illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Mon Mar 19, 2018 12:06 pm

Version 1.2.4 is live on the Play Store.

Changelog:
- Added Agenda tab on the Drawer.
- Fixed slow response when accessing the Quest tab.
- Fixed wrong tutorial images.
- Additional bug fixes and enhancements.

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Sat Mar 31, 2018 9:49 am

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Version 1.2.5 is live on the Play Store.

Changelog:
- Added Dungeon Experience.
- Added option to skip introduction and tutorials when starting a new game.
- Rebalanced quest rewards.
- Additional bug fixes and enhancements.

More detailed changelog can be read here: https://crunchybitgames.itch.io/alchemi ... e-and-more

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Sat Apr 21, 2018 10:22 am

Version 1.2.6.2 is live on the Play Store.

Changelog:
- Fixed reward error from Merchants Guild quest.
- Fixed recipe book error when text animation is disabled.
- Added option to disable text animation.
- Added option to fast forward events.
- Added auto-battle option for battles.
- Additional bug fixes and enhancements.

More detailed changelog can be read here: https://crunchybitgames.itch.io/alchemi ... -less-taps

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Tue Apr 24, 2018 4:38 am

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Chapter 2 will bring a lot of new contents and updates to Alchemica. In this devlog post we will give to you a little sneak peek to one updated aspect of the game: Merchant Guild Inquiries.

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In Chapter 1, players can already select and accept quests from the Merchants Guild's request board. These quests are randomly generated and consist of a variety of tasks: from finding someone in town, collect a number of item for the Guild, to defeating a certain number of monsters. Some can be rewarding, while others can be ignored until the board is refreshed after a certain in-game time.

Chapter 2 update will bring new types of tasks for Charlotte to perform. A requester can now ask to sell a certain number of items, expecting a minimum amount of gold in return.

To complete said quests, she must successfully sell all of those specially marked items on her store, and then proceed to deposit the requested gold coins back to the client through the Guild, all the while gaining profit (or take a loss) from the difference. Alchemica is part store management after all, so what is more fitting than having a quest about selling items?

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Another change for the Guild Inquiry is how they are now tied to the store popularity meter. Cancelling any request will reduce the popularity meter, while successfully completing one will raise a portion of the bar. If the store popularity drops too low, Charlotte will be unable to take any new request from the board.

Follow our devlogs regarding Chapter 2 progress at the following link:
http://crunchybitgames.itch.io/alchemica

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Thu May 03, 2018 1:07 pm

Version 1.2.7 is live on the Play Store.

Changelog:
- Added Twitter button.
- Reworked dungeon generation to fix graphical glitch.
- Additional bug fixes and enhancements.

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Mon May 07, 2018 9:36 am

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We already teased a plant's sprite on Facebook for the community to give it a proper name, and in this devlog we will properly introduce the brand new feature for Alchemica that will use said sprite.

Item gathering is the lifeblood of the game that mostly can be achieved through repeated dungeon explorations. This collecting aspect of the game is by far the grindiest, and so we had introduced Fighter's Guild Inquiries and Dungeon Experience to ease the process. In Chapter 2, we will be adding yet another way for players to gather materials, by adding gardening as a new and optional activity for Charlotte to perform.

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When a player explores around Farrowveil, they will notice a small patch of soil located at the front of Tristan's house. When he and his wife return from their lovey dovey trip, Charlotte will eventually be given permission to manage their little garden. There, you will be able to cultivate a special kind of plant that has the ability to replicate an item you feed to it. Its name is still undecided by the way, so keep your suggestions coming!

We already teased how Fresh Water will play an important role to the game, and this feature is the main reason of it. In order for the plants to grow and keep replicating the items you want, you need to water them on a day to day basis. If you forget to water them, they will eventually wither away, and Charlotte will need to replant a new one from scratch.

Of course, for the balance of the game, these plants can replicate a limited type of items. There will be two types of seed available in the game: a regular one and a special one. A regular plant will be able to replicate almost every type of materials in the game, while the special one is able to replicate more complicated items like bombs and potions. How and what you need to obtain the seeds are part of the storyline that are yet to be developed.

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Mon May 14, 2018 10:50 am

Version 1.2.8 is released on the Play Store.

Changelog:
- Added Move to Top button on inventory.
- Fixed item mastery popup display bug (mastery counter displayed the wrong value on the previous version).
- Fixed bug where items can be moved where they are not supposed to.
- Reworked graphical glitch on grid tiles (battle quick slots, drawer, inventory).
- Additional bug fixes and enhancements.

illithid
Posts: 27
Joined: Thu Aug 31, 2017 5:30 am

Re: Alchemica - Indie Crafting RPG on Android

Thu Jun 28, 2018 7:39 am

Version 1.2.10 is released on the Play Store.

Changelog:

- Fixed recipe book badge being obstructed by the back button.

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