restore the temples in any order you like.

Fire Emblem: Fortune's Weave divine classes
We're warning you - this section is a bit of a spoiler. It turns out there's a secret fifth tier - divine class. This is unlocked late in the game, during Part 3: Fourth Section, using a special object known as the Key of the Diadem. There are five keys to find across the continent of Dagda. They're located in Heretics' Cave, Cougar Woodlands, Sand-Shadow Fort, Enno Isle, and Giant's-Print Fort.
With the five keys, you can pick up the eight unique licenses to attempt the exam for each class. You'll have to have a 100% chance of success in order to attempt - there's no gambling here. Only one character can hold each divine class at any given time, so make sure you plan carefully once you get to this stage.
How do I change between Fire Emblem: Fortune's Weave classes?
You can swap between a unit's unlocked classes at will, and here's exactly how:
- Head to the certification exam NPC in Dagsion, which you should already be able to find after the main questline.
- Speak to them and select 'reclass' to choose between unlocked classes
- Select the new class and confirm
As long as you've passed the exam for more than one class, you can swap between them whenever you want. Have fun trying out different builds!

