iOS version, please.
I would include a time-based support character, the Clockwork Soldier. This character would have some cybernetics that would provide them with non-human time-manipulation capabilities. This main focus of this soldier would be to use time-manipulation weapons and electronic gadgets to support the battle. Being a turn-based game, time-manipulation would occur by shortening or lengthening the time before the player's (or enemy's) next turn or to provide statistical buffs and debuffs. The main weapon of the Clockwork Soldier would be a small arms weapon (perhaps a time-manipulation pistol) that would do low damage but increase the time until the shot chatacters next turn. They could use several gadgets such as time grenades (that would act similar to the slowdown of the pistol, but have an area effect and perhaps the time-manipulation effect could last longer. They could have a support ability that could speed up ally characters for a few turns. They could have passive boost that provides them with increased dodge/agility (due to their cybernetics providing them with the ability to partially manipulate time). On their turn, they could forfeit their turn to rewind the time of one of their allies, undoing any actions they made or had happen since the Clockwork Soldiers last turn (this would likely require a bigger cooldown or limited uses). This could be used to save an ally from death or to undo a dangerous move of theirs, but would drain the Clockwork Soldier and leave them vulnerable until their next turn (perhaps even reducing the effectiveness of all of their own passive cybernetics-based time-manipulation boosts). Being able to manipulate time, they could have a secondary support weapon that can create a once use worm-hole in the fabric of space time that allows another ally or a explosive projectile (i.e. grenade) to travel larger-than-usual distances or even through solid walls. The actual wormhole could be a one-time use worm-hole (with a cooldown or limited uses) that would be created by the Clockwork Soldier within the capabilities of their weapon and line of sight. This means that the Clockwork Soldier could provide movement capabilities, for ally soldiers or projectiles, that would not normally be possible in their next turn. Just a few ideas of what could be a potential class in this game. I hope this game doesn't already have this class or that no one else above mentioned it.