I agree with you that Blizzard does not balance things well when they introduce new mechanics like the Jade Freight Train (renaming my jade deck to that!). But, at the same time, would anyone really give the JFT a try if they knew that there were cards out there that could easily derail it?We needed something to head off the jade freight train once it gets rolling. I'm not whining as a loser either, I play Jade Sham a lot these days. But once I get that sucker up to speed mid-game, unless you get super lucky or are another jade deck, I'm going to grind you into dust. One of those cards would stop my deck cold (and wouldn't be unbalancing because if you're not playing against a jade deck it's useless.)
Blizzard seems to have this sort of oversight a lot.
Oh sure, I've got a lot of sympathy for this. Being able to just hit a button and get a game of something that's a refreshing change from the ladder meta is a huge draw. But there's plenty of Brawls that have done this without using excessive RNG. Indeed the last brawl, with the "boss decks" from Gadgetzan is a prime example. So it's hard to see the constant fall-back on randomonium as much other than laziness.Honestly, I have the opposite reaction to Tavern Brawls I don;t mind the RNG pre-set up ones, I kind of hate the "construct a deck" variety. Simply because I want to click "Brawl" and go and deck building takes so damn long.
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