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Hands on with Command & Conquer: Rivals

Mon Jul 23, 2018 11:46 am

With the ‘Age of Mobile’ granting us bigger and better games on our handheld devices, there’s an expectation that we deserve more than what we get. ... y-e3-2018/

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Re: <t>Hands on with Command & Conquer: Rivals</t>

Mon Jul 23, 2018 4:43 pm

I've never had a problem with established IPs being turned into mobile games; mobile isn't inherently bad and can be a good platform for interesting twists on certain games. Complaining that a game is mobile just because of the platform is idiotic.

The biggest problem, which you highlighted, is that mobile is becoming synonymous with microtransactions, especially for certain companies. EA has a history of taking established IPs and completely bastardizing them on mobile to essentially strip the gameplay and replace it with slot machines or timers.

A game can be interesting and fun, but if that ugly side of mobile rears its head, that's where the massive disappointment appears. I don't trust EA and no matter how much fun an IAP-free hands-on is, I won't be excited until I see the final product and how purchases are handled.


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