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E3 2018: Will streaming to mobile become the new battleground?

Posted: Wed Jun 13, 2018 10:55 am
by admin
Premium mobile games have always struggled in the face of an endless tide of cheap, often throw-away Free-to-Play releases.

http://www.pockettactics.com/articles/e ... microsoft/

Posted: Thu Jun 14, 2018 1:30 am
by raindog308
More games you can't play on planes, trains, or while riding in a car. "Mobile". Meh.

Re:

Posted: Thu Jun 14, 2018 8:13 am
by EICJoe
More games you can't play on planes, trains, or while riding in a car. "Mobile". Meh.
Yeah, to be fair, the upper tiers of the games industry tend to over-estimate the average internet/data infrastructure available to everyone else. Here in the UK for example, we have one of the worst internet situations in Europe. But as things get better, that baseline does go up.

I guess it depends where you're driving, but I can usually get 4G on most motorways here, so could probably stream a game.

Posted: Thu Jun 14, 2018 3:34 pm
by raindog308
I guess I shouldn't criticize as mobile gaming is probably big enough for everyone from Magic Jigsaw players to Fortnite players. I would just hate for this to become the dominant approach across the board.

Posted: Thu Jun 14, 2018 5:17 pm
by jeffy777
As someone who streams PC games to my ipad on a daily basis via the Moonlight app, I’d love to see this grow, although sometimes I wonder why I’m not just using a laptop instead.