AP514
Posts: 46
Joined: Tue Jun 27, 2006 3:41 pm

Thu Sep 19, 2019 2:24 am

Well, 1 big thing I have noted..maybe a bug ? Let us hope/pray it is so...
1)a unit in a contested hex can move from 1 contested hex into another. ( no zone of control- What the.....Heck)
So in other words I can move a unit from an open hex(my lines) into a town full of enemy troops. Then the next turn move from that town into another hex full of enemy troops.

More testing needed to totally confirm this. playing #13 Wav. scenario

AP514
Posts: 46
Joined: Tue Jun 27, 2006 3:41 pm

Re: <t>Marching Eagles: Waterloo Review</t>

Thu Sep 19, 2019 3:36 am

had an interesting BUG come up I had a Cav unit Route . I assume off the board edge at Basse Wavre then show back up at the other end of the board at the bottom map edge where my re-ups are coming in around Limale at start of next turn(wraparound)

AP514
Posts: 46
Joined: Tue Jun 27, 2006 3:41 pm

Thu Sep 19, 2019 6:23 am

After 4 games of WAV. Scenario #13- 2 crashed/locked up on me(due to a graphic bug)
1 game a Qbras went OK. (Actually the best game of the night) and was OK
I tried the battle of Lingly But the lockup occurred and I am calling it....(it might be from the card place a militia unitat map edge-i could never figure out How/where to place it)

AP514
Posts: 46
Joined: Tue Jun 27, 2006 3:41 pm

Fri Sep 20, 2019 4:45 pm

Still Locking up due to Graphics problem(i think) so if you buy make sure you save every turn

AP514
Posts: 46
Joined: Tue Jun 27, 2006 3:41 pm

Tue Sep 24, 2019 7:23 am

I am really starting to like this one...A very good design and the AI is good. Making the game a challenge.( very Refreshing in this day of Give me GRAPHICS/EYE CANDY). I would rather have a Good AI any day.

    

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