Hi all, long time lurker, I wanted to weigh in on all the CCG discussion. CCG's are my first love in gaming. MTG to MTG(online), Hearthstone, Scrolls, Faeria, Hex, Duelyst, Elder Scrolls Legends (ESL), and this week I began Star Crusade and Shadowverse.
I've got to say, currently having achieved almost all I want to in Hearthstone (legend, 500 ranked wins in 8/9 classses, etc), I log in everyday just to finish quests and chip away at my last class to work on, Priest. Elder scrolls Legends has captured my attention for the last few weeks, and I'm absolutely loving it. "Brown Hearthstone" is clearly inspired by Blizzard's behemoth, but the 2 lanes and the Prophecy mechanic make it different enough to capture the audience that is finding Hearthstone a little stale. I really think that out of all the CCG's I've tried since Hearthstone, this one has the best chance to survive and thrive. What I really love about any CCG is the "free to play" challenge: starting with the basic decks and slowly building up more and more compettive decks to crush the ladder. I love how my deck improves quickly, and with ESL, you can can earn currency at a very fast rate, just playing the AI, which is quite varied and competitive. This game just needs a little more marketing, and once it hits IOS/Android, its going to take off.
Faeria is really solid, more tactical depth with the land placement. I find the artwork and atmosphere charming, the games can be a little slow for my taste, but again, when this hits tablets, I will play it daily.
Star Crusade really is Hearthstone in Space with a few extra mechanics. I think the key to any of these CCG's is how fast they can add new content to relatively small cardpool that they all start with.
Shadowverse is interesting, because it seems they have made an effort to make the games very streamlined and fast, which appeals to me. The anime style is not my cup of tea, but it definately plays faster and is therefore more appealing than Star Crusade, for instance.
Hex, I always meant to go back and try out, since I was a backer in Kickstarter, but they essentially copied MTG, with all the interrupts and phases that just play so SLOWLY, compared to the new CCGS. And they use land cards, so that is kind of a step backwards in resource managment (land flood, land screwed, etc.) compared to newer CCGs.
I would definately reccommend The Elder Scrolls Legends and Faeria, these two both promise to be on mobile soon.
Love Pocket Tactics and the community here, keep up the good work!