I enjoyed the article as well. It is interesting to compare the revenue generated by the different CCGS. I'm going to check out Cards and Castles now, too, thanks!
Don't forget about Faeria, also coming to mobile soon.
Regarding Ascension, I've got a question for the veterans out there. I played a lot of Dominion and was excited when Ascension first appeared. I was initially a little disconcerted by how the common card offerings were replaced by new random cards. In Dominion, you had a set "kingdom" of 10 cards per game, which varied from game to game. I felt like it was harder to create a game plan or strategy when the cards offered were constantly shifting. It seemed I was just buying the "best" card available at the time, rather than trying to build around synergies. It seemed you could grab a card that could interact with another set of cards, but had no guarantee you would ever be offered that "tribe" again. Was anyone else put off by this, initially?
I think its probably a great game, and I've bought all the expansions, but just never really played it enough because of that hang-up. Is there more deep strategy than it first appears to me? Or is it more like drafting the best card available at every turn in the game? Is there enough "synergy" offered during each game?
I love ascension. But it's not a CCG and shouldn't be in this list, except as an honorary mention (if you like this, you should like that). Solforge, however, SHOULD be on this list. Most similar gameplay is Hearthstone and I think Solforge is better.
back to ascension for a minute.
And while there's a lot of luck regarding what's available in the center row each turn, it ends up not mattering all that much to me. Dominion creates an even playing field and everyone has more equal chances at doing the best each game with equal opportunities to the same stacks. I love them both, but for different gameplay feels. Ascension seems to have an interesting infinite possibilities feel to it. Or rather that if you pull together all the right situations you can create KILLER turns. Extreme combos and sometimes practically infinite turns. Until you decide, ok, I can end the game now that I'm a 1000 points ahead.
Also, I barely consider Clash Royale a CCG. Not sure why. Perhaps I think of it more like an RTS or MOBA.