Corporate Double Agent:
I would love to see a true cloaking scout class. In other sci-fi strategy games ???stealth??? units are rolling against detection of other units, but still have to effectively walk outside of their range of site to remain undetected.
I would like to see a class that (at the highest levels) has a guaranteed successful cloak so that it can, by itself, go out and reveal areas of the map. It would obviously need to be very, very weak in its attack values in comparison to other classes, and the cloak can only last a certain number of turns, and then would need to have a cool down.
Combining this with the ability to hack terminals, and shut down enemy abilities would make up for have low attack values. This would allow the unit to be highly valuable in a team and as a soloist, and would make the player weigh the risks of sending out one of their most valuable units on its own.