I do respect the concerns of people who are worried there are high-profile games we'll miss out on. There is always an exception to every rule, and even we've recognised that some of our top performing bits of game coverage were covering games that were, technically, free-to-play. The market is what the market is.
Saying that, Pocket Tactics built it's reputation on, essentially, ignoring that market. People came here because we only covered the decent premium titles, and even if those titles get fewer and far between, we probably shouldn't stray too far outside that identity.
What you guys can't see, and what I can't really share, is how PT has performed over the past year. All I can really say is: we need to do better.
Like I said, we will look at keeping coverage on games that are either pay-to-unlock, and potentially some ad-support stuff, but we will by-and-large cut out anything that deals in F2P design
, like premium currencies or time-locks.
You guys are more than welcome to email me suggestions if there's something you want us to look into - someone emailed in earlier in the week pointing out Neo-Scavenger to us, for example.
My door is always open